RimWorld

RimWorld

All the RimWorld mods you need
34 Comments
Uuugggg  [author] Oct 20, 2021 @ 9:40am 
I mean I dunno if each is 1.3 and I'm not playing to find new 1.3 mods
aVas Oct 19, 2021 @ 9:01pm 
any chance this is getting updated to 1.3? this is an amazing collection
GarethTheGoblin Jun 3, 2021 @ 10:47am 
Thanks, there are quite a few mods here that i forgot about. much appreciated.
zosete Mar 29, 2020 @ 6:44pm 
This is a nice list. Most of the few mods I run are here 😂. But I think it’s way past QoL. There are quite a few that make the game easier, specially those about meds. Recent newcomers may want to experience the vanilla frustration first
Arcadious Mar 26, 2020 @ 2:45pm 
For the few mods that haven't updated to 1.1, here are some alternatives.

Trading Control replaces both Dismiss Trader & Trading Spot.
https://steamcommunity.com/sharedfiles/filedetails/?id=2007107588

Priority Treatment has been updated by author.
https://steamcommunity.com/sharedfiles/filedetails/?id=2012586738

Job Splitter functionality is already available through Work Tab, but Work Tab is a little overkill and conflicts with Better Pawn Control (work tab policies are unavailable). Complex Jobs is very similar to Job Splitter, and has been updated to 1.1.
https://steamcommunity.com/sharedfiles/filedetails/?id=1157350972

Ceiling Light has been ported to 1.1.
https://steamcommunity.com/sharedfiles/filedetails/?id=2017041639

Numbers has been ported to 1.1.
https://steamcommunity.com/sharedfiles/filedetails/?id=2009084576

This is my favorite RimWorld collection btw. Thanks Uuugggg!
Wade Wilson Mar 21, 2020 @ 9:20am 
@Human.jpeg > These mods are like drugs. You can live your life w/ no issues without them. you really don´t need them. But once you started using them, there is no coming back, you got addicted to it. hahahaha

Seriously, though. Makes a world of difference. I play Vanilla (Core game only) from time to time to appreciate these mods properly.
Uuugggg  [author] Mar 18, 2020 @ 11:37pm 
I don’t use like the top 10 most subscribed mods :/
Vibe Mar 18, 2020 @ 6:33pm 
As a newbie to the game thank you for this. Really speeds up finding the QOL mods (Most popular/Most subscribed dont list half of these on the first 5 pages for me):steamhappy:
Son Of King Feb 26, 2020 @ 5:18am 
Need 1.1 patch update list
Aco Nov 24, 2019 @ 2:04am 
Thanks!
Eshminima Nov 22, 2019 @ 6:37am 
Do I need these?
ZombieTurtle Sep 1, 2019 @ 4:34pm 
good stuff man
Cypher Jul 18, 2019 @ 7:03am 
is there a certain load order i need?
syk Jul 16, 2019 @ 9:08am 
that's pretty true
The Raddest Cate Jun 23, 2019 @ 4:47am 
This collection offers some (if not all) of the best known ease-of-life improvements, including lots I didn't even know I needed in my life until I got to read their description.
geraldwinan Jun 13, 2019 @ 11:22pm 
Great Compilation. Saves searching around.
BUT !! Job Splitter is creating errors. Image says B19 but Author says updated to 1.0.
[ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches

I tested a start with only Core and Job Splitter , same eror. Goes away when not included in MODs.
So doesn't appear to be a MOD clash.

Anyone else experiencing this error now?
Uuugggg  [author] Jun 1, 2019 @ 12:33pm 
Ah yea, new features, didn't think of this list
Arcadious Jun 1, 2019 @ 12:23pm 
Oh, and thanks for the compilation!
Arcadious Jun 1, 2019 @ 12:20pm 
I went through all the mod descriptions, and it looks like Area Unlocker & Force Do Job are now superfluous. TD Enhancement Pack unlocks the limit on the number of areas, and Achtung! has an option in the settings (off by default) to override assignments when ordering forced work.
Apache49 May 8, 2019 @ 9:21am 
I don't need all of these, but thanks for making a central collection for all the utility mods. If you don't remember what they're called, some of them (like the one that makes colonists help haul stuff to things under construction) are a bit hard to find, but extremely useful.
Uuugggg  [author] Apr 15, 2019 @ 3:56pm 
You don't need all those
biggzucc Apr 15, 2019 @ 3:49pm 
*glances from you to my 200 other mods and back* Thats a rather bold statement
Son of Honor Apr 3, 2019 @ 3:33pm 
That's a yummy list!
CaptainCuisine Dec 21, 2018 @ 8:55pm 
thank you!
IAmDylann Nov 11, 2018 @ 8:54am 
got alot of these thanks
Deyon Nov 6, 2018 @ 1:35pm 
i also always start with this setup, adding more when i think i will need them:
Hugslib
Animalcollabproject (adding 50 animals including horses)
Giddyup-core
Giddyup-caravan
Giddyup-battlemounts
Death rattle
Weapon tech
Camera+
+some other mods i cant think of im going to sleep now...
xcesnl Oct 28, 2018 @ 8:50am 
very nice mod list
Uuugggg  [author] Oct 17, 2018 @ 2:00pm 
Load order shouldn't be a problem ; I did just remove two mods didn't work with 1.0 tho
megladon88 Oct 17, 2018 @ 1:57pm 
This looks like a great list. Do you have a load order anywhere or is it more trial and error?
Locuust Jul 19, 2018 @ 12:59am 
Nice! I was hestitant on using some mods together, i.e. Force Do Job with Work Tab, but it seems they should work fine with the B18 version. A bunch of mods I somehow missed too. Good stuff.

*edit* Now over 100 mods. No problemo.
GabtridSavior Jun 18, 2018 @ 4:57pm 
Just an update. If anyones interested in a greatly improved vanilla experience, this has been a great compilation.
GabtridSavior Jun 11, 2018 @ 2:51pm 
Silly me xD. Been reading that lots of mods need that heh. Thanks for the rediculously swift reply!
Uuugggg  [author] Jun 11, 2018 @ 12:01pm 
Oh! cool. Well, now the list includes HugsLib on top so some of these mods will work.
GabtridSavior Jun 11, 2018 @ 11:42am 
Kinda new to mods. Sadly when i suscribe to all and enabled them all in order on compile it says incompatable to each other or ext ext.