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-RAMPAGE (AKA; Silverfist of the original Protectors)
1. No More Hexes - as above
2. Name Changes - No difference, mod ignores the name and extracts the data. a d6 is still a d6
3. Character Creation - The combat record does not care about comps / disads
4. Characteristics - I trust the output from hero designer. I do not calculate points
5. Comeliness - Only thing so far needing coding and exporter change
6. Skill Changes - as above trust what Hero Designer is telling me
7. Perks And Talents Changes - Lightning Reflexes works
8. Removed Powers - Same as above. Gliding already in
9. Changed Powers - Same as above
10. New Powers - Same as above
So one thing to change to support 5e is Comeliness.
Given the above you could change to TTS now on that basis and just make a custom dice roll to account for comeliness rolls.
Send me a friend request if you want to talk further about testing for 5e
And, to be totally clear, if you don't or can't do anything to make this more compatible, no worries at all! Roll20 isn't really compatible with 5ER either, and we are still using it. The work you've put in so far is definitely worth a cup of coffee, so if you've got a Patreon or something like it, post a link or friend me here and I'll treat a fellow gamer. :)
You are welcome. I am trying to help revitalise the hero system where I can.
Actually in theory it supports most of 5e already (certainly for killing rolls). I think the stall point will be comliness (I skipped the 5e era so forgive me). I am working on the videos at the moment, but would be happy to merge in 5e (and earlier) if you can find the differences for me. Just need a list of what is different from what is currently in the mod.
Oh, and beautiful work! Thank you for making this!