Portal 2
Corner Shop
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댓글 24
Expat 2018년 2월 27일 오전 8시 26분 
Looking forward to it!
Skyferret  [작성자] 2018년 2월 27일 오전 6시 51분 
I just finished a new map for another upcoming series and used the first part of this one in it. Thanks for playing.
Expat 2018년 2월 27일 오전 4시 20분 
Last room gave me pause for thought. Saw the potetial trap, but managed to avoid it. Fun map, as usual.
qrioso 2017년 3월 7일 오전 4시 13분 
Good job as usual. Fun and clever. Not difficult. Thanks for mapping
kot16ru 2017년 3월 2일 오전 9시 12분 
gg bro. thanks. best work.
jandlml 2017년 2월 17일 오후 10시 45분 
another good one. working my way through your workshop.
Skyferret  [작성자] 2016년 10월 13일 오전 2시 38분 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 2016년 10월 13일 오전 12시 16분 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 2016년 8월 15일 오후 3시 03분 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 2016년 4월 24일 오후 10시 09분 
So good!
Skyferret  [작성자] 2015년 11월 21일 오후 5시 01분 
:) ;) :)
dcook 2015년 11월 21일 오전 6시 52분 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [작성자] 2015년 10월 26일 오후 1시 09분 
Malfaction 2015년 10월 26일 오후 12시 42분 
Really liked this one! Thumbs up!
Skyferret  [작성자] 2015년 6월 13일 오전 1시 23분 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 2015년 6월 13일 오전 12시 46분 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 2015년 6월 11일 오후 10시 43분 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 2014년 2월 17일 오전 8시 22분 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [작성자] 2014년 2월 13일 오후 10시 53분 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 2014년 2월 13일 오후 9시 17분 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 2013년 12월 19일 오전 7시 04분 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 2013년 10월 24일 오전 6시 34분 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [작성자] 2013년 10월 7일 오후 9시 04분 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 2013년 10월 7일 오후 8시 38분 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.