Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hegemonia: Large Empires Mod 1TPY
113 Comments
Pharaoh Apr 27, 2020 @ 8:01pm 
Dresden is it possible i could integrate this into my own mod

i am new to modding so fewer factions to work with would ease my work flow
Dresden  [author] Mar 25, 2019 @ 6:49pm 
Updated
Nicanor Sep 8, 2018 @ 8:48am 
Does this need to be updated for the latest patch?
BallsRoll Aug 18, 2017 @ 6:38am 
i noticed that seleucid generals speak like romans also the names are supposed to change? bcs they stay the same etc egypt has still has the name egypt unlike the Ptolemaïkḕ Basileía and last the aggresivenes yes it makes the ai more challenging but also pretty retarted anyway its a nice mod tnx
saarze Jun 18, 2017 @ 5:28am 
The mod adds unobtainable resources, like grain and copper..... can you fix it?
Dresden  [author] Mar 31, 2017 @ 12:25pm 
This mod just changes the starting sizes of the factions. Mitch's mod changes how long they survive/auto resolve bonuses
elkoso38 Mar 31, 2017 @ 12:35am 
@ Dresden, hello ;)
With your mod we don't need to use mod "garenteed major factions by mitch" ?
Dresden  [author] Dec 25, 2016 @ 10:29am 
HatG has its own map
Vindicator Dec 25, 2016 @ 9:49am 
@Dresden does it work with hatg?
Hreodbeorht Jan 20, 2016 @ 4:25am 
It's ok I've found the culprit:
http://steamcommunity.com/sharedfiles/filedetails/?id=457178406
Thanks anyway :)
Dresden  [author] Jan 19, 2016 @ 1:15pm 
Are you using any other startpos mods? Like TPY mods
Hreodbeorht Jan 19, 2016 @ 12:46pm 
This doesn't seem to work. When I start the game all the satrapies are still there. Yet in the campaign menu the map showing the factions does show then with all the territory.
Grizzly Sep 11, 2015 @ 11:57pm 
Hmm. Armenia does not seem updated with the patch 17 traits.
Dresden  [author] Jan 10, 2015 @ 1:55pm 
I have no idea. If that most changes the startpos, then no.
TexanChiss Jan 9, 2015 @ 9:00pm 
Dresden  [author] Dec 26, 2014 @ 7:41pm 
At this point the mod is basically just the startpos changes, not much else is added. There are some old legacy tables from when MR was in the mod but they are no longer used.
Lord DGP Dec 26, 2014 @ 6:44pm 
Great mod, but I would like an option to just play with the startpos changes.
Would this be the case when I activate the mod, start a new campaign, save, deactivate the mod and then load the save again?

Editing the PFM and deleting everything except the "startpos" file just leads to a crash when clicking on "grand campaign" in the main menu. :(
Dresden  [author] Dec 16, 2014 @ 7:53pm 
Updated for patch 16.1.
TexanChiss Dec 16, 2014 @ 11:43am 
16.1
TexanChiss Dec 9, 2014 @ 4:46pm 
Macedon deserves larissa in the vary least.
Dresden  [author] Nov 20, 2014 @ 4:06pm 
Updated Patch 16. Colchis Chapter missions not working yet.
TexanChiss Oct 29, 2014 @ 4:37pm 
can you make a version that just adds the seleucid empire?
i wanna use this mod with it. http://steamcommunity.com/sharedfiles/filedetails/?id=328988455&searchtext=
TaylorS Sep 16, 2014 @ 9:21pm 
I've always liked this mod. Are you thinking of updating it to get rid of the fictional Gaul, Iberia and Thrace factions in the Triumvirate campaign?
Dresden  [author] Sep 15, 2014 @ 10:21pm 
Updated for Emperor Edition (Patch 15).
Dresden  [author] Jun 13, 2014 @ 1:05pm 
Updated fully for Patch 13.
Dresden  [author] Jun 3, 2014 @ 10:57am 
CA has not released a new version of the toolkit, so I can't make an updated startpos for now (so it won't have the new Balkan culture until I can).
Dresden  [author] Mar 29, 2014 @ 7:24pm 
Updated startpos:
- Iberian culture now in (new campaign required to experience)
- Chapter missions for new playable factions (new campaign required to experience)
- Changed Historical culture of Spain to Iberian.
Dresden  [author] Mar 27, 2014 @ 12:51pm 
Updated for Patch 11
Note: Chapter missions for the new playable factions are missing until I redo the startpos.
lucas.uyterlinde Mar 27, 2014 @ 12:40pm 
can you plzzz make it compatible with this new update from rome :(((((
Dresden  [author] Mar 10, 2014 @ 2:29pm 
Compatible with Patch 10.
Alexander The Greek Feb 20, 2014 @ 2:57pm 
yes, but i want your mod for the regions but the other mod has conflicts with your mod so, i have to choose or you can make all factions available for custom and that would be better for me and other players
Dresden  [author] Feb 20, 2014 @ 2:55pm 
This mod is for the campaign, not custom battles.

If you want all factions playable in custom battles, see this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=187373962&searchtext=all+factions+playable
Alexander The Greek Feb 20, 2014 @ 2:53pm 
can you add any faction for custom battle, for i tell the truth i want all of them.
Dresden  [author] Feb 20, 2014 @ 2:51pm 
Update
- Used new method to make the mod, fixed various old issues.
- Greeks can now confederate if you use this mod with my Diplomatic mod.
- Faction intros are back for major factions.
- Old diplomatic actions for removed factions are gone.
- Odryssia and Lusitani now playable. Turdetani no longer playable.
- Moved/altered starting armies for Carthage, Seleucid, Egypt, Rome and Parthia.
Dresden  [author] Feb 20, 2014 @ 11:46am 
Update coming soon to fix some of the original issues and greek confederacy issue.

@pacman The other one doesnt include Meaningful Resources mod.
Pac-Man3209 Feb 20, 2014 @ 8:14am 
Whats the difference between this one and the other Hegemonia 1TPY mod?
Alexander The Greek Feb 12, 2014 @ 3:07am 
why dont you make and these factions available for custom xd?
Alexander The Greek Feb 12, 2014 @ 2:28am 
doesnt CA has already make factions with same blood to unite in one?
Dresden  [author] Feb 11, 2014 @ 3:20pm 
If you use my other mod that allows all factions to confederate, the Greek factions still can't. This is because of the way the mod is made using confederations. I may update this soon to fix it.
Alexander The Greek Feb 11, 2014 @ 12:37pm 
and why?
Alexander The Greek Feb 11, 2014 @ 12:37pm 
what do you mean If using this mod with my Diplomatic Mod, Greek States still can't confederate?
Dresden  [author] Feb 10, 2014 @ 3:29pm 
Compatible with the new Epirus units patch (Feb 10).
Dresden  [author] Jan 24, 2014 @ 12:56pm 
Patch 9 compatible.
Proudscroll Jan 4, 2014 @ 1:44pm 
Is it possible that you could make it to where Roma (the city itself) starts out fully expaned due to the fact that Ancient Rome was by far the largest city in Europe
Dresden  [author] Dec 30, 2013 @ 1:17pm 
Update:
-Fixed unuseable building slot in Parthia.
Dresden  [author] Dec 23, 2013 @ 4:47pm 
Update:
- Carthage now starts with Corsica (requires new campaign to experience).
- Updated some tables for patch 8.
- Rhodes is now playable.
Dresden  [author] Dec 20, 2013 @ 11:49am 
I had to remake the mod from scratch so I haven't had time to manually move that region's ownership. I will hopefully have time soon.
Aleximus Dec 20, 2013 @ 9:33am 
Why in new version Corsica on start belong to Rome?
Dresden  [author] Dec 19, 2013 @ 11:57am 
Also compatible with beta 8.1 patch.