Stellaris

Stellaris

Everything spawn near start
107 Comments
victoriousdread07 (private) Jul 12 @ 9:52pm 
is this safe to run on the latest version? any chance for this to get updated? would love to give this a run.
bagabaga Jun 10, 2024 @ 12:20am 
sadly it looks like the Broken Shackles origin cant use this mod
Palp May 22, 2024 @ 9:44am 
Something I have noticed is that on tiny galaxy generation with the mod it refuses to spawn anu Fallen Empire
LHCHN Mar 10, 2024 @ 1:25pm 
will this mod update the new systems added in 3.10 or 3.11?
Human_me Dec 15, 2023 @ 3:05pm 
I noticed the Sol system textures are the old versions, Are you able to update to the newer ones that got introduced in 3.9?
tobi-tobt Oct 2, 2023 @ 9:54am 
Thanks a lot for the update!
ChivotoHirovato  [author] Sep 14, 2023 @ 11:14pm 
Its compatible of course, i always put ESNS first in list next - miniature galaxy, but i think its no matter to order the list of mods if you choose custom start with miniature galaxy name
Noire Sep 14, 2023 @ 4:21pm 
can I still use the miniature galaxy mod with this? if yes, which one should be loaded first?
ChivotoHirovato  [author] Sep 14, 2023 @ 9:45am 
@Noire its done, but now 3 instances of each planet spawns in galaxy exclude Dugar, Dugar only twice lol
Noire Sep 14, 2023 @ 1:11am 
Keidos system spawned but are on the other side of galaxy
ChivotoHirovato  [author] Sep 14, 2023 @ 12:15am 
@Noire which sytems? in my game successfully started the event chain to obtain Keidos. The Beholder anomaly also started (but i use 1000000% anomaly chance mod)
Noire Sep 13, 2023 @ 2:55pm 
can you add the systems for the galactic paragons?
ChivotoHirovato  [author] Sep 13, 2023 @ 7:37am 
@tobi-tobt Done
tobi-tobt May 14, 2023 @ 11:11am 
Could we get an update of this mod to 3.8.2? That would be fantastic!
Gizil Apr 3, 2023 @ 7:08am 
If the mod is updated, is it possible to add an option for the Toxic God System?
Noire Mar 3, 2023 @ 7:36pm 
Yes, I used the all anomaly spawn mod, and the rubricator anomaly fired. unfortunately it still generated a new system, while the system initially spawned by this mod is the 'real' rubricator digsite.

BTW, can you make a version of the void dweller start system with this mod, and support to the miniature universe? will be much appreciated as I love that origin.
ChivotoHirovato  [author] Feb 17, 2023 @ 4:17am 
@Noire i have no idea about multiplayer compatibility any mods, i dont play online. ESfV is still working i think because event initializers has not changed.
for second comment try to use all anomaly spawned mod or 100000% spawn chance (number of digits may be different) this fires event every game
Noire Feb 14, 2023 @ 6:55pm 
If the rubricator anomaly didn't fire, I can't dig the relic on the supposely rubricator world. trying to manually spawn a rubricator event will spawn another system that is marked as rubricator world, and the situation log will lock on this new system, but it's the original rubricator system that spawned by this mod will have its digsite available.
Noire Feb 13, 2023 @ 11:51pm 
Do I still ESfV since that's not updated? and how does this work in multiplayer plz?
ferreirajc87 Jan 27, 2023 @ 11:33am 
I used the Relic only option and it also spawned all precursor worlds like Grunur and Zron for example
ChivotoHirovato  [author] Dec 12, 2022 @ 12:28pm 
Updated and added new systems near home
Smooth Brain Sep 10, 2022 @ 1:13am 
Mod still works for 3.4.5
hexphyre Jun 27, 2022 @ 3:06pm 
I wish I could use the Shattered Ring origin with this, also hate that the Caravaners spawn even though disabled
Great May 28, 2022 @ 12:59am 
I'm looking for a mod that spawns everything but randomly across the map. (if all is near me I'd feel like having an unfair advantage).
Is there a starting option for that?
The mod you've linked in the description is now outdated but basically, that's what I'm looking for
https://steamcommunity.com/sharedfiles/filedetails/?id=1171614584
demiclise May 27, 2022 @ 8:08pm 
After extensive trial and error the Megastructures and relic worlds are ok. The "everything near" series crashes all the time perhaps due to the new Enclaves Overlord introduces and probably conflicts with the script of the enclaves here. Still good though and I make due with the relic worlds option.
ChivotoHirovato  [author] May 23, 2022 @ 11:32pm 
@demiclise try to diasble custom empires but play with prescripted starting empires, then enable 1 by 1 custom empires to find at what amount game crashes
https://forum.paradoxplaza.com/forum/threads/stellaris-crashes.1526216/
demiclise May 23, 2022 @ 4:35pm 
Love your mod. I am however, running into a problem post Overlord saying that the number of countries is over the preallocated count=100. I do not have a crazy galaxy 30 custom empires no precursor 3 marauders not including myself in 1000 galaxy and it CTD on new playthrough. Any help on this?
ChivotoHirovato  [author] May 19, 2022 @ 1:57pm 
Updated
See Update log
razraptre May 1, 2022 @ 11:22am 
This mod is pretty much exactly what I was looking for! Just a note - sometimes the digsites don't spawn for Zroni/Baol questlines, and the Tiyanki and Amoeba homeworlds don't spawn.
Tename Apr 22, 2022 @ 12:41pm 
Sadly appears to be broken
napamathguy Feb 9, 2022 @ 5:11pm 
Note it was before I used your mod (re: Scavenger-bot).
ChivotoHirovato  [author] Feb 9, 2022 @ 10:24am 
@napamathguy all arch sites were in 1 place in older updates, but the list of sites was very large and didnt fit to screen, so all sites divided in 4 systems. I think you have wrong code in scavenger mod file
napamathguy Jan 16, 2022 @ 12:52pm 
And how do you keep the scavenger-bot from attacking the other guardians? Last game I played (not with your mods), scavenger-bots killed off the Curators and one of the trader enclaves.
napamathguy Jan 16, 2022 @ 10:01am 
Any chance this puts all the non-precursor archaeology sites in one place, too?
Discomelon Jan 11, 2022 @ 5:08am 
the ocean paradise miniature parallel universe isnt showing up as an option, also why no voidweller compatible with parallel universe?
ChivotoHirovato  [author] Dec 26, 2021 @ 7:52am 
@Shnaizeris of course you can use it as standalone mod
Shnaizeris Dec 23, 2021 @ 9:39pm 
Can i use this mod without your Miniature Parallel Universe mod?
Tec Dec 2, 2021 @ 7:51am 
awesome, i love u man :P
tnx for fast update and for keeping this mod alive.
ChivotoHirovato  [author] Dec 2, 2021 @ 7:31am 
@orcy Good idea, try now to change starting system :)
Tec Dec 2, 2021 @ 5:06am 
if i use "ocean paradise" origin i cant change starting system, is there any way to make everything spaw near start ?
ChivotoHirovato  [author] Nov 22, 2021 @ 9:25am 
Added 3 new systems near start:
Parvus
Polaris
Fumongus
ChivotoHirovato  [author] Oct 17, 2021 @ 12:44am 
if that mods use initializers as i use in this mod probably not working. All in your hands for testing.
Do not forget to change starting new system
Gause Oct 16, 2021 @ 1:44pm 
does it work with ZOFE ACOT and the storypack?
ChivotoHirovato  [author] Sep 14, 2021 @ 3:22pm 
@BanzaiBlitz Sorry for not getting back to you sooner, try new update, all arch. sites distributed in three systems/
BanzaiBlitz May 8, 2021 @ 1:29pm 
The single system approach is making the Stellaris system generation engine cry.

Is it too much to ask for you to consider splitting the generation of all spawns near start into two systems branched off the spawn system? There is so much trying to show up and the outer edges are coming up with blank names on planets, and textures stop functioning properly.
Bepiss Mar 5, 2021 @ 6:26am 
All I want is a mod that prevents AI empires from spawning on my and my buddy (In MP game) side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
huojiaborui Dec 5, 2020 @ 1:16am 
I found that sometimes events can occur, but archaeological sites can't, so I opened debugtooltip and observed that many galaxies are marked with archaeological events, so I suspect that it may be the repeated marks that cause bugs that don't appear in archaeological sites.
huojiaborui Nov 26, 2020 @ 5:48am 
I made a guess, it may be because there are too many planets in the system, which leads to the emergence of an unknown planet, which makes the system unable to identify this planet and therefore can not generate archaeological sites normally, so could you please divide the system into two or more?

huojiaborui Nov 25, 2020 @ 9:44pm 
Is there any way to avoid this situation? Thank you for your answer
ChivotoHirovato  [author] Nov 25, 2020 @ 8:13am 
hi! may be a bug, i my game in Zroni system in few years spawns arc site with last oif zroni events