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That's actually part of the design ethos - robots are powerful, so to balance that you have to use the same stuff that you need to go pew pew in space.
@shep
The combined mineral and alloy upkeep is actually something I'm implementing in version 2 of the mod, which will be out soon (the reason this version says "Legacy"). The idea is that consumer goods are for organic growth and minerals are too plentiful to impose any real cost. The alloy cost is so that you need some actual planning if you want to have robots, rather than plopping down an assembly plant and forgetting about it. Also, medical workers are just completely underpowered - they only give 0.15 growth points each, while these roboticists give 0.5 growth points.
Considering no jobs use up alloys this just feels like another penalty, especially since the medical workers use up one consumer good each, not two. Maybe each roboticist could use up 1 mineral and 1 alloy to represent refined metals?
Hey, sorry, I wrote the whole description but Steam didn't save it so I had to spend like an hour rewriting it.