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Just tested with every mod off but this one to confirm. After removing "+{1_Value}" from the text file as well as all the <replace> lines for english and every other language, the mod finally stopped breaking the localization and returned my UI to English.
However, you should know that free city units will not move unless they see an enemy unit. So if you make sure that there are no units that could lure free city units in your territory than you should be fine.
Also note that free cities have always peace with city states. They just hate major civilizations. :D
I'm not sure how feasible this is or if this is within the scope of the mod, but I've noticed free cities often attack me outside their borders - when I haven't attacked them and have nothing to do with their fight against their previous owner.
Maybe somehow restricting free cities to only have units within their borders, or a couple of tiles outside of their borders? And to only attack the previous owner civ?
In any case, thank you for a great mod :D
GlobalParameters.xml
Then change the value for EMERGENCY_GOLD_PER_MEMBER_PER_ERA
Your own value will be overriden once I update this mod, but I will always write in the comments when I have made a new update.
Maybe I am going to increase the value myself some day, but I cannot make any promises.
Maybe just an option if that's possible or maybe I could edit the file.
So if a player is not really interested in political concerns, he should not have much reasons to become an emergency member. Shouldn't he?
I know that the maximum loyalty 600 is a bit too high, but I have found no other good way to make sure the target city does not flip during an emergency (I could only use the same loyalty modfiier that is used for the statue of liberty for maximum loyalty).
Firaxis tried to avoid the city flipping by giving it a lot loyalty pressure per turn, but it also affects other cities near the target city, which is not a very good idea. So I think my solution is better.