ENDLESS™ Space 2

ENDLESS™ Space 2

Terraformers
19 Comments
kiramastercrack Dec 14, 2023 @ 11:08am 
update: i don't get the options to spawn or not spawn the ship likely a mod conflict
kiramastercrack Dec 13, 2023 @ 2:07pm 
how do you spawn the ship?
Chicken Bear Jul 8, 2023 @ 4:24pm 
+1 the ESG request :megamanjump:
weregamer Jun 5, 2022 @ 1:21am 
I've loved this mod since it came out, but I'm a recent ESG convert. because they fiddled with the terraforming techs, they can't work together - the modules on the ship don't function as terraformers. Any chance of an ESG version?
the_charch May 10, 2021 @ 9:44am 
vodaina get a big essence ship instead, they don't have any terraform tech.
the_charch May 10, 2021 @ 9:43am 
i have the same issue as dylan, but i think the problem is then the ai gets on, and it just wouldn't be able to use it right i think. defaulting to off prevents this. it works, even with mods that change teraforming but it can lead to too many options to pick what you actually want, and mess up some other mods or not work depending on the order stuff gets loaded in.
Dylan Jun 7, 2020 @ 9:52pm 
Is there any way to make the initial quest default to "Add Terraformer", or at least make the quest a requirement to proceed. I always forget to click that button on the side (as most of the time I don't bother), and therefore don't have a terraformer - which is the whole point of this mod.
zArkham4269 Sep 19, 2019 @ 1:56pm 
If you aren't already, you might want to see if there is a way to not accidentally activate the Nakalim's quest when working on the eco option. I just got Evaporators and it automatically considered the quest done.
zArkham4269 Aug 8, 2019 @ 1:03pm 
Again, that's what I thought. I don't think I'm using any mods (I don't use many) that would affect this but it seems like a lot of my recent games have one type of luxury being common in a sector to the point where it's often hard to get to your Stage 4 companies without having to reuse the same luxury every step along the way.
tygart  [author] Aug 8, 2019 @ 10:39am 
Luxury and resources are set before the game begins. Terraforming wont change it. I made a curiosity cheat sheet [docs.google.com] to help me remember what planets will likely hold them.
zArkham4269 Aug 8, 2019 @ 8:01am 
I don't think it does, but if there any chance that terraforming a planet early affects later resources? I've noticed since using this mod that sometimes there will be odd gaps in strategic and luxury resources. The later ones aren't affect as much (given most of the terraforming is already done) - Again, I don't think so but thought I'd ask.
tygart  [author] Jun 6, 2019 @ 11:10am 
The terraforming module upgrades the same as the behemoth modules. Once Science and Exploration III is unlocked, the terraforming module changes from "Terraformer" to "Extreme Terraformer"
zArkham4269 Jun 5, 2019 @ 7:32pm 
Any way to be able to upgrade this to the later Behemoth terraforming modules to allow for good terraforming times and add better movement or armor?
tygart  [author] Jan 27, 2019 @ 8:51pm 
I have removed the DLC requirements for this mod in the V1.4.2 update
tygart  [author] Sep 16, 2018 @ 7:01pm 
Sorry, Vaulters is needed for the indestructible ship and Supremacy is needed for the terraforming
crippledox1990 Sep 16, 2018 @ 8:19am 
Could you make it so you dont need the DLC?
Tonatsi Aug 22, 2018 @ 5:09am 
I see.... Shame...
tygart  [author] Aug 21, 2018 @ 5:47pm 
Sorry, Vaulters is needed for the indestructible ship
Tonatsi Aug 21, 2018 @ 11:13am 
would you make a non-vaulters dlc version of this?