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Ein Übersetzungsproblem melden
this would increase the balance
in my opinion, there is not enough one passage from the room that leads from the point of appearance of the CT to the curtain bridge to the point of laying the A bomb.
and so great performance!!!
Оцените работу моего друга пожалуйста! Очень старался.
http://steamcommunity.com/sharedfiles/filedetails/?id=392218428
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AWP | Ratatouille
To assess the work of my friend please! Tried very hard.
http://steamcommunity.com/sharedfiles/filedetails/?id=392218428
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://steamcommunity.com/sharedfiles/filedetails/?id=256771524
:)
altho nice
I'm open to do more changes! Have one more map in the cooking atm, but should have enough time to update this one! Love aztec!
Thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=194997295
her~: thanks for the feedback! when you say "major rework of the map" what do you mean? (the original intention was to keep as much of "old" aztec as possible) and just add a few minor things to make it more T friendly
Gush, I'm going to have a look if there is something I can do about the FPS drops, you said all over the map? any specific area that is more worse? Is it worse than original aztec?
Sorry for all the questions, I'm usally very picky to optimize stuff but since I didn't experience any severe issues when I compared original aztec and this version I didn't spend time investigating it :)
Thanks!
Regarding the open areas; wanted to make the new areas semi short distance and more closed to balance up the original open areas (but still keeping it somewhat open) - since it's one of the aspects I've always liked with Aztec; that it's open.
In Aztecs case I think the main problem (as a T) is beeing early locked between double doors and bridge room, the middle route (top level) and the side cellar (water level) adds two short-distance options for the T to flank any "camping" (read sniping) CT's (to prevent lockdown)
And the new connector between stairs access (water level) and B-bomb site leaves short-distace T less exposed when trying to reach the bomb site - in addition it will take longer time to reach the bomb site.
Thanks!
I'm going to update the map with the adjustments you requested and also add a minimap...