Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Improved customs
287 Comments
Ласточка Jun 27 @ 12:52pm 
огромное спасибо за этот мод, он долго служил верой и правдой пока разрабы это все-таки не исправили сами :3
Kingdark May 26 @ 1:55am 
Deleted my earlier comment. It's odd that they would fix the larger custom house but not the smaller ones...?
Polkovnik Berezin May 25 @ 2:33pm 
The comments are incorrect, only the large customs house includes the improved pathing. The medium and small have the terrible one.

In any case, I just redownloaded the mod and it appears that the cargo stations which are supposed to be removed aren't currently.

Furthermore, with the Early Start DLC now adding early versions of the customs houses, it would be nice if we could have improved versions of those as well.

Thank you for the work as always!
bacons960 May 25 @ 8:38am 
@AlexDad Krasnozemsky's map closes when I go to the early 1930s
Kingdark May 23 @ 2:27am 
Yes! Thank you for your service @Improved customs, but your services are no longer needed.

R.I.P
KAKA May 22 @ 10:57pm 
No longer required, it was fixed in 1.1.0.6 game version! Hooray!
Rude May 7 @ 10:43am 
zoll_sata.ini is actually zoll_siastre
daro30-77 Apr 22 @ 6:48am 
Hello, you don't have to start a new game..I use this and everything is ok. sorry for my English...
Kingdark Apr 22 @ 1:48am 
Just follow the instructions exactly and it should work. I think you might have to start a new game for it to take effect but don't quote me on that one.
Przeżył Naraka Apr 21 @ 3:11pm 
how do i get it to work
Sharks Mar 15 @ 8:11pm 
@Joshi WW
0,5_LEZGIN_POWER_05 Mar 3 @ 7:13am 
А что такое режим чита? Который в настройках игры включать? Просто я даже не могу снеси таможню - игра не разрешает
Atheist Feb 26 @ 1:51am 
Нет файла zoll_sata.ini
0,5_LEZGIN_POWER_05 Feb 11 @ 8:28pm 
Не работает! Увы *_*
rawgoo Feb 2 @ 6:54pm 
I love uuuu Russian brothers:steamhappy:
Joshi Dec 30, 2024 @ 9:07am 
just to let you know zoll_milhost.ini is missing a 1 for livestock, if its supposed to be like vanilla it should be:
$STORAGE RESOURCE_TRANSPORT_LIVESTOCK 1
bambamthankyahmaam Dec 8, 2024 @ 6:09am 
imagine creating a mod that does nothing and you have to mod it yourself ... lmfao
stass_90 Dec 2, 2024 @ 10:34am 
Все делаю, а таможня в игре не меняется. Может я что-то делаю не так? или это не для кампании?
Kingdark Oct 16, 2024 @ 1:45am 
It means subscribe to the mod. The big green button at the top of this page. Then just follow the instructions.
stormarmy Oct 15, 2024 @ 10:05pm 
I might be an idiot but what does "sign the mod" actually mean?

Where/how do I do that and what do I put into it?
☭ ★ AlexDad ★ ☭  [author] Oct 7, 2024 @ 6:42am 
suvpavel720, по моим опытам, скажу да, иногда бывает. Я просто решил проблему - не часто кликать (не беспрерывно покупать), а с задержкой, т.е. с интервалом не менее 1 секунда
suvpavel720 Oct 5, 2024 @ 10:15am 
То есть и на малых и на больших таможнях будет наблюдаться то же самое?
☭ ★ AlexDad ★ ☭  [author] Oct 3, 2024 @ 11:43am 
khiv-05, придется снести и заново построить таможню через редактор карты
☭ ★ AlexDad ★ ☭  [author] Oct 3, 2024 @ 11:41am 
suvpavel720, к сожалению, это проблема нерешаемая, т.к. у каждого транспорта есть свойство - столкновение, из за которого застревает. Тут дилемма получается, если убрать возможность разворачиваться после погрузки/выгрузки у таможни и проехать дальше (т.е. по сути без мода играете), то проблема не возникает
☭ ★ AlexDad ★ ☭  [author] Oct 3, 2024 @ 11:39am 
RiCZrd, yes
khiv-05 Oct 3, 2024 @ 2:41am 
вчера игра обновилась и щас когда ее устанавливаю заново то пробка не исчезает на таможне
suvpavel720 Oct 2, 2024 @ 12:29am 
It can be a solution, but it's still an issue that should be fixed and author should know it. Plus, it''s quite hard to start new game, you know, when you waste several hours to plan and all sorf of things about new city and then that thing..quite dissapointing. That's all)
Kingdark Oct 1, 2024 @ 12:34pm 
(Clarification, I'm using google translate to translate into Russian Not English.
Kingdark Oct 1, 2024 @ 12:33pm 
Привет, я использую Google Translate для этого, поэтому прошу прощения, если это не имеет смысла. Я ничего не знаю о технической стороне, но поскольку вы говорите, что это происходит с малыми и средними, я считаю, что переключение на большие — это единственное (потенциальное) решение.

Но это только первая мысль, которая приходит в голову.

---

Hi, I'm using google translate for this, so I apologize if this makes no sense. I don't know anything about the technical side, but since you say it happens with small and medium, I believe that switching to large is the only (potential) solution.

That's just the first thought that comes to mind though.
suvpavel720 Oct 1, 2024 @ 11:58am 
Добрый день. Хотел уточнить 1 вопрос, мод рабочий и никаких ошибок нет, но есть одна особенность. Я не знаю, проявляется ли она на большой/малой таможне, но на средней таможне из-за того что техника проезжает через один из терминалов можно накопить 8-9 машин на таможне, из-за чего они встанут в неразъезжаемую пробку. И единственный способ пробку разрушить - продать часть машин, которые в пробке стоят. Есть ли возможность это как-то пофиксить?
RiCZrd Sep 27, 2024 @ 7:18am 
Thanks for the update. I have a question. In the zoll_milhost.ini file, the "$STORAGE RESOURCE_TRANSPORT_LIVESTOCK" parameter is missing the number 1. Is this ok?
☭ ★ AlexDad ★ ☭  [author] Sep 26, 2024 @ 1:31pm 
Napier, I also want to note that the comments "--" in the mod file does not have a functional model, that is, it does not affect the game, including departure, errors, and so on. This is just a comment from the point of view of a programming language, for example, in Python as"#"
☭ ★ AlexDad ★ ☭  [author] Sep 26, 2024 @ 1:28pm 
Dear comrades,

I decided to double-check the mod-I used the "Check file integrity" function in the steam settings to reset the game to "default"to check the mod's health. The mod works without crashes and errors.

I want to thank Napier and Kingdark, as the instructions were vague and needed to be corrected, t. k. it does not specify that after each update, you need to overwrite the mod file
☭ ★ AlexDad ★ ☭  [author] Sep 26, 2024 @ 1:01pm 
@Kingdark

Question: Hey, @AlexDad, is it possible to increase the speed of the vehicles when they're loading / unloading at the custom house?
Answer: Unfortunately, I didn't see this function.If I'm wrong, please correct it. I will be very grateful!
Kingdark Sep 26, 2024 @ 5:47am 
You would have to update or repeat this anyway after every update, because everything gets overwritten, I think?

Correct me if I'm wrong please, because I'm not sure.

@author, I'm back home tomorrow, is it okay, if I make an updated version based on the steps @adamerso gave? You haven't responded in a while, so maybe you're just busy but I don't want to step on anybody's toes and I want to make clear, that I

*don't*

want to "steal" this mod and claim is as my own.

@Napler, is it okay to message you if I can't get it to work? I've never published a mod before, but there's a first for everything and it cant be THAT complicated can it?
Napier Sep 25, 2024 @ 2:20pm 
Sorry, it didn't occur to me to do that. I put a few hours into getting this to work, and I had pretty much had my fill of dealing with it. Also wanted to give adamerso the credit for his work, and his code is just a few clicks away. But now that I am thinking of it more, given my additional step 5, I am wondering if the file in the workshop directory can just be modified instead of replacing the core file to avoid reapplying the changes after each update.
Kingdark Sep 25, 2024 @ 12:06am 
Okay, so I went back and right now it's on page five. This is currently on page one. Part four is three pages back and parts three two and one are four pages back. I think if the author doesn't update the fix, that I will make a mod version myself until the author does.

I will give credit where credit is due obviously and I will delete my mod upon request of the mod author as soon as I see it. Still, until I get home, I can't exactly do anything so...
Kingdark Sep 25, 2024 @ 12:02am 
@Napier couldn't you have supplied the code @adamerso (?) provided? Because a few pages back is rather vague y'know. Still, I'm on vacation right now, so I can't try it, but I think I will when I get home this friday. (it's wednsday today)
Napier Sep 24, 2024 @ 2:09pm 
For those still having issues with a crash to desktop with this mod, I was only able to get it to work with the large custom house by modifying the install steps above as follows:
3a. backup original file
3b. update zoll_milhost.ini using the code adamerso provided a few pages back, as it fixes what appears to be a few syntax errors
3c. I added the 2 "$CONNECTIONS_ROAD_DEAD_SQUARE" and the 'end' parameters from the original file to bottom as he didn't include those
3d. I stripped out all the commented lines, tho I doubt that matters
5. then I unsubscribed from this mod, as I believe it was conflicting/overwriting the file installed in steps 2-4 above.
Kingdark Sep 5, 2024 @ 12:12pm 
and has been stated many, many times before. The devs do not want to use this in base game.
Ltwin_weim Sep 5, 2024 @ 4:11am 
this is very good mod, developers should implement this into game and give you credits
Mister_MaxX_ Sep 3, 2024 @ 2:33am 
since the big update from the game, every customs mod isn't working. Read the update notice form the game developer
Kingdark Aug 26, 2024 @ 4:02pm 
As dead as the chicken.
F4nt4sy Aug 26, 2024 @ 10:17am 
is this dead?
▪️Mangun▪ Aug 22, 2024 @ 11:53am 
человек-золото
T1mothy Aug 22, 2024 @ 10:18am 
the best!
Kingdark Aug 7, 2024 @ 1:32pm 
Then I'm out of idea's. Someone try and contact the mod author and see what s / he says.
ua_svs Aug 7, 2024 @ 1:25pm 
the same issue. Fresh install. Map New Repablic is born. NATO custom. TRKs rolling out of road behind the border.
Kingdark Aug 7, 2024 @ 1:25am 
@Valikidu Have you installed the mod again? After an update, you should redo that y'know. It might help. Or you might start a new game just to see if it does the same thing there. That would confirm to reinstall the mod.

Note, by reinstall, I don't mean to unsubscribe and subscribe to it, but to follow the steps again.
Valikdu Aug 6, 2024 @ 6:51pm 
There's something wrong with the Western customs office. When I purchase a vehicle there, it spends a long time travelling first backwards, then forwards (WITHOUT ROAD) until it has 0 fuel and then it keeps travelling, though it does come back to the road and go to the construction office eventually,