Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism : Realistic Ranges Addon (Unofficial Submod) [Revived]
62 Comments
FFG-46 Sep 19, 2024 @ 7:36am 
1.29.5 update?
R4nd0mdud3 Sep 14, 2024 @ 5:46pm 
1.28.6 needed..
Bolero Jul 4, 2024 @ 11:31am 
works with 1.28.6?
fredsmil111 Apr 28, 2024 @ 6:42am 
Need update for new robz versions
Hans5975 Oct 2, 2023 @ 1:49am 
@[FR]Mini-Mike I would like to ask how the surrender posture of soldiers in mod is triggered
K-Nyne Sep 18, 2023 @ 11:31am 
Great mod but man the accuracy at long ranges is just way too high. Troops are getting sniped from a mile away by regular weapons...
Tub Tub May 29, 2023 @ 1:37pm 
Any idea why it wont allow me to activate the mod when im ingame, i followed the manual download instructions but it still doesnt allow me to activate it
Erwin Rommel Apr 22, 2023 @ 2:35am 
Maybe thats a skill issue misky
Miskyavine Apr 22, 2023 @ 2:30am 
Does this mod fix the entirely unresponsive tanks that sit there and let direct controled tanks kill them?
halo1801 Oct 5, 2022 @ 7:35am 
Hey,mod won't mount its resources, i go to enable it and its not there, check the workshop tab and it's unchecked and won't check
Rxredmanbngxr May 17, 2022 @ 8:20pm 
note mod not realistic to those who dld beware range of weapons mostly everthing is between 3000 to 6000 thats why shell disappear or such else max sized maps is like 500 or 1000 so the rang on gun will have to be manualy changed 600 is max that i found works
the bazooka-rpgs not penetrate a fix is to change "pierce" to "pierce cumulative" or "pierce cumulative_small" or big
Rxredmanbngxr May 15, 2022 @ 10:43pm 
to the arty note i did a lil testing theres a german 8cm mortor in Steam\steamapps\common\Men of War Assault Squad 2\mods\4r\resource\set\stuff\reactive the range is set to 6000 which is too much i changed to 600 cant shoot anthing past it gets eaten but 599 is still accurate also maybe some arty are still low on range in code.
Byloo Mar 15, 2022 @ 11:59am 
@Dr.Death thank's I merged some original files from Robz with that directory and with that frankenstein's monster it now works as it should
Dr. Death  [author] Mar 8, 2022 @ 9:12pm 
@Byloo - check in game.pak/game/stuff/set/bazooka to see the penetration statistics for infantry carried antitank projectiles.
Byloo Mar 8, 2022 @ 4:20pm 
Fair enough thatks anyway, good day mate! :-)
[FR]Mini-Mike  [author] Mar 8, 2022 @ 12:38pm 
I don't remember, sorry.... :/
Byloo Mar 8, 2022 @ 10:19am 
Thank You for answering but do You have any idea in what kind of files exactly?
[FR]Mini-Mike  [author] Mar 8, 2022 @ 7:26am 
@Byloo, you should look in the files
Byloo Mar 8, 2022 @ 7:24am 
Hey, idk if the mod is dead but I am really enjoying it however for some reason not a single rpg type weapon is able to pen anythig. Was looking for a way to fix this but I don't know how to. Tried changing pojectile damage stats but it doesnt seem to have any effect. Any idea what should I change to fix this?
Grey Jan 28, 2022 @ 2:10am 
Can you do a curve for mortars that is not realistic but that they are able to fire long ranges? It would be better than nothing. Or you could at least leave the range of robz for mortars because they small ones now only shoot at around 120m distance and heavy mortars only at around 80m.
[FR]Mini-Mike  [author] Nov 18, 2021 @ 12:27pm 
@3. SS Pnz.Div., I added you on Steam.
Dr. Death  [author] Nov 18, 2021 @ 12:13pm 
Can I have permission to work on this mod?
Dr. Death  [author] Oct 15, 2021 @ 6:17pm 
If you're at all active, send me a message. I might have a solution to as why your mod won't load.
Holo May 10, 2021 @ 10:49pm 
Hey, just wondering if this mod is still being developed on? And if it's still able to be played in multiplayer? Thanks in advance
[FR]Mini-Mike  [author] Mar 4, 2021 @ 6:43am 
@wjoseph239, I don't work anymore on the mod, sorry.

"- Howitzer using "indirect fire" mode and heavy mortars are bugged (shells disappearing at high altitude, nearly impossible to fix it... so, if someone has the solution, please help us!)."

"@Robino, no. Due to engine limitation, when an entity reaches a certain altitude, it automatically disappears.

A solution would be to modify the ballistic parameters of the shells in order to have a lower but straighter trajectory. On the other hand, this option would not be realistic."
wjoseph239 Mar 2, 2021 @ 3:52am 
hi developer!! could you fix the mortars in editor mod, they are all bugged and the ai wont fire the mortars automatically . thankyou
wjoseph239 Feb 21, 2021 @ 2:04am 
the mortars are bugged. they dont shoot unless under they are dierct control. ai doest fire them automatcally and they should. it only occurs with mod. any idea why that is? Thank You.
Not Miles Morales Feb 8, 2021 @ 7:48am 
For some reason the STG44 has only a range of 100. how do I fix it?
Not Miles Morales Feb 8, 2021 @ 7:42am 
Can the SMGs such as the MP44 have a longer range?
pey Jan 7, 2021 @ 4:25am 
Thank God
[FR]Mini-Mike  [author] Dec 18, 2020 @ 3:33am 
@Robino, no. Due to engine limitation, when an entity reaches a certain altitude, it automatically disappears.

A solution would be to modify the ballistic parameters of the shells in order to have a lower but straighter trajectory. On the other hand, this option would not be realistic.
[FR]Mini-Mike  [author] Dec 18, 2020 @ 3:27am 
@Frazon, in description:

"If the mod doesn't show up :
1. Go to : \Steam\steamapps\workshop\content\244450\1875288235
2. Copy all the content of this folder (resource folder and mod.info file)
3. Go into your mods folder : \Steam\steamapps\common\Men of War Assault Squad 2\mods
4. Create a new folder "4r" and paste the files inside this folder"
Robino Dec 17, 2020 @ 4:34am 
Hi i really enjoy the mod, do you have any news about the issue of howitzer and heavy mortar ?
Frazon Nov 27, 2020 @ 3:36am 
This doesn't seem to work for me. Infantry Weapons still only reach out to 100m and below.
Schnippysnapper Oct 30, 2020 @ 9:10pm 
God bless you Leonardo!
[FR]Mini-Mike  [author] Oct 24, 2020 @ 7:59am 
:steamhappy:
LeonardoGolden  [author] Oct 24, 2020 @ 4:11am 
The mod is revived Bois.
[FR]Mini-Mike  [author] Oct 19, 2020 @ 10:44am 
@LeonardoGolden, yes of course.

I strongly encourage anyone who would like to take over this mod to create a new one, improve it and keep it up to date.
I added you to the contributors.
LeonardoGolden  [author] Oct 19, 2020 @ 2:56am 
@[FR]Mini-Mike Is it okay if I take over this mod?
jmsmorezzi Sep 23, 2020 @ 6:42pm 
So sad to hear that. Hears to the amazing mods you have the potential to create in the future
[FR]Mini-Mike  [author] Sep 20, 2020 @ 12:28pm 
Sorry, the mod is dead...
zzzxxc1 Sep 20, 2020 @ 11:41am 
Keep getting this error starting up

***************** Exception *****************
define not found (esdlreader.cpp, 367) @ [main_loop]
------------------------------------------------------------------
> file "/set/stuff/gun/75mm_type5_elite"

4: ("accuracy_maximum_250m_vet"�)
5: }

Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
Dr. Death  [author] Jun 5, 2020 @ 1:55pm 
How often is it updated? Asking in relation to RobZ 1.27.4
Skufidon Apr 4, 2020 @ 11:54am 
What about making an appointment to play this mod with some who have it? Because I can't find somebody who can play this mod online, but I really want to test it in multiplayer
Schnippysnapper Mar 14, 2020 @ 4:55am 
Thank the lord n saviour jesus christ for he revived this mod.
[FR]Mini-Mike  [author] Mar 11, 2020 @ 12:23pm 
@Laddie Lawings, I will take a look at it.

@Subtropical_Blues, Ok, I will try...
Subtropical_Blues Feb 22, 2020 @ 11:21am 
Please work please work please work
Skufidon Jan 27, 2020 @ 9:44am 
In my opinion - infantry and tanks are too accurate. I think you should decrease accuracy twice for all infantry at least, because irl people in combat conditions cant shoot so accurately without a scope like conscripts in your mod
[FR]Mini-Mike  [author] Dec 9, 2019 @ 3:13am 
Thank you!
Schnippysnapper Dec 9, 2019 @ 2:08am 
Understandable, goodluck!