logga in
|
språk
Български (bulgariska)
čeština (tjeckiska)
Dansk (danska)
Nederlands (nederländska)
English (engelska)
Suomi (finska)
Français (franska)
Deutsch (tyska)
Ελληνικά (grekiska)
Magyar (ungerska)
Italiano (italienska)
日本語 (japanska)
한국어 (koreanska)
Norsk (norska)
Polski (polska)
Português (portugisiska)
Português-Brasil (brasiliansk portugisiska)
Română (rumänska)
Русский (ryska)
简体中文 (förenklad kinesiska)
Español (spanska)
繁體中文 (traditionell kinesiska)
ไทย (thailändska)
Türkçe (turkiska)
Українська (Ukrainska)
Hjälp oss översätt Steam
Nice work!
Would you mind trying on of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=144007684
great map.
timing was fine :)
was looking forward to seeing the turrets.
but they seem to have left ?
http://steamcommunity.com/sharedfiles/filedetails/?id=144173986
http://steamcommunity.com/sharedfiles/filedetails/?id=144174039
http://steamcommunity.com/sharedfiles/filedetails/?id=144174197
had to think=good.
thankyou for the lasers etc under the glass, in the floor.
which tells us we can move the sphere & cube off the button.
I have a new map. when you get time, please let me know what you think:
http://steamcommunity.com/sharedfiles/filedetails/?id=143995088
@moysey89 Thanks for playing and leaving me a comment. The thumbs up doesn't hurt my feelimgs either. If you check you'll see I've played all your maps. Make me another one and leave a message in one of your comments. I liked yours and will play any more you make.
To get trapped, you can get inside one of the buttons in the exit room. Once inside one of the button cages, place the other portal in the other cage. A stupid way to get trapped, I know, but a laser field over the portalable walls in the cage would fix the issue.
@ wildgoosespeeder I'm sorry you had a problem. I've had people in the past complain about not having lines or markers so I try to routinely leave them. I will take a look and see if any of these need to be removed. I don't know how to get trapped. I would appreciate if you could explain.