RimWorld

RimWorld

Kurin, The Three Tailed Fox CE Patch
30 Comments
Jasonaz Sep 18, 2020 @ 4:56am 
Can update to 1.2 please?
MirageDawn Apr 25, 2020 @ 1:49pm 
Please update to 1.1
Raymond Jan 24, 2020 @ 9:02pm 
nvm, ignore my last message. the bug came from the CE guns themselves. I never expect there would be problem from CE itself.
Raymond Jan 24, 2020 @ 6:09pm 
hey man. There is some issue with the gun position when Kurin is drafted.
https://steamcommunity.com/sharedfiles/filedetails/?id=1978204694
Human pawns holding the guns just fine, so it is coming from this mod, or so I think. Fasttrack also resulting the same issue.
Raymond Jan 23, 2020 @ 2:40pm 
have you fix Kurin apparel so that they work better in CE?
Azraeth  [author] Jan 23, 2020 @ 2:36pm 
Yes it does overlap.
Fast track CE is not regular CE.
From what I remember, it did all what CE needed to work with Kurin; but I added the apparel compatibility, added the random events for Kurin, and ammunition for their starting scenario.
Don't know if it changed since then, but CE fast track version didn't have that then.

Anyway, you will probably get errors if to use it with fast track, can't confirm if it will work at all.
Raymond Jan 23, 2020 @ 12:42am 
Hey, does this mod works with Fast Track CE? I heard fast track CE fixed some Kurin related stuffs when used with CE, so I dont know if this one will overlap
Generic Username Dec 13, 2019 @ 11:19am 
Damn... thanks anyway man. Have a good one.
Azraeth  [author] Dec 13, 2019 @ 3:44am 
Because the mod hasn't been updated much sadly; and either it was something the author forgot, or it was just not intended in the first place. Or so I think; can't say for sure.

You can find the mod for the apparel; I don't know if there is one for adding the events to the poll though sadly.
Generic Username Dec 12, 2019 @ 9:22am 
No I get that, my point is the other small things it adds such as the Vanilla Apparel being wearable and making Kurins appear in random events. Just stuff that would be nice to have and I dont know why isnt in the normal
Azraeth  [author] Dec 11, 2019 @ 11:17pm 
Huh... The point of this patch is the compatibility for CE. You don't need to patch if you don't use CE.
After all, all I did with the patch is make the Kurin have CE "stats", and able to use ammunitions. They can already use weapons and stuff by default.

If you want them to be able to use vanilla appeal, there is a mod for that, and that alone, I believe.
Generic Username Dec 11, 2019 @ 9:23pm 
Does this patch exist without the Combat Extended? I love CE dont get me wrong, but it doesn't like some of the other weapon mods I enjoy using. I.E. I want this patch without the CE cuz CE hates some of my mods. Please and Thank????
TillaSiren Oct 26, 2019 @ 9:17pm 
... On one hand I want more races for my rim... On the other hand... They have .... LEGS

(0)-(0) not on my rimworld
Azraeth  [author] Oct 22, 2019 @ 2:57am 
Thanks to you for pointing it out. While it's weird and I don't get what was the issue, I'm glad I could solve it.
SquallTemnov Oct 22, 2019 @ 2:37am 
It worked. Thanx a lot!
Azraeth  [author] Oct 22, 2019 @ 12:31am 
If you may be so kind to try to update and try again, please?
I did a small update, and it should work now.
This is a little weird to me as it worked properly before. But heh, as long as it works now...!
SquallTemnov Oct 21, 2019 @ 1:28am 
New colony, same error. Backpacks seems to be added in "Apparello"
https://steamuserimages-a.akamaihd.net/ugc/750338882375691174/AC60EA7B83C93FD0C7140FF32EF91ADDA19F19C3/
Azraeth  [author] Oct 19, 2019 @ 12:26pm 
This maybe has to do with the fact that you did it MID game you says?
Does the issue happens with a clean, brand new save?
Azraeth  [author] Oct 19, 2019 @ 12:25pm 
Well... I just tested it on my game and it works for me...
Also, you're the first to talk about this issue, so I do not know what to say.
Also; my patch does the exact same thing as this patch does; plus the CE compatibility.
So it shouldn't be an issue. I'll try to dig more on about that but... There really might be something else you're using that's doing this weird thing.
SquallTemnov Oct 19, 2019 @ 9:01am 
Used this patch (and reverted to it back)
https://steamcommunity.com/sharedfiles/filedetails/?id=1734057469
SquallTemnov Oct 19, 2019 @ 8:57am 
No, I use regular CE. Switched the patch that allow Kurin to use regular clothes for yours mid-game. Got this problem - human colonists can`t use any capacity boosters other then tribal backpack. Switched mods back - everything back to normal.
Azraeth  [author] Oct 19, 2019 @ 12:58am 
@SquallTemnov I just double checked and this is working finer with me. You probably have a mod that conflict with this one specifically, and or CE.
By any chance, do you use CE Fast Track?
SquallTemnov Oct 18, 2019 @ 5:52am 
Load bearing vests seems to be broken too. Looks like I`ll wait for the fix for this patch.
SquallTemnov Oct 18, 2019 @ 5:48am 
Looks like I can`t equip backpacks other than tribal ones on HUMAN colonists, after this patch. "Human can`t wear this" error.
Azraeth  [author] Oct 11, 2019 @ 10:32am 
Not much but what has been released already; you can check the public beta yourself : https://github.com/NoImageAvailable/CombatExtended/releases/tag/v1.0.1.6-RC1
Raymond Oct 11, 2019 @ 9:59am 
you got any information for the 1.6 version?
Azraeth  [author] Oct 11, 2019 @ 9:53am 
Fast Track is a different version than CE though, made by different people.
And as CE is going to be updated soon to 1.6 with a lot of changes, the people who want to use this main version of CE, will still need patches.
Note that this patch may be removed at a later date, and be directly integrated to CE 1.6. I'll have to check a few things first though.

Also, I did edit the scenario and made it so the Kurin start with ammunition for their assault rifle. it's one of the change I made for CE after all.
Raymond Oct 11, 2019 @ 9:49am 
I just download and fast track, and it's indeed CE but with additional xml patch file for other mods including Kurins. You should check that mod out, they added ammo to Kurin race when spawned.
Azraeth  [author] Oct 10, 2019 @ 11:50pm 
Fast track does have it. But CE and CE fast Track are not the same mod. Kurin base mod does not have CE support initially; that's exactly why I added it.
Raymond Oct 10, 2019 @ 11:12pm 
don't the fast track ce mod and the base Kurin mod already have CE patch for this race?