Portal 2

### Portal 2

Thinking with cubes 1
lfairban Nov 14, 2017 @ 9:38am
Tricky!
Telinstryata Jul 1, 2013 @ 2:10pm
Nice. After reading the comments I see that making the cube point face up should be easier then I was making it
Andi Jun 19, 2013 @ 2:00pm
I will, thanks.
8MMW  [author] Jun 19, 2013 @ 1:51pm
Thank you for testing and feedback. If you want an even stranger idea with cubes, try TWC 3
Andi Jun 19, 2013 @ 1:47pm
This one took me the longest to figure out from your cube series. I couldn't set the cube in the proper position on the button until I realized the angled panel right next to it was used along with the angled panel in the first section. It faked me out for a little while, great job.
8MMW  [author] Apr 23, 2013 @ 2:19pm
@Donderbus - yes, the 90° angled panel is not needed, but for some it is easier to use it I hope it doesn't mess too much because it's not necessary :)
@Geneosis - I also use that trick with walking on them, but as it comes to buttons you have to use either angled panel (+ portal on floor) or floor next to button (+portal on wall) .
Thanks everyone for playing, I'll check out some of your maps :)
Geneosis Apr 23, 2013 @ 5:59am
Well I use to walk on cubes edge to make them face up, but this time it wont work X) So I just used the 90° panel this time ;)
Donderbus Apr 22, 2013 @ 10:19am
did not need the pedestal but you know that :p
gj
8MMW  [author] Apr 12, 2013 @ 11:47am
To make it easy you need one portal on the floor and the other one on the wall or angled panel. Then the cube either flips itself, or you can put it properly on a button holding it . I hoped this map to make the player practice these techniques, so I'm happy, that you got how it should be done.
Mitch McWiggins Apr 11, 2013 @ 5:45am
Placing a cube facing up has always felt like such a random process to me, but now I think I'm getting better at it.
8MMW  [author] Apr 6, 2013 @ 9:54am
Maybe it is, but does it require some strange ninja manipulating skills?
SkyRoots Apr 6, 2013 @ 9:48am
Yep, that's basically the same thing reversed.

Actually, it is possible to solve my "Red Lines Part Deux" puzzle withough making portals in the floor.
8MMW  [author] Apr 6, 2013 @ 9:18am
Yes, you can make it as you described, but you can also make portal on the floor next to the button and on a wall and put the cube in place - I made it that way in one of yours (red lines or sth like that). I'll try yours soon.
SkyRoots Apr 6, 2013 @ 9:13am
Actually, I used the vertical angled panel up top to help place the cube in the button facing up. The method is to make a portal on the upper angled panel (vertical surface) and place the other portal in the floor (horizontal surface) and then grab the cube and slowly push it through the portal in the floor. It will be turned 90 degrees coming out of the other portal. I just made a new chamber, "Wait, A Second (Fifth)" that contains this mechamism.
Try it.
8MMW  [author] Apr 6, 2013 @ 12:45am
Remembering how I had to place cubes facing up in one of your maps now I see that this angled panel in the upper part is not needed at all, it may just complicate everything.
SkyRoots Apr 5, 2013 @ 7:28pm
For a second there, I'd almost forgotten how to place the cube in the button facing up.
Prototype Mar 29, 2013 @ 6:20pm
Also nice map, good continuation of the first one.