Portal 2
Corner Shop
< >
24 commenti
Expat 27 feb, ore 8:26 
Looking forward to it!
Skyferret  [autore] 27 feb, ore 6:51 
I just finished a new map for another upcoming series and used the first part of this one in it. Thanks for playing.
Expat 27 feb, ore 4:20 
Last room gave me pause for thought. Saw the potetial trap, but managed to avoid it. Fun map, as usual.
qrioso 7 mar 2017, ore 4:13 
Good job as usual. Fun and clever. Not difficult. Thanks for mapping
kot16ru 2 mar 2017, ore 9:12 
gg bro. thanks. best work.
jandlml 17 feb 2017, ore 22:45 
another good one. working my way through your workshop.
Skyferret  [autore] 13 ott 2016, ore 2:38 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 13 ott 2016, ore 0:16 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 15 ago 2016, ore 15:03 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 24 apr 2016, ore 22:09 
So good!
Skyferret  [autore] 21 nov 2015, ore 17:01 
:) ;) :)
dcook 21 nov 2015, ore 6:52 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [autore] 26 ott 2015, ore 13:09 
Malfaction 26 ott 2015, ore 12:42 
Really liked this one! Thumbs up!
Skyferret  [autore] 13 giu 2015, ore 1:23 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 13 giu 2015, ore 0:46 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 11 giu 2015, ore 22:43 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 17 feb 2014, ore 8:22 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [autore] 13 feb 2014, ore 22:53 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 13 feb 2014, ore 21:17 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 19 dic 2013, ore 7:04 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 24 ott 2013, ore 6:34 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [autore] 7 ott 2013, ore 21:04 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 7 ott 2013, ore 20:38 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.