The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Levelled Summons Redux - Dragonborn
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14 kommenttia
Numeriku 15.6.2014 kello 6.17 
@TheGreyLight Ok, I will test it out later to see if it's compatible :) hopefully it is!
Munday  [tekijä] 14.6.2014 kello 18.19 
@Numeriku I have no idea. Never used SkyRe, so your guess is probbably better than mine XD
Munday  [tekijä] 14.6.2014 kello 18.18 
@Sons Of Korhal Thanks!
Munday  [tekijä] 14.6.2014 kello 18.18 
@MT Threat Ill have a look at how the unnoficial patch fixed it and see if I can fix it for mine :)
Numeriku 14.6.2014 kello 9.49 
Is this compatible with SkyRe? If so this will be the perfect work around for the botched conjuration tree :D
Luke 29.3.2014 kello 18.47 
Good MOD! Great MOD! Epic MOD!
MT Threat 4.2.2014 kello 6.51 
It seems I may have discovered a conflict. In skyrim there is a bug that causes summons to fail if the player has spell absorption. This was fixed by the unofficial skyrim patch.

Unfortunately it seems to have returned with this mod. I've tested this by disabling the mod, learning a new spell of the same type. (Conjure Dremora Lord) and attempting a summon. With this mod active it can take up to seven attempts to successfully summon the Dremora Lord. Without it summons fine each time.

I would like to continue using this mod and not have summons that become a joke at high level, but this with this problem in place will restrict my use of summons. I could remove the Atronach standing stone bonus, but that still leaves a potential 30% failure rate. (Atronach perk)

The summons, including the DLC extras can summon fine on the first attempt, or take many, many attempts to summon.

Good job otherwise, summons are still viable at high levels thanks to you.
Darksony 25.1.2014 kello 6.15 
Thanks. I'll try it again or use a spell-removing mod.
Munday  [tekijä] 25.1.2014 kello 2.49 
Are you 100% sure you typed it correctly? It should be:

player.removespell xx017782

...and so on. But if that inst working, there are 'spell removing' mods out there that might do the trick. Ive never used them myself so I dont know exactly how they work, but its worth a shot. :)
Darksony 24.1.2014 kello 10.41 
Hey Greylight, do you how I can remove the Conjure Ash spawn, Guardian, Seeker (and also wrathman, boneman and mistman) spells? I tryed removing them by using the xx spell ID (e.g. xx017782 (Ash guardian), however it didn't remove it. I really think that this mod is extremely useful and want to use it's full potential. Great work you do btw. :)
kaidedshard 29.11.2013 kello 21.45 
This mod would have been a much better mod, if the leveling system was based on the number of kills said sumon makes while its sumoned. Then have said number increase each level up.
hollandprime 4.11.2013 kello 6.53 
that is so very awesome! thank you
Munday  [tekijä] 2.11.2013 kello 4.54 
Thankyou :)
Skuldure 2.11.2013 kello 3.53 
Your the best!