Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since I'm doing these as a tribute to old 16-Bit games, I was trying to keep the roster at a set number, however back in the day SNES and Genesis versions of wrestling games would have some roster differences, so I've thought about releasing a few extra wrestlers as "Genesis Roster" edits, so if I do that then Manny would make the cut, he was one of my favorites as a kid and he almost made the cut over Wahoo to begin with.
@krangle - Each edit is built off of one of six 'style templates', like Power, Technical, that are designed to emulate the Arcade style, and I personalize them with the Finishers and Special moves.
I plan to release the six templates soon so that anyone could use the templates to make edits that are missing or that they would want. All the logic and moves would be there they would just need appearance editing and specials/finishers assigned. That way if I don't release more per collection then you can add anyone you want xD
Though I have thought of the "Sege Genesis Roster" loophole where I could add edits that appeared on the fictitious Sega version lol, but it would only be one or two edits per collection I think.