RimWorld

RimWorld

Insulation
87 Comments
< blank > Feb 11, 2021 @ 2:03pm 
damn this was one of the best mods made
Pelador  [author] Mar 11, 2020 @ 11:09am 
@Shadmark

Please see discussion.
Shadmark Mar 11, 2020 @ 10:58am 
1.1 planned?
Pelador  [author] Feb 14, 2020 @ 2:06pm 
@OptimusPrimordial

Inner layer, it will examine the wall/edifice boundary of the room.
OptimusPrimordial Feb 14, 2020 @ 4:43am 
If I already have a neo-concrete wall will I get the insulation bonus by building a second layer of insulated wall around it or does the insulated wall need to be the inner layer?
TheSpookiestSkeleton Jan 28, 2020 @ 12:47pm 
I figured as much, great work tho, you make a lot of cool stuff
Pelador  [author] Jan 28, 2020 @ 11:49am 
@Askeleton

I see, well the insulated walls do use stuff, so you can utilise modded materials, but if the wall has a very specific design or purpose then probably not, since as an insulated alternative type would need to be provided to then take on board the appropriate definitions and/or change the characteristics more dynamically based on the addition. But in changing characteristic is may then also change the very purpose of the wall or conflict with it's intended design.

I can see a more involved solution, but would be a modification that would need to use a framework to change how walls operate or ways of plugging in the insulation so the walls then have their characteristics changed by the addition. This isn't something the game supports currently and I don't envisage myself investing time to develop such any time soon.
TheSpookiestSkeleton Jan 28, 2020 @ 10:53am 
Its just the idea of being able to add insulation to modded walls
Pelador  [author] Jan 27, 2020 @ 11:37pm 
@Askeleton

If it's a case of not wanting to remove existing walls whilst in the process of replacing them with insulated walls, akin to the idea of placing insulation into existing walls, then there is a mod that can help with that:

Replace Stuff - by Uuugggg

https://steamcommunity.com/sharedfiles/filedetails/?id=1372003680
TheSpookiestSkeleton Jan 27, 2020 @ 10:49pm 
It'd be cool if this could be built onto walls instead of being their own walls, but I don't know the intricacies of how that works.
Pelador  [author] Jan 27, 2020 @ 1:12am 
@Update

Compatibility for the Linked doors mod.

(Note for existing saves, as per the notes on the Linked doors page, you may need to rebuild existing doors for them to appear properly).
Pelador  [author] Jan 24, 2020 @ 7:51am 
@Lionion [cont]

Also remember that you can already build walls out of the Rimefeller synthetics you describe which then don't exhibit insulation properties.

But useful perhaps to note that you can build walls out of Rimefeller synthetics that are then partially filled with the materials from this mod to help with insulation, and thus still provide a fairly robust wall construction that is then also insulated.
Pelador  [author] Jan 24, 2020 @ 7:45am 
@Lionion [cont]

tldr: I don't see a purposeful need to provide greater functionality to the use of Rimefeller synthetics for insulation purposes.

And for game balance purposes better that the spacer insulation has list of more involved materials use. (But at least the materials used being a part of Rimefellers production outcomes).
Pelador  [author] Jan 24, 2020 @ 7:41am 
@Lionion

Synthetic polymers can take on characteristics and properties that are very different from each other.

The synthetics in Rimefeller, which I'm aware is a popular mod and use myself, are more orientated towards being plastics, and in some cases re-enforced plastics akin to materials like Kevlar. Which can then be used as a resource for building and manufacturing. They are not characterised however as being a polymer that has good insulating properties.

E.g. IRL, there is a huge difference between say polystyrene foam and PVC (polyvinyl chloride) plastic.

And if anything a more robust and dense plastic akin the Rimefeller versions are therefore less likely to have good insulating properties or construction feasibility as per the use of a polymer foam. Where the trade-off for having insulation (for balance) is less hit points to denote the walls fragility as stylised by using these kind of synthetics.
Lionion Jan 24, 2020 @ 5:48am 
As far as I know, the polymers here only serve as the insulation for the walls, correct? (As in, it serves no other purpose in any of your other possibly integrated mods.)

Rimfeller has an extensive chemfuel related production cycle, one of which is Synthelene, a material that you can synthesize out of chemfuel as a cheap building material (literally polymer).

It's a fairly popular mod, and I think this mod has a lot of potential as temperature control is mandatory for coolers even in vanilla, so I thought maybe this mod could get an integration with Rimfeller to use the mod's Synthelene and Synthelene composite for industrial and spacer walls repectively. Up to you, though.
Pelador  [author] Jan 24, 2020 @ 12:28am 
@Lionion

Sorry, but what are you referring to as a duplicate?
Lionion Jan 23, 2020 @ 9:26pm 
It's pretty much a duplicate with different production cycle.
Pelador  [author] Jan 23, 2020 @ 6:24pm 
@Lionion

All of the materials used to make Polymer (industrial) and Hyper (spacer) insulation are made using vanilla elements, which are all aspects of Rimefellers production processes anyhow. So am unsure why there is a need to provide additional compatibility, as it is therefore already compatible?
Lionion Jan 23, 2020 @ 6:14pm 
Can this mod get a compatibility with Rimfeller to use the materials from that mod for industrial and possibly spacer insulation? Thanks.
Pelador  [author] Jan 17, 2020 @ 12:58pm 
@Update

Revisions: Japanese translation - Proxyer
Pelador  [author] Jan 5, 2020 @ 3:58pm 
@Update @Nalesh

Wall graphic revisions to use more geometric blocks. Hopefully this will be a little easier on the eye with regards to linked edges with other wall types.
Pelador  [author] Jan 5, 2020 @ 2:02pm 
@Nalesh

This is how the walls interact with the linking process they have, not something I can readily change.

I won't be removing their indication, but there may be scope to use geometric shapes to provide a more cleaner edge for the apparent insulated sections. Won't be a priority for me to change however.
Nalesh Jan 5, 2020 @ 1:50pm 
Mainly it extending towards a wall which doesn't have insulation, like let's take the T intersection, down and right are insulated, but left isn't, but it still has it connecting insulation towards that tile. Hence why I was asking for an option to change the texture when you've finished setting up the insulation you want, kinda like how there's mods that give you invisible power conduits.
Pelador  [author] Jan 5, 2020 @ 1:21pm 
@Nalesh

The insulated walls need to look different than regular walls to indicate which sections are insulated.

And although aesthetics are subjective, I would be interested to know what you mean by "weird"?

I wouldn't mind if other artists wanted to offer revisions of what I have done, where they think they can improve on the look.
Nalesh Jan 5, 2020 @ 1:02pm 
Would it be possible to add an option in the mod option to make the texture look like the regular walls? I don't mind the texture but it does look weird in T and + intersections
Pelador  [author] Dec 1, 2019 @ 10:29am 
@Update

Chinese (Simplified and Traditional) translations - HawnHan
Pelador  [author] Dec 1, 2019 @ 1:40am 
@Update

Japanese translation - Proxyer
Pelador  [author] Nov 30, 2019 @ 5:44am 
@Update

Added Hyper insulation slabs. An advanced spacer material made from Hyperweave, Plasteel and Neutroamine. As an advanced filter it has excellent insulating properties but also offers some sterile capabilities.

Where the mod Medical Supplements is loaded, these slabs can be used as part materials in the construction of Ultratech Medicines.
Pelador  [author] Nov 16, 2019 @ 7:23pm 
@Update

Japanese translation - Proxyer

Re-positioning of vanilla research projects - Proxyer.
Net7 Nov 16, 2019 @ 6:20pm 
Much appreciated, have a good weekend
Pelador  [author] Nov 16, 2019 @ 2:04pm 
@Net7

Will add it to the journal notes, might combine with CTH2004's request and the associated idea of creating a graphene/hyperweave filter type insulator (please see below).
Net7 Nov 16, 2019 @ 12:10pm 
Request: Insulated Sterile walls?
CTH2004 Oct 22, 2019 @ 3:24pm 
glad to hear I helped

Take care, and enjoy!
Pelador  [author] Oct 22, 2019 @ 1:39am 
@CTH2004

There is a spacer version available currently with the combined use of the mod RimPlas which also adds to additional items associated with insulation and thermal control using a material known as RimThermoPlas.

And to take it further to consider an Ultra tech insulation with perhaps the use of advanced materials like Graphene using the same mod, that could operate as a filter at the molecular level. Using this would in principal be capable of making a material that would eliminate any heat transfer altogether. Though I'd probably want to make it powered for balance reasons and also to ensure that the stability of the advanced materials used in such a filter was maintained.

I could consider a "hyperweave" version similar to the RimPlas option as spacer tech and likely as a composite material utilising some other material to be combined with as a specialised material. It won't however be a priority atm, due to other project elements that I'm working on.
CTH2004 Oct 21, 2019 @ 6:49pm 
here's a question:

could you add in a spacer-level insilation? (hyperweave)?

also, devilstrand could be a good one as well.
Pelador  [author] Oct 17, 2019 @ 9:37pm 
@Karma

Yes
Deferred Maintenance Oct 17, 2019 @ 8:59pm 
Is this mod safe to use with my existing save?
Thanks!
Pass_Me_Your_Human_Rights Oct 12, 2019 @ 10:56am 
oi thx
Pelador  [author] Oct 12, 2019 @ 10:23am 
@Not a tryhard

As mentioned above: Tailor's bench or crafting spot
Pass_Me_Your_Human_Rights Oct 12, 2019 @ 9:59am 
besides the artesany zone
Pass_Me_Your_Human_Rights Oct 12, 2019 @ 9:58am 
on wich workbench do you have to do the fiber insolation?
IceMaverick Sep 27, 2019 @ 7:12pm 
Nice.
Pelador  [author] Sep 27, 2019 @ 2:19pm 
@Update @IceMaverick

Bulk biomass recipes now include compatibility options.
IceMaverick Sep 27, 2019 @ 12:10pm 
Is there any reason that the bulk recipes only allow Hay while the small recipes dynamically accept ingredients from other mods?
Deva Sep 19, 2019 @ 6:47am 
@Pelador,

Awesome, thank you so much!
Pelador  [author] Sep 19, 2019 @ 6:45am 
@Deva

Yes it will, and if combined with the doors removes the need to use airlocks.
Deva Sep 19, 2019 @ 6:37am 
Sorry if this is a dumb question: Does it mostly help with heat values or would putting it in the walls of my freezer room help keep the temperatures cold there?
Pelador  [author] Sep 16, 2019 @ 1:28am 
@Edward Howton

Intentional. The doors are effectively closed. But I'm using the additional space of the doors to emulate the use of a "skirt", pretty much like plastic strips in walk in freezers which is why you see the full skirt when the doors are open. This helps to explain why insulation is retained when the doors are open.

I also personally find it easier to distinguish between insulated doors and non-insulated doors as a result. No immediate plans to change this, but you can consider the doors fully closed.
Edward Howton Sep 16, 2019 @ 12:56am 
I'm having an odd issue where the right or bottom half of doors stays open. https://steamcommunity.com/sharedfiles/filedetails/?id=1864719295 The doors try to close, but about halfway they open back up and stay that way. Always the right half or bottom half depending on orientation, automatic and normal doors. Normal doors aren't affected and I've only tried the polymer insulation