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However, when a GS faction controlled by the AI fights against another AI faction, these bonuses are not taken into effect. Instead, there are special modifiers that determine the strength of the armies and the auto-resolve result between them.
Also, the unit qualities affect this. For example, the Goblins have a quality of 5 or 10 (iirc), Big'Unz have 15 and so on. You have to mess with these values in the units_qualities table, to affect the auto-resolve (and modify other tables too).
Just a side note, I'm pretty sure that changing sth as minimal as an anti-large trait does not affect the AI vs AI at all. This is handled by the unit qualities table as well as various modifiers for the auto-resolve (some included in data tables and some completely hidden to modders).