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I am interested in doing a run that goes through the generations of my world. All that world erosion,etc. does anyone have any good presets?
I am looking for maybe every year is 2-5. But people telling me there experience with this mod would be useful as well.
I played with it before, but does it impact all colonist, or everyone in the world?
I'm a nub but I used it for faster kid growth with a threshold of 13 and it didn't seem to be working. Then I realised that the default aging process for kids is 400% according to wiki, so if you're using it to speed up kid growth you need to multiply that.
Eg. 3 x normal kid growth = 3 x 4 = 12.
As a side note, I don't see how/where I can check the biological age (how many ticks old) of creatures. Reason I went brute force method to check as you recommended. Humans/Pawns I get no issue finding the ticks/age with debug turned on (In the Bio Tab). But I can't find that same information for any creatures. Even check with just your hugs/this mod here only to make sure it just wasn't my other mods breaking things.
Is there a certain tab I should be looking under for animals/creatures age to get that information? Or is it suppose to just be the age you see when you click on any specific creature and hover over that age?
Had one of my animals give birth two in-game days ago and they are showing that they are two days old while the multiplier is set to 8x. Humans seem to age at 8x like I intended but to be fair I did also set the storyteller settings to that when I started this game and added this mod later for the animals side so I wouldn't have a horse outliving generations of people.
https://steamcommunity.com/sharedfiles/filedetails/?id=2880967245
For everyone: It looks like none of the code my mod touches has changed at all, so I don't have to make any changes. I pushed a patch that marks the mod as compatible with 1.5. If there are any issues, bugs, or poor interactions with the new content, please let me know. I will likely not be playing, so if a problem hasn't been reported here, I don't know about it.
So I guess my question is, does this mod separate the aging process?
And the colonist of my next run is gonna be having an eventful few years.
children to grow at vanilla rate (400x)
and at age 13 they grow slow as vanilla instead of age 18?
I came her for exactly that question.
I'm running 8 at the moment, but as a Rimworld-playthrough lasts only for around 10 Years that would be one Generation basically... I'll try faster now
Options>Mod settings, I am still not sure what Hugslib provides; perhaps its a leftover from when this mod was before 1.1, as the link describing Hugslib said it was a way to access your mods via commands before 1.1 when the devs made one.