RimWorld

RimWorld

Faster Aging
197 Comments
Enclave Tesla Trooper Feb 13 @ 8:39am 
Hello,

I am interested in doing a run that goes through the generations of my world. All that world erosion,etc. does anyone have any good presets?

I am looking for maybe every year is 2-5. But people telling me there experience with this mod would be useful as well.

I played with it before, but does it impact all colonist, or everyone in the world?
Reuse varkman Jan 5 @ 10:01pm 
Hi,

I'm a nub but I used it for faster kid growth with a threshold of 13 and it didn't seem to be working. Then I realised that the default aging process for kids is 400% according to wiki, so if you're using it to speed up kid growth you need to multiply that.

Eg. 3 x normal kid growth = 3 x 4 = 12.
Admiralthrawnbar Dec 8, 2024 @ 5:43am 
Younger than 13, there's a config option on game start that defaults to aging 4 years for every 1 year that passes, after that it's 1:1, one year passing = one year of aging
reginaldkirksey9 Dec 5, 2024 @ 3:20pm 
how much do regular pawns age in the base game
Verdiss  [author] Dec 1, 2024 @ 5:51am 
@pulsewastakentwice - There is a threshold system that can do what I believe you are asking. There is a toggle in the settings to enable the system, which allows you to define an age threshold and two aging rates, one for before the threshold and one for after. If you set the pre-threshold rate to your desired boosted rate, and the post-threshold rate to 1, you will get fast aging until the threshold then normal aging after.
pulse Nov 30, 2024 @ 9:44am 
Can you make another version of the threshold where the boosted rate goes back to normal after a certain age
Verdiss  [author] Nov 24, 2024 @ 6:16pm 
@Rhet - You know, I actually vaguely remembered an issue finding bio age ticks for something, I'm assuming it must be animals. I imagine there's some way tucked away deep in the dev tools, but I think it might not be available in the normal way. Good to hear you've got your issue sorted, though!
Rhet Nov 24, 2024 @ 12:28pm 
Found the issue on my end. 100% my fault as I expected per usual. Turns out in my list of way to many mods I had left the MoreAgingMultiplier I had used in the past a long time ago. I never unsubbed to it so when I came back since 1.5 and all mods were disabled by default. I just turned them all on without checking closely.

As a side note, I don't see how/where I can check the biological age (how many ticks old) of creatures. Reason I went brute force method to check as you recommended. Humans/Pawns I get no issue finding the ticks/age with debug turned on (In the Bio Tab). But I can't find that same information for any creatures. Even check with just your hugs/this mod here only to make sure it just wasn't my other mods breaking things.

Is there a certain tab I should be looking under for animals/creatures age to get that information? Or is it suppose to just be the age you see when you click on any specific creature and hover over that age?
Verdiss  [author] Nov 23, 2024 @ 9:12pm 
@Rhet - If you have the dev tools open, you can see how many ticks old a creature is by hovering over their biological age, if the mod is working it should be incrementing by 8 ticks at a time. So that's one way. A much simpler, brute force approach is to make a save, turn the multiplier up to some stupid number like 10000, unpause the game, and watch the animal's age tick through the years in seconds. Then just go back to your previous save and return your settings to normal. If there is an issue and you can't figure out why, let me know.
Rhet Nov 23, 2024 @ 7:30pm 
So random question that may seem extremely simple but I'm at a lost on how to check. But is there a way to test if this mod is working for the Animals?

Had one of my animals give birth two in-game days ago and they are showing that they are two days old while the multiplier is set to 8x. Humans seem to age at 8x like I intended but to be fair I did also set the storyteller settings to that when I started this game and added this mod later for the animals side so I wouldn't have a horse outliving generations of people.
oompityloomp Jul 3, 2024 @ 3:11am 
Wish there was a faster pregnancy mod that makes pregnancy happen in what would be 3/4 of a biological year
Verdiss  [author] May 1, 2024 @ 10:10pm 
@João Lancha - It wasn't immediately obvious how that is possible, so you're going to have to help me with a bit of debugging. Can you try running the game with just this mod, plus harmony and hugslib, enabled? To eliminate any possibility of mod conflict.
João Lancha Apr 30, 2024 @ 11:44pm 
Yes exactly that
Verdiss  [author] Apr 30, 2024 @ 1:01pm 
@João Lancha - to clarify, you mean the mod does not appear in the options -> mod options list? If so, I think someone else reported a similar issue a while back. I'm taking a look to see what's up.
João Lancha Apr 30, 2024 @ 12:40pm 
This mod dont appear to config :/ i am playing in 1.4
EvilNecroid Apr 12, 2024 @ 3:32pm 
sweeeeeet
Verdiss  [author] Apr 12, 2024 @ 10:21am 
@EvilNecroid - I appreciate the heads up, I was actually unaware that Rimworld had gotten a new major update.

For everyone: It looks like none of the code my mod touches has changed at all, so I don't have to make any changes. I pushed a patch that marks the mod as compatible with 1.5. If there are any issues, bugs, or poor interactions with the new content, please let me know. I will likely not be playing, so if a problem hasn't been reported here, I don't know about it.
EvilNecroid Apr 11, 2024 @ 8:28pm 
update plz?
Dr Chaz Apr 9, 2024 @ 8:56pm 
The only thing I want is babies to grow up faster and slower aging as a child. The story teller's settings only allow one option for all children and babies.

So I guess my question is, does this mod separate the aging process?
WarKittyKat Apr 2, 2024 @ 12:30pm 
Sevatar the Sinner Mar 18, 2024 @ 11:54am 
please dont call me an idiot but how do i find the config menu? its not under mod settings
Verdiss  [author] Feb 29, 2024 @ 8:32am 
@Dr Jimothy - It can halt aging, but it cannot do, say, aging at half speed, as this requires some slightly funky math I've wanted to avoid implementing
Dr Jimothy Feb 26, 2024 @ 2:18pm 
Can this also be used to, say, slow down aging instead of speeding it up? After all, a real year is around 360 days, yet in rimworld it's only 60.
And the colonist of my next run is gonna be having an eventful few years.
Richard Feb 23, 2024 @ 10:10pm 
does faster aging also scale stuff that depends on time like gestation and wool/milk timers?
Verdiss  [author] Feb 22, 2024 @ 6:16pm 
@HTxL I would agree that pregnancy control is something that would fit well in this mod, in fact it's been something I have considered before. Feel free to submit a PR, though mind that it might be a few days before I go through testing and potentially deploying it.
Evyatar Feb 22, 2024 @ 5:51am 
@Verdiss, would it be possible, to add it? Or if I open a PR, would you be available to review? :)
Verdiss  [author] Feb 21, 2024 @ 7:44pm 
@HTxL no
Evyatar Feb 19, 2024 @ 9:21am 
Does this mod affect the speed of pregnancies for pawns?
Surasu Undying Jan 17, 2024 @ 10:50pm 
@Verdiss Thanks!!!! Honestly you are a life savior because vanilla aging is... Bad even witht the sliders set to max xD.
Verdiss  [author] Jan 17, 2024 @ 8:12pm 
@Surasu/Soroso/Sarusa Growth moments work normally. This mod simply hooks into the same system the base game uses for growth acceleration, which has robust logic preventing bugs (like skipped age events) based on aging rate.
Surasu Undying Jan 16, 2024 @ 11:56pm 
Will this mod break the biotech growth moments? I'm asking because i love for generations-type playthus and the last mod i used broke all the growth moments making children essentially without passions and traits.
FadingBrick Dec 19, 2023 @ 6:45am 
10/10 Saved me days of my life to make clone troopers. ( You can make children age very very fast)
ThatFawker Dec 8, 2023 @ 5:54pm 
The wording throws me off a lot when trying to configure this. How do I just increase the aging of children only.
J Dec 6, 2023 @ 10:18am 
Hi im still confused but How do I setup for
children to grow at vanilla rate (400x)
and at age 13 they grow slow as vanilla instead of age 18?
Verdiss  [author] Dec 6, 2023 @ 8:06am 
@Madpup -- Almost certainly no. Aging illness is connected with the birthday event, which triggers normally each bio year. Same number of birthdays at the same ages for two pawns of the same age, aged at a different rate. Plus, all this mod does these days is hook into the vanilla aging controls, so if it's bugged vanilla's bugged. I'd recommend the Age Kills mod, or I think there are other mods with similar effects.
Madpup Dec 5, 2023 @ 1:17pm 
I'm wondering if this mod reduces the chance to gain age related illnesses. I've got an age 105 baseline with zero health issues, and 4 others between 55-65 with zero health issues.
UN.4-2.NET:733 Dec 4, 2023 @ 11:20am 
is there a mod that just adds birthdays more often like the old smart aging?
Sterling Kerman Oct 6, 2023 @ 5:24pm 
@Hellofend Go search up "mrsamuelstreamer generations" on YouTube for a good reference. It's mostly for people who want to simulate a multi-generational colony without spending literal months on a single save (and of course research typically goes a lot faster than aging, so you may find yourself going from neolithic to spacer in one generation on vanilla, which isn't exactly ideal).
Trigger Sep 21, 2023 @ 1:19pm 
Mostly for children, but its nice because it forces you to find interactions with couples for children. Especially if you dont want to recruit people, and you just want an actually "Colony Born" play through.
Hellofend Sep 15, 2023 @ 1:22pm 
im still trying to figure out why people would want to age their pawns faster
Fadeking Aug 27, 2023 @ 1:51pm 
Just found the spot in the beginning of the "Generations" series, Samuel is using 20x for children and 16x for adults. I think they used that in the previous series too, might be a good starting point?
Brother-Toaster Aug 17, 2023 @ 12:22pm 
@Militaryhistory1
I came her for exactly that question.
I'm running 8 at the moment, but as a Rimworld-playthrough lasts only for around 10 Years that would be one Generation basically... I'll try faster now
Militaryhistory1 Jul 24, 2023 @ 2:33pm 
The real question is, what is the recommended age rate.
Militaryhistory1 Jul 24, 2023 @ 2:28pm 
As I'm sure you've found out by now, You access mod settings by going into:
Options>Mod settings, I am still not sure what Hugslib provides; perhaps its a leftover from when this mod was before 1.1, as the link describing Hugslib said it was a way to access your mods via commands before 1.1 when the devs made one.
Church.exe Jun 29, 2023 @ 10:05am 
how do you configure the aging rate? This mod isn't listed anywhere in the mod config window for me.
Sir Dhyne Jun 21, 2023 @ 2:14pm 
The only complaint that I have about this mod is that birthdays still only happen once an in-game year, which means people live way longer than their biological age should allow (even with mods like Time Kills, that only works on birthdays). It makes it harder to do a generational playthrough because people are growing to ridiculous ages before they can actually pass away.
Hunya Mar 28, 2023 @ 1:52pm 
max 600%, may be 1000% or 2000%? I want dinasty in rimworld
Light0234 Mar 15, 2023 @ 5:09am 
nvm (i setted the thing in the wrong order)
Light0234 Mar 15, 2023 @ 5:06am 
does not work with anty's (i setted the aging speed to 0 but they still age)