Counter-Strike 2

Counter-Strike 2

Aztec_UA (bomb/defuse)
89 bình luận
el Espinazo 31 Thg01, 2021 @ 12:29pm 
and also lack the ability to climb the curtain bridge from the CT side from the water
this would increase the balance
el Espinazo 31 Thg01, 2021 @ 12:27pm 
this is a very interesting version of my favorite aztec map
in my opinion, there is not enough one passage from the room that leads from the point of appearance of the CT to the curtain bridge to the point of laying the A bomb.
and so great performance!!!
Givy120 29 Thg05, 2019 @ 10:44am 
Слава Україні
Invalid nick  [tác giả] 30 Thg01, 2019 @ 12:24am 
hi, how much I wish I could fix some issues with map, I'm afraid that I lost the source map file around five years ago :/
Liv 29 Thg01, 2019 @ 11:14am 
clips are turned off
//Ray 11 Thg02, 2017 @ 12:41am 
map with bug :steamfacepalm: go fix
Felix 11 Thg12, 2016 @ 10:30am 
Nice map. Can you make please DEATHMATCH for it. because bot cts dumb and i like practising 1 vs 7 in deathmatch. It is eye pleasing and nice variation of aztec.
rem 31 Thg08, 2016 @ 7:22am 
Here are a few ways out of the map i found. Hope you can get them fixed soon. https://www.youtube.com/watch?v=H1YBg4iBcmw
Invalid nick  [tác giả] 22 Thg08, 2016 @ 2:53am 
thanks lads, will see if I still have the original vmf somewhere (considering I made this version 3 years ago)
QuakK 21 Thg08, 2016 @ 5:03pm 
Very broken, Valve pls fix
Toby 21 Thg08, 2016 @ 1:42pm 
Theres A Bug at the A Spot where you can go out of Map. PLS FIX
Phi0 21 Thg08, 2016 @ 11:00am 
On 3kliksphilip NA server we broke the map within 10 seconds. You can leave everywhere
Scorpster96 5 Thg03, 2016 @ 9:52am 
How to get the rain back?
Supah 22 Thg05, 2015 @ 8:48am 
Quick notice Invalid, most of the clip brushes were removed, resulting in easy exploitation of the map (going outside the map for most parts of the map.) Other than that, the changes are excellent!
Unity 14 Thg02, 2015 @ 2:55pm 
AWP | Ratatouille
Оцените работу моего друга пожалуйста! Очень старался.
http://steamcommunity.com/sharedfiles/filedetails/?id=392218428
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AWP | Ratatouille
To assess the work of my friend please! Tried very hard.
http://steamcommunity.com/sharedfiles/filedetails/?id=392218428
le1t1337 20 Thg12, 2014 @ 11:37pm 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://steamcommunity.com/sharedfiles/filedetails/?id=256771524
:)
warrior_monk 30 Thg07, 2014 @ 3:17am 
add some cover to B bombsite, also "plant zones" are dumb on both sites....
altho nice
Rooty Rootz 18 Thg07, 2014 @ 9:19pm 
GENIUS CHANGES!
in your dreams 12 Thg07, 2014 @ 4:28am 
More bugsssss
Duedi304 15 Thg04, 2014 @ 12:49am 
cool version of aztec *_*
Zer0SugaR 12 Thg03, 2014 @ 7:15am 
Not a big fan of Aztec itself, but this looks nicer
her 17 Thg11, 2013 @ 12:08pm 
yeah no problem! im kinda busy atm you should receive my msg anytime soon. ofc i you do any changes i dont care about props etc :)
Invalid nick  [tác giả] 17 Thg11, 2013 @ 11:41am 
Sounds good mate, drop me a msg,...saw that csp_aztec also had that side connector between A and B (just like de_aztec_ua) that made me smile,
I'm open to do more changes! Have one more map in the cooking atm, but should have enough time to update this one! Love aztec!
Thanks!
her 17 Thg11, 2013 @ 5:41am 
you can check de_aztec from cs promod. it has the greatest element on de aztec ever made. even though i have some more in mind. if you want i could send you a msg with some ideas :). if you care at all :P
Invalid nick  [tác giả] 16 Thg11, 2013 @ 9:04am 
Invalid nick  [tác giả] 14 Thg11, 2013 @ 9:18am 
Just wrapping up the final fixes on my new level, after that I'll have a look at this map,

her~: thanks for the feedback! when you say "major rework of the map" what do you mean? (the original intention was to keep as much of "old" aztec as possible) and just add a few minor things to make it more T friendly
her 29 Thg10, 2013 @ 2:59pm 
needs more simplicity and the new mid allows way to fast rotations and no cover. i think you should do a major rework of the map!
滑稽の圣哥 29 Thg08, 2013 @ 6:30pm 
吴哥窟~古巴比伦~玛雅遗迹~好看啊!
SeiYa 20 Thg08, 2013 @ 9:23am 
i have time add me
Invalid nick  [tác giả] 20 Thg08, 2013 @ 6:14am 
Hi SeiYa! I just started a dev discussion for bugs, if you have time please post it there! Thanks!
SeiYa 15 Thg08, 2013 @ 11:20am 
I found it some error in the map ( texture 'no draw' and walls ) but my english its not so good, if you want, add me to steam and in game, i'll show you the points you have to fixe it :)
Invalid nick  [tác giả] 15 Thg08, 2013 @ 10:26am 
Thanks, I'll run a check asap and see if there is something I can do about it!
GUSH 15 Thg08, 2013 @ 8:45am 
here's an example: I noticed if I start out as ct in spawn there is virtually no lag i can look at the sky my teammates any wall and no drops as soon as I go up the stairs to b it doesnt matter if I'm looking at a wall in the corner but my fps drops to 50
Invalid nick  [tác giả] 15 Thg08, 2013 @ 7:50am 
Thanks!

Gush, I'm going to have a look if there is something I can do about the FPS drops, you said all over the map? any specific area that is more worse? Is it worse than original aztec?
Sorry for all the questions, I'm usally very picky to optimize stuff but since I didn't experience any severe issues when I compared original aztec and this version I didn't spend time investigating it :)
GUSH 11 Thg08, 2013 @ 11:18am 
nice map but you need to work on the fps drops all over the map
SeiYa 11 Thg08, 2013 @ 8:49am 
AWESOME MAP, more "aztec" style, hope this map gonna be official, or at less take some ideas with this awesome custom, congrats
Invalid nick  [tác giả] 10 Thg08, 2013 @ 2:56pm 
I like when the map I'm playing offer a little bit of everything, dust2 is a great example of that, if you have any specific areas in need of additional covers I'd be happy to add them,
Thanks!
Invalid nick  [tác giả] 10 Thg08, 2013 @ 2:56pm 
Thanks, tried to make the new areas in the same quality as the rest of the level,

Regarding the open areas; wanted to make the new areas semi short distance and more closed to balance up the original open areas (but still keeping it somewhat open) - since it's one of the aspects I've always liked with Aztec; that it's open.

In Aztecs case I think the main problem (as a T) is beeing early locked between double doors and bridge room, the middle route (top level) and the side cellar (water level) adds two short-distance options for the T to flank any "camping" (read sniping) CT's (to prevent lockdown)
And the new connector between stairs access (water level) and B-bomb site leaves short-distace T less exposed when trying to reach the bomb site - in addition it will take longer time to reach the bomb site.
Savage 10 Thg08, 2013 @ 2:55am 
nice graphics , added too much routes tho whitout working on the main problem of the map, too open
Invalid nick  [tác giả] 23 Thg07, 2013 @ 4:39pm 
Ok guys, you have a fresh version with a radar and some light adjustments, would be happy to hear what you all think! if you have any more feedback I'd be happy to update it again!
Thanks!
Invalid nick  [tác giả] 15 Thg07, 2013 @ 6:59am 
Thanks for all the comments!
I'm going to update the map with the adjustments you requested and also add a minimap...
+marfo 27 Thg06, 2013 @ 12:28pm 
nice
GAP★Dnepr★ 27 Thg06, 2013 @ 11:44am 
Cool):tradingcard:
Brwaaa 27 Thg06, 2013 @ 1:59am 
nice¡
killer 26 Thg06, 2013 @ 12:57pm 
very nice
wolfyTM 26 Thg06, 2013 @ 11:01am 
nice map ! good job
Consabre 26 Thg06, 2013 @ 6:22am 
MRP EPIC
LoottVan 26 Thg06, 2013 @ 5:28am 
CooL
Super Jezus 26 Thg06, 2013 @ 1:55am 
Impec!
kaizer 25 Thg06, 2013 @ 9:38pm 
Super map!