RimWorld

RimWorld

ModSync RW
30 kommentarer
Mao 20. nov. 2022 kl. 5:40 
Ah shit, May your life be beautiful and full of happiness and good memories, trully saddened to hear you will no longer maintain these mods, i hope the best for you king. Never forget that we love your work!
Lenin's Cat 23. okt. 2022 kl. 11:34 
Thank you for this goodbye brother
You the real one
KiameV  [ophavsmand] 23. okt. 2022 kl. 11:29 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Lenin's Cat 23. okt. 2022 kl. 10:02 
Update for 1.4 brother
KiameV  [ophavsmand] 4. juli 2021 kl. 21:31 
Updated for 1.3
KiameV  [ophavsmand] 6. juni 2021 kl. 20:08 
Updated:
Added Chinese Translation. Thank you Juijote!
KiameV  [ophavsmand] 13. apr. 2021 kl. 23:18 
Update:
Now supports Manifest.xml files and will use Manifest.xml before ModSync.xml or Version.xml (the latter two being the fall backs)
Karmapowered 14. jan. 2021 kl. 8:33 
Great mod, thank you for updating it to 1.2. I wish more mod authors would make use of it.

One additional feature of using non-Steam mods could be for mod authors to release updates to players willing to beta-test new features or fixes, before comiting them to Steam.

Indeed, Steam has that despicable habit to force mod updates on every user, no matter their preferences, game version or current mod list.
KiameV  [ophavsmand] 11. aug. 2020 kl. 22:17 
Updated to 1.2
KiameV  [ophavsmand] 11. mar. 2020 kl. 6:01 
You can use the direct download option in that case as I don't have a good way to test custom URIs.
Actually if you have an example custom gitlab uri that should work for me to test against
St.Ar 11. mar. 2020 kl. 4:12 
support for custom hosts of gitlab? Like gitgud.io
Adding just that one should be easy but i think it'd be better if the XmlUri & String url could be set ingame for them, or be read from the about file
KiameV  [ophavsmand] 27. feb. 2020 kl. 13:55 
Updated for 1.1
DranKof 23. juni 2019 kl. 5:34 
Neato!
KiameV  [ophavsmand] 5. juni 2019 kl. 18:29 
Iirc mod manager includes these functions (with permission)
HawnHan 4. juni 2019 kl. 23:36 
Hi,would you let your mod compatible with mod manager?This will help a lot.:steamhappy:
KiameV  [ophavsmand] 17. okt. 2018 kl. 20:42 
Updated for 1.0
KiameV  [ophavsmand] 1. okt. 2018 kl. 22:44 
That's one use of ModSync RW. It's up to each mod-author to support ModSync though and not all do at this point so this is not the end-all-be-all.

If you you to backup all workshop mods you can copy the files in the directory
<steam_install_directory>\Steam\steamapps\workshop\content\294100

to another location. If there's a mod that gets deleted or the author breaks the mod you can find the one by searching for the mod's name in a file explorer. You can copy the backed up workspace mod to
<steam_install_dir>\Steam\steamapps\common\RimWorld\Mods
"The" SeanMacLeod 1. okt. 2018 kl. 21:39 
@yagiou
Now that's a sentence! lol
Oniwabanshu 1. okt. 2018 kl. 20:54 
@Vaguiners *deep inhale* do you not keep local copies of all the mods you subscribe when starting a new game so you don't get screwed over a potential game breaking bug or any of the authors suddenly banishing and deleting their workshops and thus you would have to use mod ModSync to check if there is an update you can install whenever you want???
KiameV  [ophavsmand] 1. okt. 2018 kl. 20:27 
Even though I get many of my mods through the workshop i have downloaded other mods which are not available on the workshop due to those mod-authors getting the game from DRM-free retailers. This mod is for the mods that I did not get from the workshop.
Vaguiners 9. sep. 2018 kl. 10:01 
i dont see the point of having this mod on workshop
KiameV  [ophavsmand] 28. aug. 2018 kl. 21:05 
Updated for B19
KiameV  [ophavsmand] 26. juli 2018 kl. 23:26 
1.0 Update:
Moved the ModSync RW button on the main screen to the left so it's no longer hidden.
KiameV  [ophavsmand] 21. juni 2018 kl. 12:18 
Updated version 1.0 to support Github and Gitlab mods with different file structures. Also went into more details in the wiki entities on creating ModSync.xml files.
KiameV  [ophavsmand] 17. juni 2018 kl. 16:07 
1.0 version will be uploaded to this version when the game is released. For those that want to download the 1.0 version it's here: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip
KiameV  [ophavsmand] 5. juni 2018 kl. 20:04 
Update:
Added Gitlab support for developers
Instructions [github.com]
KiameV  [ophavsmand] 5. juni 2018 kl. 19:54 
Update:
Added Gitlab support for developers
KiameV  [ophavsmand] 3. juni 2018 kl. 22:27 
Update:
Added another means by which developers can link to their mods: "Direct"

With Direct, all that's needed is the uri to the raw text About.xml and Download page. After the ModSync.xml is created put the ModSync.xml file into the same host directory as the About.xml.
KiameV  [ophavsmand] 1. juni 2018 kl. 10:05 
It allows users to more easily be informed when non-steam mods are updated.
Users will still need to click on the Update button and manually download/install the mod
dninemfive 1. juni 2018 kl. 9:00 
What does this do exactly? Just update from non-Steam versions than Steam ones?