War for the Overworld

War for the Overworld

Unexplained Lands
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29 Comments
Vodka  [author] Aug 15, 2019 @ 3:16pm 
The map has just returned to the previous version :lunar2019scowlingpig:
Green.Sliche Aug 15, 2019 @ 2:48pm 
As I said, do the steps I have suggested.

Also try loading some other maps before and then try loading this one again.
Vodka  [author] Aug 15, 2019 @ 2:43pm 
Nothing helps type of error ''Object reference not set to an instance of an object''
Green.Sliche Aug 15, 2019 @ 12:13pm 
If it give you an error upon loading ( Object of an Object ), restart steam and try again. As alternative, try to load map 2 or 3 times and it will eventually load. Worse case you will have to restart PC.
Vodka  [author] Aug 15, 2019 @ 11:11am 
I cant open the map because of an error, this maper is bugged as hell ( i think i lost about 4h of edditing ) :lunar2019deadpanpig:
Green.Sliche Aug 14, 2019 @ 9:14pm 
Another solution is avoid clicking Save when you work with map. Use Local Publish instead. You can still use Save & Quit. Only avoid using Save option in editor. Should you encounter your map having rendering problems, stop using Save, load it in editor, correct it and use Publish without clicking Save.
Green.Sliche Aug 14, 2019 @ 7:07pm 
It's map rending error. Very common and very annoying.

Solution is constant manual correction. To reduce the possibility of this problem, restart steam after long session in WFTO editor.
Vodka  [author] Aug 14, 2019 @ 4:03pm 
AI should work fine now, thanks all for help but i find another problem sometimes map generating random block on random place ^^
Green.Sliche Aug 14, 2019 @ 5:57am 
That chat is the part of old pre 2.0 AI. Until you manually adjust AI, it will always pop up. MPD requires special tweaks when you include AI as it normally sets default unpatched AI which was using dialogue chat for taunts and communication. Patched AI doesn't do that.
Vodka  [author] Aug 14, 2019 @ 5:00am 
I think i found a solution but its not what i want in 100% this chat still opening only if u kill AI ( something like ggwp human )
Green.Sliche Aug 13, 2019 @ 5:43pm 
The action you need is called Set AI Difficulty. You can use something like On Start => Set AI Difficulty 3 times for each underlord. This will do the job and activate AI for other underlords.
Green.Sliche Aug 13, 2019 @ 5:40pm 
I think I know the issue you have here.

What AI have you set? Try disabling AI chat in map's mutators. Alternative way is set all AI players in map's option from Locked AI to Open and then making a trigger on start where you set AI difficulty for Underlord 2, Underlord 3 and Underlord 4 to your desired settings and personalities ( there personality names are the names you see when you select AI in skirmish, like Gold-Digger, Steamroller, Ravager, Guardian. ) Do not use Random ( it will lag ), for standard aka Oberon, type in Default.
Vodka  [author] Aug 13, 2019 @ 3:45pm 
i dont sure u want see this but i used only this dialog scripts https://i.imgur.com/KFpkqXd.png
Green.Sliche Aug 13, 2019 @ 3:27pm 
Post a screenshot of the trigger that is responsible for dialogue chat so we can see how it looks.
Vodka  [author] Aug 13, 2019 @ 3:25pm 
i tried some things but nothing help
Green.Sliche Aug 13, 2019 @ 8:39am 
Very likely it's generating the same message over and over because trigger and condition have retro-active values set, meaning once they become true, they always remain true. It's logic error which can be fixed with the help of simple switch.
Korvek Aug 13, 2019 @ 6:36am 
If the issue is the AI using its default chat, there is an option to turn it off in scripting; I cannot remember where, I think it is under faction modifier.
Green.Sliche Aug 12, 2019 @ 6:58pm 
If something is spamming then it's likely you've used wrong or retro-active trigger or conditions. Try changing that or compose different script.
Vodka  [author] Aug 12, 2019 @ 3:29pm 
here is problem bcs its not my script just AI spaming vituperation and name of this AI is ''unnamed'' ang got same color like player
Green.Sliche Aug 12, 2019 @ 3:16pm 
Add disable script so it stops working once done. This way the message will pop only once.
Vodka  [author] Aug 12, 2019 @ 1:47pm 
nothing help to stop AI spamming this text should be options to permanently off this chat
Green.Sliche Aug 12, 2019 @ 10:45am 
Try using dialog chat again. Usually Dialogue Chat fades off on it's own after some time.
Vodka  [author] Aug 10, 2019 @ 4:56pm 
if anyone knows how to turn off dialog chat, let me know
Vodka  [author] Aug 10, 2019 @ 11:26am 
this wave work only if you turn it on and i know about this text and think how fix it
eule Aug 10, 2019 @ 11:21am 
Also despite the AI telling me (via chat) that "it's a great time for an attack" none ever happened.
eule Aug 10, 2019 @ 11:20am 
Just finished it. There weren't any waves coming through the path shown in the picture above (was I supposed to trigger them manually?). A single assault happened via the gate / crypt to the north of my dungeon core while I was vanquishing the Empire fort in the middle of the map. After killing every enemy on the map nothing happened.
Vodka  [author] Aug 8, 2019 @ 3:41am 
in pet dungeon but changle variant in left corner
gregored Aug 7, 2019 @ 9:26pm 
how do I find this map--I do not see the name in My Pet Dungeon, or in Skirmish?
Korvek Aug 7, 2019 @ 10:11am 
Based on thumbnail alone, this looks pretty good.