Portal 2
Wizzard Hijinks
14 条留言
jandlml 2020 年 3 月 9 日 下午 10:42 
fun map! :steamhappy:
stormsend  [作者] 2015 年 5 月 31 日 下午 1:49 
Glad you liked it. Thanks.
Buckfuts 2015 年 5 月 30 日 下午 12:03 
That one had me stuck for a while. Respawning was actually my first thought when the horizontal field activated. It was the order of the process that had me stuck. I thought, for a bit, that I was going to have to run under the field during the timed button which annoyed the hell out of me! Then I realized what I had to do and when to do it. Nice!
mood3rd 2013 年 6 月 14 日 下午 4:41 
stormsend
your welcome
it is noisy
stormsend  [作者] 2013 年 6 月 14 日 上午 1:14 
Kind of you. Thanks. I'll be playing Have Faith. Your maps are always on my list.
mood3rd 2013 年 6 月 13 日 下午 3:00 
stormsend
I see your evil pills are working :)
no negatives.
caused me to think & looked imposible at times.
but made sense after thinking on it.
got stuck for small amounts of time.
followed by the satisfaction of solving an aspect of the puzzle.
generaly flowed well.
for the most of it, to me was logical.
but no way obvious.
exept physicaly getting to the exit.
though I did bump my head :)
http://steamcommunity.com/sharedfiles/filedetails/?id=152728947
thumbs up again.
-----------------------------------
please let me know what you think of my new map:
have faith
the map is published at:
http://steamcommunity.com/sharedfiles/filedetails/?id=152467593
remember the title.
as you will need it :)
stormsend  [作者] 2013 年 6 月 11 日 上午 9:28 
Thank you for playing and for the constructive comments. I'll be working on a solution to the confusing antlines. The Laser field you mentioned is just to be sure you don't get the cube and sphere out of there once they are placed. They must be respawned. Just a little 'Oh No!'
Prototype 2013 年 6 月 11 日 上午 2:37 
Nice map, only two complaints, same as toncica I couldn't follow the antlines, and also I couldn't see the purpose of the horizontal death field. It just scares the player (I thought it might turn on when I put the sphere on the button).
kimist108 2013 年 6 月 2 日 上午 8:26 
Yea me!
stormsend  [作者] 2013 年 5 月 15 日 上午 2:04 
Very good. Thank you.
GraveNoX 2013 年 5 月 15 日 上午 1:53 
My solution http://youtu.be/7-KjOWo9rUY and second solution using button to respawn the cube as first time.
stormsend  [作者] 2013 年 5 月 11 日 下午 12:25 
Thank you. I never thought about those things but I will. I've been playing a couple of your maps for some time now and if I ever complete them I'll leave a comment. Thought you might like to know.
toncica 2013 年 5 月 11 日 上午 10:59 
I think I didn't have to use one of the panels and the end might be not exactly as intended. There are a lot of antlines running wild on the ground, it's hurting the flow. I don't know why so many of the chambers have to be built in limited space. With more space you have more freedom to manage the antlines and to have acceptable and clear routes. Another thing, why bury the dropper into the ceiling? It's a matter of taste I guess but I don't see the benefit. Seeing that there is a dropper on first sight is reassuring and having an antline attached to it is one question less when you take the first look at the room.
http://youtu.be/IfnJff1R2nQ
󰀉tempeh󰀉 2013 年 5 月 11 日 上午 10:42 
Nice. Had to make good use of my cube hoarding skills.