The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Greenburrow - An Alchemist Player Home
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53 kommentarer
Nitron_Picarla™ 27 jul, 2017 @ 23:14 
nvm i unsubbed and resubbed a bunch of times and it works
Nitron_Picarla™ 27 jul, 2017 @ 21:51 
i cant find it. been about two hours now.
Forgmin 28 maj, 2016 @ 15:36 
Munday  [skapare] 20 sep, 2015 @ 21:54 
Cheers ;)
Ferret Lord Seimei 20 sep, 2015 @ 16:46 
I love this house, I just wish there was more storage, especially near the forge area. ;-;
Other then that, though. It's gorgeous!
ProfessorDoctorMisterWhiskers 22 dec, 2014 @ 18:47 
I can't find the enterance for the life of me... I gave spent the past 45 minutes looking for it.
ProfessorDoctorMisterWhiskers 22 dec, 2014 @ 17:01 
If you could, it would be extremely helpful to put a picture of the entrance to the cave on the slide. Thanks, Im going to try the mod out right now! xD
Munday  [skapare] 7 jun, 2014 @ 18:15 
Yeah It can be a bit tricky to find in the dark XD
nywolfspirit05 23 apr, 2014 @ 12:21 
Really nice job, it's beautiful in a rustic kind of way. It's right where you said it is but I must have ran around it for 20 minutes, because fast travel is so slow so it was dark when I got there.
Munday  [skapare] 22 apr, 2014 @ 22:08 
@emberlight Thanks! This was the first house mod I ever made so Im glad you like it!

@541n7x Haha thanks!
Alone 15 apr, 2014 @ 19:23 
Beautiful mod, Greylight! I love to see mod makers go for quality over quantity, and this is just that. It's great for sightseeing, you can navigate almost perfectly, and I don't see as many ruin player homes.

Overall, great work, Greylight.
541N7x 6 feb, 2014 @ 3:58 
Munday  [skapare] 25 dec, 2013 @ 4:10 
True! Like in oblivion, depending on what things you have done people reacted to you differently. You finish the main quest, everyone worships you as the Champion! You kill a few people and everyone hates you!
enysoft 25 dec, 2013 @ 0:01 
If you are a mod-maker I would have only one advice for you. Maybe you should create a mode based on respect from others.To be honest, I don't like the atitude of most people of Skyrim. We are Dragonborns. We have changed the world by finishing the war, killing Alduin, and becoming the chiefs of most guilds.We deserve respect from others. I'm refering to the leader of the imperials(Tullius)/stormcloaks(Ulfric), the soldiers, the simple people... you know what I'm refering to. If you have any ideeas to create such thing , I would gladly help you with some advice. Oh, almost forgot, this is a cool mod.
Munday  [skapare] 13 okt, 2013 @ 15:28 
Near the alchemy table
The Crimson Fucker 13 okt, 2013 @ 13:55 
Where's the Jarrin Root plant|?
Munday  [skapare] 12 okt, 2013 @ 4:04 
We seem to have something in common then ;) Thanks mate!
Syncytium 12 okt, 2013 @ 3:54 
"Ever thought to yourself, ''I would really enjoy living in a ruined house inside a cave"

....yes, actually. All the time.
Thanks a lot man. You do fantastic work.
Munday  [skapare] 6 sep, 2013 @ 17:48 
Haha thanks man :)
Cid. 6 sep, 2013 @ 13:32 
I keep forgeting to like your mods once I subscribe. Now I gotta go back and like all the ones I forgot. *cough* Anyways, wunderbar work, many rounds of zee applause.
Mactoco 29 aug, 2013 @ 4:40 
thank u
Munday  [skapare] 29 aug, 2013 @ 1:53 
Yes, at the regular rate. How often that is I am not certian.
Mactoco 28 aug, 2013 @ 9:21 
Do the plants respawn
Jonathan 13 aug, 2013 @ 2:58 
Jarrin root!
Jonathan 13 aug, 2013 @ 2:57 
LOL You just answered my two, only questions...
Munday  [skapare] 9 aug, 2013 @ 4:51 
Oh yeah sorry. The plants are respawnable, they take as much time to respawn as all the other plants in skyrim (I don't know exactly how long that is). And also no the chests are not labeled XD
talkinrock 9 aug, 2013 @ 4:12 
Sorry for all the posts, but I did have a question that you forgot to answer (it probably mixed in with all my other comments), but are the plants/ingredients respawnable?
talkinrock 9 aug, 2013 @ 4:11 
What would also really be cool is to have a "vampire/werewolf lair" where you have people chained up to feed upon, and those bodies would reset and be replenished every so often... I mean, the house is, of course, set inside a cave. What do you think lives in caves, Altmer? lol
talkinrock 9 aug, 2013 @ 4:07 
And as a modder myself, I'll just let you know that multi-level homes are just as easy (hard?) to do as one-story homes, except you just have to line up the staircases for navmeshing, plus do a bit more navmeshing (meaning not harder navmeshing, just more, as if you were putting another one-story home on top...)

Also, as for the functioning decorations like faucets and such, those assets are already out there (like on the Nexus), so it shouldn't be too difficult to add them to your mod.

Just sayin'... lol ;)
talkinrock 9 aug, 2013 @ 4:01 
Sorry about that... I read "chests" and thought that they were just any old chests, but I didn't know if they were specifically labelled for "light armor", "heavy armor", "weapons", etc. etc...

Are they?
Munday  [skapare] 9 aug, 2013 @ 3:35 
Dude there is like three chests! Didn't you read the description? ;) Haha.
Yeah sounds like a good idea, ill get around to adding manequins and stuff eventually.
Munday  [skapare] 9 aug, 2013 @ 3:34 
@talkinrock Haha that sounds pretty good but to be honest with you it was a struggle for me just to make this small home! I dont think I have the skill for a multi-leveled large home.
talkinrock 9 aug, 2013 @ 3:33 
Also maybe some mannequins and storage areas for weapons, armor, ingredients, and such...
talkinrock 9 aug, 2013 @ 3:32 
I just suggest making this mod a bit more complex and feature-rich because it really is a great and unique idea for a home mod (meaning in terms of it being in a cave).
talkinrock 9 aug, 2013 @ 3:31 
Haha, I don't know, maybe making it into one of those "advanced" player homes with multiple/underground levels like other really complex home mods do? Also, with multiple rooms and functional decorations (such as, but not exactly like the functioning faucets and organ piano in "The Hill House" ) mod...

Also, I had a another question: In this mod, do the ingredient plants respawn? Because if they don't, they should.
Munday  [skapare] 9 aug, 2013 @ 2:17 
@The99thshadow Yes, thanks.
Munday  [skapare] 9 aug, 2013 @ 2:16 
@talkinrock Probbably not, but what did you have in mind?
talkinrock 9 aug, 2013 @ 1:52 
Is this house going to be updated with new features soon?
The Vault's chosen 6 aug, 2013 @ 14:57 
enysoft 1 jul, 2013 @ 8:10 
thank you!
Munday  [skapare] 1 jul, 2013 @ 5:29 
Extremely clost to the Falcreath fast travel point. Its tucked behind a rock, so its a little bit out of sight, but im pretty sure that you will find it okay.
enysoft 1 jul, 2013 @ 5:03 
where is it?
Balduir 30 jun, 2013 @ 3:07 
This mod is great.
DeathClaw 20 maj, 2013 @ 16:15 
Now You are talking my language. I love alchemy really love alchemy. Thanks for this mod.
ˁ˙˟˙ˀ ᴸᶦᵗᵗᶫᵉˢ 19 maj, 2013 @ 8:27 
Thank you so much! I found it n.n
killobeam 19 maj, 2013 @ 6:40 
Add a few spells in there like increased potion strengh 1 game hour a spell like that would be cool
VernerL 19 maj, 2013 @ 1:45 
and... make more playerhome!
VernerL 19 maj, 2013 @ 1:44 
great idea i was thinking of this myself!
Munday  [skapare] 18 maj, 2013 @ 21:11 
Just fast travel there.
Go right up and stand near where the bridge thing is in front of you, but dont go under it!
Turn right, you should see a door in the rocks. If you dont, then check your load list and make sure the mod is actually loaded ^-^
ˁ˙˟˙ˀ ᴸᶦᵗᵗᶫᵉˢ 18 maj, 2013 @ 20:16 
Okay, I feel really dumb asking this. Could someone maybe give me better directions? I can't find it and Ive been wandering around the area near Falkreath for like an our ;n;