安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
However, when a GS faction controlled by the AI fights against another AI faction, these bonuses are not taken into effect. Instead, there are special modifiers that determine the strength of the armies and the auto-resolve result between them.
Also, the unit qualities affect this. For example, the Goblins have a quality of 5 or 10 (iirc), Big'Unz have 15 and so on. You have to mess with these values in the units_qualities table, to affect the auto-resolve (and modify other tables too).
Just a side note, I'm pretty sure that changing sth as minimal as an anti-large trait does not affect the AI vs AI at all. This is handled by the unit qualities table as well as various modifiers for the auto-resolve (some included in data tables and some completely hidden to modders).