Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Thank you for giving us this gameplay over a year ahead of everyone else!
It might be a mod problem on my end, of course, but I tried moving it to the very end of the load order and still no dice. Anyone have it working successfully in 2.8? Or an updated version of it?
Obviously, Assimilation's change must be included, but a little bit more compatibility is worth it.
So that's a no go unfortunately.
Perhaps the second project can be cheaper to reflect this? So if you have the flag "already did this", then you unlock a new project, which is the exact same project, but cheaper.
Would that work, or am I missing something obvious?
Unfortunately, these points are not added to the Biomorph pops. Therefore, the only way I can use them is if I genemod my original, non-Biomorph pop template, getting rid of the Biomorph trait completely.
https://steamcommunity.com/sharedfiles/filedetails/?id=1648249270
1. Link mod.
2. https://steamcommunity.com/sharedfiles/filedetails/?id=1801058776 ? - then everything is fine, this mod forbids synthetics to ascend into biology and psionics.
you can use this (yes, outdated, but it works) - https://steamcommunity.com/sharedfiles/filedetails/?id=902937691
3. in vanilla more than one complete "ascension" of the race is not provided and this mod does not unblock such an opportunity.
here I have dragons (main race), and on the previous screenshots you saw how many traits they have, so there are 2 more points left ...
however, after a special project to replace reptilians with biomophs, they get -10 score points, the biomorph sign consumes 0, and then I realized that it was not a biomorph sign, but that the “race” was changed to the one that was not provided for in vanilla .. .
and by the way, after this procedure, I still can’t apply the main template to other races, does this work only with biomorphs (races) of different races?
Этим модом ты запрещаешь ИИ империям возносить расу по биологическому пути....
А этот мод:
-изменяет возможности лаборатории клонирования
-добавляет политику
-добавляет эвент после биологичекого вознесения
-и признак "биоморф"
т.е. ты для ИИ уберёшь только две последние.
@OrcerlordMGC Sadly not, and there's not much I can really do about that. Sorry!
может вместо изменения вознесения, добавить технологию...
социологические исследования у органических империй будут всегда в избытке, из-за нескольких построек...
просто потому что вы заменили вознесение "Эволюционное мастерство" на точно такое же но с событиями....
просто, блять, У МЕНЯ ЕСТЬ "Эволюционное мастерство", но ИГРА, СУКА, ТАК НЕ ДУМАЕТ и не даёт возможность ассимилировать в КР(CM)