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Please see discussion.
Inner layer, it will examine the wall/edifice boundary of the room.
I see, well the insulated walls do use stuff, so you can utilise modded materials, but if the wall has a very specific design or purpose then probably not, since as an insulated alternative type would need to be provided to then take on board the appropriate definitions and/or change the characteristics more dynamically based on the addition. But in changing characteristic is may then also change the very purpose of the wall or conflict with it's intended design.
I can see a more involved solution, but would be a modification that would need to use a framework to change how walls operate or ways of plugging in the insulation so the walls then have their characteristics changed by the addition. This isn't something the game supports currently and I don't envisage myself investing time to develop such any time soon.
If it's a case of not wanting to remove existing walls whilst in the process of replacing them with insulated walls, akin to the idea of placing insulation into existing walls, then there is a mod that can help with that:
Replace Stuff - by Uuugggg
https://steamcommunity.com/sharedfiles/filedetails/?id=1372003680
Compatibility for the Linked doors mod.
(Note for existing saves, as per the notes on the Linked doors page, you may need to rebuild existing doors for them to appear properly).
Also remember that you can already build walls out of the Rimefeller synthetics you describe which then don't exhibit insulation properties.
But useful perhaps to note that you can build walls out of Rimefeller synthetics that are then partially filled with the materials from this mod to help with insulation, and thus still provide a fairly robust wall construction that is then also insulated.
tldr: I don't see a purposeful need to provide greater functionality to the use of Rimefeller synthetics for insulation purposes.
And for game balance purposes better that the spacer insulation has list of more involved materials use. (But at least the materials used being a part of Rimefellers production outcomes).
Synthetic polymers can take on characteristics and properties that are very different from each other.
The synthetics in Rimefeller, which I'm aware is a popular mod and use myself, are more orientated towards being plastics, and in some cases re-enforced plastics akin to materials like Kevlar. Which can then be used as a resource for building and manufacturing. They are not characterised however as being a polymer that has good insulating properties.
E.g. IRL, there is a huge difference between say polystyrene foam and PVC (polyvinyl chloride) plastic.
And if anything a more robust and dense plastic akin the Rimefeller versions are therefore less likely to have good insulating properties or construction feasibility as per the use of a polymer foam. Where the trade-off for having insulation (for balance) is less hit points to denote the walls fragility as stylised by using these kind of synthetics.
Rimfeller has an extensive chemfuel related production cycle, one of which is Synthelene, a material that you can synthesize out of chemfuel as a cheap building material (literally polymer).
It's a fairly popular mod, and I think this mod has a lot of potential as temperature control is mandatory for coolers even in vanilla, so I thought maybe this mod could get an integration with Rimfeller to use the mod's Synthelene and Synthelene composite for industrial and spacer walls repectively. Up to you, though.
Sorry, but what are you referring to as a duplicate?
All of the materials used to make Polymer (industrial) and Hyper (spacer) insulation are made using vanilla elements, which are all aspects of Rimefellers production processes anyhow. So am unsure why there is a need to provide additional compatibility, as it is therefore already compatible?
Revisions: Japanese translation - Proxyer
Wall graphic revisions to use more geometric blocks. Hopefully this will be a little easier on the eye with regards to linked edges with other wall types.
This is how the walls interact with the linking process they have, not something I can readily change.
I won't be removing their indication, but there may be scope to use geometric shapes to provide a more cleaner edge for the apparent insulated sections. Won't be a priority for me to change however.
The insulated walls need to look different than regular walls to indicate which sections are insulated.
And although aesthetics are subjective, I would be interested to know what you mean by "weird"?
I wouldn't mind if other artists wanted to offer revisions of what I have done, where they think they can improve on the look.
Chinese (Simplified and Traditional) translations - HawnHan
Japanese translation - Proxyer
Added Hyper insulation slabs. An advanced spacer material made from Hyperweave, Plasteel and Neutroamine. As an advanced filter it has excellent insulating properties but also offers some sterile capabilities.
Where the mod Medical Supplements is loaded, these slabs can be used as part materials in the construction of Ultratech Medicines.
Japanese translation - Proxyer
Re-positioning of vanilla research projects - Proxyer.
Will add it to the journal notes, might combine with CTH2004's request and the associated idea of creating a graphene/hyperweave filter type insulator (please see below).
Take care, and enjoy!
There is a spacer version available currently with the combined use of the mod RimPlas which also adds to additional items associated with insulation and thermal control using a material known as RimThermoPlas.
And to take it further to consider an Ultra tech insulation with perhaps the use of advanced materials like Graphene using the same mod, that could operate as a filter at the molecular level. Using this would in principal be capable of making a material that would eliminate any heat transfer altogether. Though I'd probably want to make it powered for balance reasons and also to ensure that the stability of the advanced materials used in such a filter was maintained.
I could consider a "hyperweave" version similar to the RimPlas option as spacer tech and likely as a composite material utilising some other material to be combined with as a specialised material. It won't however be a priority atm, due to other project elements that I'm working on.
could you add in a spacer-level insilation? (hyperweave)?
also, devilstrand could be a good one as well.
Yes
Thanks!
As mentioned above: Tailor's bench or crafting spot
Bulk biomass recipes now include compatibility options.
Awesome, thank you so much!
Yes it will, and if combined with the doors removes the need to use airlocks.
Intentional. The doors are effectively closed. But I'm using the additional space of the doors to emulate the use of a "skirt", pretty much like plastic strips in walk in freezers which is why you see the full skirt when the doors are open. This helps to explain why insulation is retained when the doors are open.
I also personally find it easier to distinguish between insulated doors and non-insulated doors as a result. No immediate plans to change this, but you can consider the doors fully closed.