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Daedalus - no escape
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204 kommentarer
deathpat  [skaper] 13. aug., 2014 @ 8:15 
Hi ARaMaKie, thanks for this video and your support. This is much appreciated ! :)
... 12. aug., 2014 @ 6:44 
Hi Buddies ! What's Up ?

Daedalus' is a Quake ( 3 Arena ) like , indeed we find the same nervous and intuitive gameplay than an Unreal or a Doom , easy to play for zero blabla or time lost about the choice of weapons in menu !

So , this game is made for past your nerves of a bad day to kill bots or friends and destroy the environment , if you hate Cod or search an alternative game , just try it !

You can also check a gameplay of the demo here :

Don't forget to support the game if you like it !

Good Game & See You ++
Lustwaffle 1. juli, 2014 @ 9:17 
I have the latest as of June 26 daedalus-windows32-0.8.11demo. I'm using Windows 8.1 and I have a buddy also on 8.1 with the same problem I have. We'll watch for more players in the future :) Thanks
deathpat  [skaper] 27. juni, 2014 @ 11:12 
@Hollywood: Indeed there are currently not enough fans of the game to have constantly players connected on the demo servers. Don't hesitate to talk about the game to your friends to bring new players in ;)

For the launcher can you tell me what version of the game you downloaded ? There were some bugs in the first version of the beta demo, but the latest one ( 0.8.11 ) should be fine. Also what is your operating system ?
If you downloaded the game from the official website you should already have the latest version and the patcher should not even try to patch :)
The official website:

Lustwaffle 26. juni, 2014 @ 23:32 
The launcher fails to patch and all the servers I can see have 0 players. Am I missing something?
Arctic Frost 20. juni, 2014 @ 14:32 
Grats, its really a awesome and addictive game.
Nice to see our votes helped ;p
dorkasaur 1. juni, 2014 @ 11:19 
@deathpat grabbing it now :)
deathpat  [skaper] 31. mai, 2014 @ 16:27 
Thanks all for your comments ;)

@ricardocasama: sorry but I don't plan to translate it. The game has no story or anything like this, so I don't think that english only is a real issue

@Sweatshirt: you should try the latest demo ;)
ricardocasama 29. mai, 2014 @ 4:18 
Add spanish language, please.
PaDaUy:::: 28. mai, 2014 @ 16:27 
Congrats! can't wait for the game being released now...
dorkasaur 24. mai, 2014 @ 22:03 
Very fun game! I saw it on the Tigforums a while back and played it while it was in alpha and it was a blast! I can only imagine how fun it is now :O
speedransix 24. mai, 2014 @ 18:57 
Looks good!
mrKaizen 20. mai, 2014 @ 1:55 
Very good game, funny and well made! For me: YES. ^_^
Tib 11. mai, 2014 @ 1:44 
Looks amazing, definitely gonna buy this when it comes out. :)
Elon Muscle 9. mai, 2014 @ 10:09 
more maps please !
Embi 5. mai, 2014 @ 21:38 
Se ve realmente increible, definitivamente voto por el.
Arcan 30. apr., 2014 @ 7:58 
Juuusssstttt Funny!!!
JiJi 19. apr., 2014 @ 7:11 
Just awesome :3
ionutudor2012 15. apr., 2014 @ 12:35 
Lumina (UNIX) 11. apr., 2014 @ 3:24 
Excellent jeu
deathpat  [skaper] 21. mars, 2014 @ 15:08 
thanks all

@Tyjah: I plan to have servers dedicated to humans VS bots matches. This will be the kind of coop you will find with Daedalus ;)
Tyjah 17. mars, 2014 @ 0:24 
Looks great man. Will it have co op too?
Yimmibimmi 9. mars, 2014 @ 5:23 
Could be very funny in Coop & Multiplayer
RealGForce 6. mars, 2014 @ 6:12 
Looks really cool! Surely impressive that you have achieved this with lwjgl, and all by yourself. Looking forward to it, keep up the awesome work :D
YOUR MOM IS MARAKA 15. feb., 2014 @ 23:09 
cool, very cool, i like this.
Ordrir 5. feb., 2014 @ 13:36 
Looks like it could be fun, you have my vote :)
shot9 3. feb., 2014 @ 15:13 
@deathpat When the beta version will be released, I'm looking forward to the map editor
Orbister 16. jan., 2014 @ 10:49 
Look AWESOME man i say yes!
deathpat  [skaper] 7. jan., 2014 @ 1:25 
Thanks all for your support !
@smithwilsuffice: for the iniertia you're actually the first one to complain :) I will try to tweak the physics settings of the player to see if I can enhance this.
Otherwise I already implemented a kill indicator ( kill messages like "you killed Elvis" or "Elvis killed you" :) ). I also implemented kill combos with big messages on screen. I will post a new video soon that will show all of this ;) Thanks for your feedback !
qqq 4. jan., 2014 @ 0:33 
в этой игре очень много стрельбы и ещё она 2D поэтому когда она выйдет я её куплю! И не пожалею ни рубля на этот шедевр!
Meron 3. jan., 2014 @ 2:34 
хорошыи стратегия
falcus 2. jan., 2014 @ 18:12 
neQuiem 31. des., 2013 @ 1:57 
Just tried it out, it's really awesome and fun to play. I hope this will be on steam soon.
marcgioglio 28. des., 2013 @ 6:04 
Looks cool.
NuCl34R 17. des., 2013 @ 12:28 
This game looks ridiculously fun.
smithwilsuffice 15. des., 2013 @ 21:33 
This is an awesome game. I keep playing, and playing, and there's only one map! If I had any complaints, its these: Characters have the inertia of dump trucks. Moving backwards, strafing and changing directions feel too sluggish. I'd love a hit and kill indicator like in many modern shooters. Indications that you're hitting/killing make it more fun! You all are doing an awesome job, keep it going!
Festus 9. des., 2013 @ 12:30 
I love how you can only see people if they're in your line of sight, really awesome.
Tuxê 7. des., 2013 @ 7:59 
What a great physics for a 2d game :)
El ProfesionaL 3. des., 2013 @ 8:55 
new Hotline Miami :)
Deimos 1. des., 2013 @ 10:40 
Arctic Frost 23. nov., 2013 @ 14:36 
I think this game really deserves to be greenlighted. I like the mix of CS & space elements and the way you have to react when targets apear in your flashlight area.
Dread_First 29. okt., 2013 @ 15:04 
So far the best looking game I've seen in this batch. Hope it gets greenlit!
deathpat  [skaper] 26. okt., 2013 @ 20:46 
@mew: yes I'm already using raw mouse input. I also tried access inputs with another library which is also using raw mouse inputs ... but with the same result :(
Then I tried Quake 3, BulletStorm and UT3, I have the same issue with these three games. This plus the fact that I have the issue on only one mouse (another one is working perfectly) is telling me that I can't do much about this :(
mew 26. okt., 2013 @ 13:40 
Have you considered raw mouse input? Or is it already raw? That usually gets rid of most mouse issues.
AntonioModer 26. okt., 2013 @ 13:02 
@deathpat Vary bad, i sad. :(
deathpat  [skaper] 26. okt., 2013 @ 11:32 
@AntonioModer : thanks for the log. I also had a look at the openGL capabilities you sent me on twitter. The crash is coming from the driver ( ig4icd32.dll ) on a very basic draw operation. Also there is an extension that the game needs that is not supported by your card: EXT_packed_depth_stencil. So even without the crash, the game would not be able to run. So I'm sorry I can't do anything to support your graphics card.

@.:TAT:. Matty : thanks ;)
deathpat  [skaper] 26. okt., 2013 @ 11:32 
@ZEEP:( : Glad you like it ! I'm not sure about what you mean by fast weapon switching ? You already can direct select weapons with key bindings. And with the mouse wheel you don't have to click to validate a weapon change.

@mew : thanks for the feedback ;) I discovered a bug in the mouse sensitivity handling that was responsible of the non effectiveness of low values ( basically below 50% was quite the same as 50% :) ). So this will be fixed for the next demo, and I also added more values below 20%.
For the negative acceleration I was only able to reproduce with REAAAALLY fast mouse movement and only with one mouse out of 3. The bug seems to be in the low level API I'm using for the inputs, I will try to see if the API can be fixed.
AntonioModer 21. okt., 2013 @ 7:13 
Game don't run.
log file: {LENKE FJERNET}
mew 15. okt., 2013 @ 7:50 
Tried the demo, the game played pretty nicely, but there are some issues with the mouse input. There seems to be negative acceleration with fast mouse moves, which made using a low sensitivity quite annoying. You also need to add more precision to the sensitivity value. 0, 5, 10 etc. is definitely not enough, it needs to be 0.000, 0.001, 0.002 and so forth.
.:TAT:. Matty 15. okt., 2013 @ 6:36 
look good