Portal 2
The Strategy
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Komentarzy: 31
mood3rd 29 czerwca 2016 o 16:05 
Zoraya  [autor] 29 czerwca 2016 o 12:43 
I played it again yesterday evening and needed a while to find my intended solution, lol.
Yes, that´s the intended solution, thanks again mood3rd!
mood3rd 28 czerwca 2016 o 15:53 
your welcome.
I thought I must have used an exploit.
to jog your memory.
I think this is the intended solution::
you place a portal where the funel will go to.
then stand on the button to deactivate the fizzler.
fire the 2nd portal past the fizzler, either on the wall above the laser field.
or on the floor. (to avoid getting wet, later)
then go through the funel portal & stand on the funel button.
then do what in in the screenshots below.
then geab the cube & place on the button.
Zoraya  [autor] 28 czerwca 2016 o 13:35 
I don´t exactly remember the solution but I think you used an alternative solution. The intended way is to use the funnel for getting the cube.
Glad you liked it and thanks again for playing and commenting!
mood3rd 27 czerwca 2016 o 16:56 
good map
needed more thought, with this one :)
don't know if I did the 1st chamber, as intended ?
standing on the button, to turn off fizzler.
then as the cube passes the fizzler.
I jumped off the button & grabed the cube, through portals.
screenshot of portal placement:
dven1 17 września 2015 o 18:50 
Took a few minutes but I finally got it. Very nice map.
Spaceminnow 2 września 2015 o 17:56 
The first chamber is logical. The second chamber has a small death element in it. A good addition to the description may fix it easily :) How about this... : Map typr: Death map , Difficulty: Medium
jandlml 30 sierpnia 2015 o 20:35 
im liking all your chambers
dire.fcs 18 sierpnia 2015 o 2:29 
Nice and easy.
Petutski 14 lutego 2015 o 9:44 
Wow, had me going for a while. The solution was a real ah-ha moment! I guess I was trying too hard! Great fun! Thanks!
Chelliste 18 października 2014 o 8:22 
Like Stuntmanmyke, I didn't use the funnel at all. Mostly because it was easier to figure out how to grab the cube with portals only. If the cube fell farther away from the wall I would have had to suss out the funnel method.
Stuntmanmyke 12 lutego 2014 o 12:31 
Hello Zoraya. It's good puzzle but i don't use the funnel in first room, because the cube fall next to the white wall and i can get it with one portal on floor next to the fizzler button and one other on the wall. without that, I think I would be still in your room :) I need testers for this test : http://steamcommunity.com/sharedfiles/filedetails/?id=227106714
You want try ?
Zoraya  [autor] 30 maja 2013 o 11:48 
Hi jbiggs2, you don´t need the funnel in the third room. You just need the light bridge to bring you and the cube over to the exit room. Please let me know, if you need more help.
jbiggs2 28 maja 2013 o 16:41 
So I need some help. I can get to the third room, and I can get the cube there as well, but then I can't figure out what I need to do. I can see that I need to have the funnel take the cube through the laser into the fourth room. Can you offer a hint? Thanks
wildgoosespeeder 6 maja 2013 o 12:34 
Short map but easy once you know what to do.
rgg1 9 kwietnia 2013 o 18:58 
Thanks for the tip. Nicely done. Someday I'll learn to give only so much credence to the input I find in these member comments.
Zoraya  [autor] 8 kwietnia 2013 o 11:29 
@stormsend: I plan on to create new maps but i´m running out of time ;-) I'm glad you enjoyed my maps!
Zoraya  [autor] 8 kwietnia 2013 o 11:27 
@rgg1: While standing at the first button (that is deactivating the fizzler), place a portal on the white target-tile of the tractor beam and one on the side behind the fizzler. Then go through portals to the other side and if you stand on the button that is acivating the tractor beam place a new portal on your side to get the cube with the tractor beam.
rgg1 7 kwietnia 2013 o 18:33 
I give up. Can anyone give me a clue on how to get the first cube?
BUG 7 kwietnia 2013 o 13:56 
Enjoyable and fun.Thank you for your work.
stormsend 7 kwietnia 2013 o 6:04 
I concur. Great map. Enjoyed figuring out all the ways to keep the cube moving toward the exit. I liked the way you used the elements; the water especially and the glass and of course the fizzler and the laser field. Well designed and thought out. Thumbs up. btw, I'm running out of maps.
Triangle 5 kwietnia 2013 o 20:07 
It hits the balance between being impossible and too easy so well. Takes time, and is justhard enough so you don't quit in frustration, but beating it is satisfying.
gheppio 5 kwietnia 2013 o 8:40 
Great test! It seemed easy at a first look and I got stuck immediately after that -.- it took me some time to find the solution and I discovered that I was the only obstacle between me and the exit!
If you want you can try my last test here
Brayzy 3 kwietnia 2013 o 22:10 
I enjoy your map,thx.
GraveNoX 3 kwietnia 2013 o 15:11 
Nice map, done it in 3 minutes without knowing the solution.
Occam 1 kwietnia 2013 o 20:06 
Yes, very nice logical puzzle. As Alexi said, no dexterity needed, just have to think your way throught it. Very enjoyable. Thanks.
hullumiikka 1 kwietnia 2013 o 13:20 
Don't need dexterity? Of course you do when you're catching the first cube. I fell in the slime about 15 to 20 times before I caught it without falling. The funnel was quite the distraction, probably intentional, but I was looking for much more complex solutions before I realised you don't even need the funnel and the map is much simpler than I first understood
Zoraya  [autor] 31 marca 2013 o 12:27 
Thanks, Jade!
Jade BGE 31 marca 2013 o 9:10 
Nicely done. Thanks
Zoraya  [autor] 28 marca 2013 o 12:52 
Thank you very much for your comprehensive feedback, Alexi!
Emmalinda 27 marca 2013 o 19:38 
This was a fun map, it required a moderate amount of logic to complete. I liked how many ways the player needed to connect rooms together, it really reenforced the idea of thinking of portals as devices that link two separate locations together. There is no jumping, lasers or dexterity required for this map; all that is needed is the ability link different areas of the map together via portals in a creative manner. I like this style of map.