Total War: WARHAMMER II

Total War: WARHAMMER II

More Trade Resources
154 Comments
Abhartach Jul 20 @ 8:36am 
Here's a mod that does the same for WH3, although it only applies to Order factions: https://steamcommunity.com/sharedfiles/filedetails/?id=2970224088
Gleen Cross Jan 7, 2023 @ 9:17pm 
Hope you can port this for WH3
Monkey Man Dec 17, 2022 @ 8:07pm 
Would love to see this ported over to WH3, hope you can make it happen. Thank you for the great work.
Benlicht Nov 29, 2022 @ 5:35am 
Anyone planning to port this to WHIII?
sKj0RTa Nov 27, 2022 @ 7:28am 
Port to wh3 pls
Julius Oct 20, 2022 @ 5:46am 
Sir, me and a lots of others are eagerly waiting for you to port it over to wh3. Will you answer these cries for salvation and will you port it over? It would be very much appreciated :praisesun:
Winter Sep 13, 2022 @ 8:45pm 
Is there any chance you might port this magnificent mod across to warhammer III?
RagnaroK Aug 31, 2022 @ 1:17am 
Looking forward to see this masterpiece ported to WH3.
Ninental Aug 27, 2022 @ 5:24am 
please make this great mod for WH3
Ran Aug 26, 2022 @ 11:51am 
this but in Immortal Empires will be so cool
=[NK]= Col. Jack O'Neil Jun 29, 2022 @ 10:39pm 
Yes it works with sfo
Angel Jun 29, 2022 @ 3:58pm 
@Francisco it does work with the latest SFO
Francisco Apr 19, 2022 @ 10:08am 
Does it work with the latest SFO mod version?
Lampros Sep 30, 2021 @ 9:53am 
"Haute Couture" - ROFL!
BlackLuck Jul 16, 2021 @ 8:42am 
here is the log in question, tho the "removing effectbundle_race" goes on for pages and pages as it updates the whole game


[out] <172.3s> & Removing effect bundle [pj_trade_goods_empty] from region with key [wh2_main_yvresse_shrine_of_loec]
[out] <172.3s> & Removing effect bundle [pj_trade_goods_empty] from region with key [wh2_main_yvresse_tor_yvresse]
[out] <172.3s> & Removing effect bundle [pj_trade_goods_empty] from region with key [wh2_main_yvresse_tralinia]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Lizardmen] from region with key [wh2_main_caledor_vauls_anvil]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Lizardmen_weak] from region with key [wh2_main_caledor_vauls_anvil]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Lizardmen_weakest] from region with key [wh2_main_caledor_vauls_anvil]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Ogres] from region with key [wh2_main_caledor_vauls_anvil]
BlackLuck Jul 16, 2021 @ 8:42am 
I seem to be getting a crash when I make a military alliance, or even denying one. I am Karl Franz. the first time it was with one of my electors, and I thought it was Lorghul's Population Mechanic mod.

That error list made me think that. But now I am getting a new crash a few turns later, at a similar Military Allliance offer (whether I accept it or refuse it) from the dwarves, and the log leads me to think it is your mod (they just lost one of their cities, and I gained on in their region recently, from the skaven).

prop joe  [author] Jul 14, 2021 @ 1:08pm 
Pressed the update button, no changes to the mod.
prop joe  [author] Jul 14, 2021 @ 1:08pm 
@Your Best Friend
thanks a bunch

@rossco437
no plans currently
rossco437 Jun 14, 2021 @ 4:11pm 
any plans of adding anything else to the mod?
Your Best Friend Jun 9, 2021 @ 10:07am 
Hey there, I'm just leaving this comment to let you know that I made a compilation of some of the best mods I could find to make Total Warhammer 2 a better game over all, and this was one of them! Thanks to you and everyone else involved in making this awesome community-made content for a wonderful game, I hope you like the showcase!
Nox Apr 18, 2021 @ 10:59pm 
Love the idea of this, but I'm still confused of trading. I guess different resources increase tradability, but amount determines the turnover?
prop joe  [author] Apr 11, 2021 @ 6:02am 
Updated, nothing changed.
Alex the Great Apr 4, 2021 @ 10:14am 
Also, is it possible to add the resource cider to bretonnia? Bordeleaux is known to trade wine, cider, & either salt or fish.
Alvlarys Apr 4, 2021 @ 7:52am 
Save game compatible?
Alex the Great Apr 3, 2021 @ 9:37am 
Even without the script would you still see the new resources?
rossco437 Mar 28, 2021 @ 8:59pm 
is this mod still being updated? Because I had this crazy idea that involved "Crab" being created via the Vampire Coast sea monster building chain?
JP Mar 28, 2021 @ 12:21am 
Can you please click 'update' even if it doesn't need to be changed so its easier to sort through mod manager when you have 200+ mods..? ty
Killer Rabbit Mar 19, 2021 @ 4:28pm 
The mob won't be satisfied until it shows green in their launcher. :lol:
prop joe  [author] Mar 19, 2021 @ 10:52am 
all the mods still work, the Rakarth update didn't have breaking changes for mods
TheUnforgivenBR Mar 19, 2021 @ 8:17am 
Update, please! :(
lwhのsama Mar 10, 2021 @ 8:10am 
绿皮为什么没有怎么增强贸易呢???how about greenskin?
Marco_Mozzarelli Jan 11, 2021 @ 7:59am 
This is 107% amazing stuff. gj!
Jack Greedy Jan 4, 2021 @ 12:59pm 
Great work
grz34998 Dec 31, 2020 @ 11:22am 
Would this mod be compatible with mods that make changes to skaven undercity buildings?
rossco437 Dec 28, 2020 @ 2:40pm 
How about some sort of "plundered cargo", "buried treasure" or even "prize ships" for the vampire coast? they are pirates after all?

Awesome mod by the way!
prop joe  [author] Dec 12, 2020 @ 4:11pm 
Very few players use a mod that allows Greenskins to trade, so it's very unlikely I'll add anything for them.
darkpsychobilly Dec 12, 2020 @ 3:10pm 
What about Squiggs for Greenskins, if you use a trademod, greenskins can trade with them, so far as I know are Squiggs a food resource not only eaten by greenskins. Very cool mod by the way, thanks.
Colithiel Dec 3, 2020 @ 8:28pm 
Very excited for the update friend! I enjoy your work!
Winter Oct 30, 2020 @ 9:50pm 
Greetins Pointyears,
Interested in trading fer some of yer Art, we 'ave run out of bumtowels.

Love from Kraka Drak
UltraRanger Oct 29, 2020 @ 8:33pm 
"Not Warpstone" lolol
prop joe  [author] Oct 24, 2020 @ 2:16pm 
Small fix for the undercities resources bundle in home region appearing for other factions than skaven.
prop joe  [author] Oct 16, 2020 @ 12:06pm 
Nah, that ain't me, man.
Rommelthedesertfox Oct 15, 2020 @ 3:26pm 
Nice mod. I have a question for you Prop Joe. If Marlo had let you go as you suggested would you really have gone away quietly and retired from "the game"? ;)
prop joe  [author] Oct 4, 2020 @ 5:12am 
It's possible, but the idea of just throwing a bunch of bonuses to the player doesn't appeal to me. If I have an idea that appeals to me it's possible I'll make something, but nothing of that sort right now.
Aquizar Oct 4, 2020 @ 1:50am 
what you think of adding effects to all these trade goods along with income? is it possible?
prop joe  [author] Sep 13, 2020 @ 8:29am 
Updated:
Added Halfling Pies, Nehekharan Trinkents and Nehekharan Artifacts.
prop joe  [author] Sep 13, 2020 @ 2:33am 
Updated:
Added Promises of Immortality to the Vampire building chain for the Vampire Counts.
Updated with some resource icons made by Crisord!
Added support for the Tier 4 Minor Settlements mod.
Blade Aug 26, 2020 @ 7:34pm 
Agree! Add more for new races...
=SAS= Hafkl Jul 28, 2020 @ 3:51am 
im producing over 2500 copper with a few undercities, I think something is broke
UnLapinDeGaren Jul 15, 2020 @ 2:57am 
Hello I noticed that when we play lizardman hexoatl and itza are busy city and we do not harvest a single resource with itza hexoatl is occupied and with hexoatl itza is occupied, you know if it comes from you?