Counter-Strike 2

Counter-Strike 2

Aztec_UA (bomb/defuse)
89 Comments
el Espinazo Jan 31, 2021 @ 12:29pm 
and also lack the ability to climb the curtain bridge from the CT side from the water
this would increase the balance
el Espinazo Jan 31, 2021 @ 12:27pm 
this is a very interesting version of my favorite aztec map
in my opinion, there is not enough one passage from the room that leads from the point of appearance of the CT to the curtain bridge to the point of laying the A bomb.
and so great performance!!!
Givy120 May 29, 2019 @ 10:44am 
Слава Україні
Invalid nick  [author] Jan 30, 2019 @ 12:24am 
hi, how much I wish I could fix some issues with map, I'm afraid that I lost the source map file around five years ago :/
Liv Jan 29, 2019 @ 11:14am 
clips are turned off
//Ray Feb 11, 2017 @ 12:41am 
map with bug :steamfacepalm: go fix
Felix Dec 11, 2016 @ 10:30am 
Nice map. Can you make please DEATHMATCH for it. because bot cts dumb and i like practising 1 vs 7 in deathmatch. It is eye pleasing and nice variation of aztec.
rem Aug 31, 2016 @ 7:22am 
Here are a few ways out of the map i found. Hope you can get them fixed soon. https://www.youtube.com/watch?v=H1YBg4iBcmw
Invalid nick  [author] Aug 22, 2016 @ 2:53am 
thanks lads, will see if I still have the original vmf somewhere (considering I made this version 3 years ago)
QuakK Aug 21, 2016 @ 5:03pm 
Very broken, Valve pls fix
Toby Aug 21, 2016 @ 1:42pm 
Theres A Bug at the A Spot where you can go out of Map. PLS FIX
Phi0 Aug 21, 2016 @ 11:00am 
On 3kliksphilip NA server we broke the map within 10 seconds. You can leave everywhere
Scorpster96 Mar 5, 2016 @ 9:52am 
How to get the rain back?
Supah May 22, 2015 @ 8:48am 
Quick notice Invalid, most of the clip brushes were removed, resulting in easy exploitation of the map (going outside the map for most parts of the map.) Other than that, the changes are excellent!
Unity Feb 14, 2015 @ 2:55pm 
AWP | Ratatouille
Оцените работу моего друга пожалуйста! Очень старался.
http://steamcommunity.com/sharedfiles/filedetails/?id=392218428
----------------------------------------------------------------
AWP | Ratatouille
To assess the work of my friend please! Tried very hard.
http://steamcommunity.com/sharedfiles/filedetails/?id=392218428
le1t1337 Dec 20, 2014 @ 11:37pm 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://steamcommunity.com/sharedfiles/filedetails/?id=256771524
:)
warrior_monk Jul 30, 2014 @ 3:17am 
add some cover to B bombsite, also "plant zones" are dumb on both sites....
altho nice
Rooty Rootz Jul 18, 2014 @ 9:19pm 
GENIUS CHANGES!
in your dreams Jul 12, 2014 @ 4:28am 
More bugsssss
Duedi304 Apr 15, 2014 @ 12:49am 
cool version of aztec *_*
Zer0SugaR Mar 12, 2014 @ 7:15am 
Not a big fan of Aztec itself, but this looks nicer
her Nov 17, 2013 @ 12:08pm 
yeah no problem! im kinda busy atm you should receive my msg anytime soon. ofc i you do any changes i dont care about props etc :)
Invalid nick  [author] Nov 17, 2013 @ 11:41am 
Sounds good mate, drop me a msg,...saw that csp_aztec also had that side connector between A and B (just like de_aztec_ua) that made me smile,
I'm open to do more changes! Have one more map in the cooking atm, but should have enough time to update this one! Love aztec!
Thanks!
her Nov 17, 2013 @ 5:41am 
you can check de_aztec from cs promod. it has the greatest element on de aztec ever made. even though i have some more in mind. if you want i could send you a msg with some ideas :). if you care at all :P
Invalid nick  [author] Nov 16, 2013 @ 9:04am 
Invalid nick  [author] Nov 14, 2013 @ 9:18am 
Just wrapping up the final fixes on my new level, after that I'll have a look at this map,

her~: thanks for the feedback! when you say "major rework of the map" what do you mean? (the original intention was to keep as much of "old" aztec as possible) and just add a few minor things to make it more T friendly
her Oct 29, 2013 @ 2:59pm 
needs more simplicity and the new mid allows way to fast rotations and no cover. i think you should do a major rework of the map!
滑稽の圣哥 Aug 29, 2013 @ 6:30pm 
吴哥窟~古巴比伦~玛雅遗迹~好看啊!
SeiYa Aug 20, 2013 @ 9:23am 
i have time add me
Invalid nick  [author] Aug 20, 2013 @ 6:14am 
Hi SeiYa! I just started a dev discussion for bugs, if you have time please post it there! Thanks!
SeiYa Aug 15, 2013 @ 11:20am 
I found it some error in the map ( texture 'no draw' and walls ) but my english its not so good, if you want, add me to steam and in game, i'll show you the points you have to fixe it :)
Invalid nick  [author] Aug 15, 2013 @ 10:26am 
Thanks, I'll run a check asap and see if there is something I can do about it!
GUSH Aug 15, 2013 @ 8:45am 
here's an example: I noticed if I start out as ct in spawn there is virtually no lag i can look at the sky my teammates any wall and no drops as soon as I go up the stairs to b it doesnt matter if I'm looking at a wall in the corner but my fps drops to 50
Invalid nick  [author] Aug 15, 2013 @ 7:50am 
Thanks!

Gush, I'm going to have a look if there is something I can do about the FPS drops, you said all over the map? any specific area that is more worse? Is it worse than original aztec?
Sorry for all the questions, I'm usally very picky to optimize stuff but since I didn't experience any severe issues when I compared original aztec and this version I didn't spend time investigating it :)
GUSH Aug 11, 2013 @ 11:18am 
nice map but you need to work on the fps drops all over the map
SeiYa Aug 11, 2013 @ 8:49am 
AWESOME MAP, more "aztec" style, hope this map gonna be official, or at less take some ideas with this awesome custom, congrats
Invalid nick  [author] Aug 10, 2013 @ 2:56pm 
I like when the map I'm playing offer a little bit of everything, dust2 is a great example of that, if you have any specific areas in need of additional covers I'd be happy to add them,
Thanks!
Invalid nick  [author] Aug 10, 2013 @ 2:56pm 
Thanks, tried to make the new areas in the same quality as the rest of the level,

Regarding the open areas; wanted to make the new areas semi short distance and more closed to balance up the original open areas (but still keeping it somewhat open) - since it's one of the aspects I've always liked with Aztec; that it's open.

In Aztecs case I think the main problem (as a T) is beeing early locked between double doors and bridge room, the middle route (top level) and the side cellar (water level) adds two short-distance options for the T to flank any "camping" (read sniping) CT's (to prevent lockdown)
And the new connector between stairs access (water level) and B-bomb site leaves short-distace T less exposed when trying to reach the bomb site - in addition it will take longer time to reach the bomb site.
Savage Aug 10, 2013 @ 2:55am 
nice graphics , added too much routes tho whitout working on the main problem of the map, too open
Invalid nick  [author] Jul 23, 2013 @ 4:39pm 
Ok guys, you have a fresh version with a radar and some light adjustments, would be happy to hear what you all think! if you have any more feedback I'd be happy to update it again!
Thanks!
Invalid nick  [author] Jul 15, 2013 @ 6:59am 
Thanks for all the comments!
I'm going to update the map with the adjustments you requested and also add a minimap...
+marfo Jun 27, 2013 @ 12:28pm 
nice
GAP★Dnepr★ Jun 27, 2013 @ 11:44am 
Cool):tradingcard:
Brwaaa Jun 27, 2013 @ 1:59am 
nice¡
killer Jun 26, 2013 @ 12:57pm 
very nice
wolfyTM Jun 26, 2013 @ 11:01am 
nice map ! good job
Consabre Jun 26, 2013 @ 6:22am 
MRP EPIC
LoottVan Jun 26, 2013 @ 5:28am 
CooL
Super Jezus Jun 26, 2013 @ 1:55am 
Impec!
kaizer Jun 25, 2013 @ 9:38pm 
Super map!