Dette spil er blevet Greenlight-accepteret af fællesskabet!

Fællesskabet har vist deres interesse i dette spil. Valve har kontaktet denne udvikler for at klargøre til udgivelse på Steam.

Greenlight udfases. For flere oplysninger om hvordan spil indsendes til Steam, henviser vi til dette blogindlæg.
< >
561 kommentarer
Soarel 17. maj 2017 kl. 0:09 
berserk 2016 reference??? xdddddd
krom jurgen 29. jan 2017 kl. 11:22 
ha ha baston!! par krom!!
Humpty 12. jan 2017 kl. 15:17 
10/10 never play again
Humpty 12. jan 2017 kl. 15:17 
smartwolf 10. jan 2017 kl. 7:52 
FateWeaver 4. jan 2017 kl. 12:41 
The game is canceled people, nothing to see here.
kuzia-1972 18. nov 2016 kl. 2:14 
cool game:steamhappy:
dmangamer242 30. aug 2016 kl. 8:27 
Oh I see... real knight fencing! With amor and everything! Reminds me of Fight Club on Deadliest Warrior.
dmangamer242 30. aug 2016 kl. 8:24 
You could learn Knight fencing with this. Sweet! I wonder if they use pummel style in this too? :steamhappy:
│Fellow Dawi│ 6. aug 2016 kl. 7:42 
i wanna play this game so much it really cool
Gjallandr 9. jul 2016 kl. 1:01 
Looks funny
swwwm_css 28. jun 2016 kl. 21:34 
maybe cool
drizzt 22. jun 2016 kl. 23:50 
maybe is good game
Alex 18. apr 2016 kl. 5:33 
cool game
-by- _En؆a_ ツ 13. mar 2016 kl. 11:08 
nice cool game
JAN3K 12. mar 2016 kl. 15:21 
Винишко-кун 5. mar 2016 kl. 22:56 
cool game
你是隔壁二傻子吗 4. mar 2016 kl. 2:05 
Ignacioelcrak 29. feb 2016 kl. 6:30 
dos palabras. de cepcionante

真实战神 11. feb 2016 kl. 7:04 
klan qi lai bucuo a
KOTBACbKA 8. feb 2016 kl. 23:30 
Michal MaisteR 8. feb 2016 kl. 10:21 
ЧуПчИлИнКа 29. jan 2016 kl. 0:24 
Yuuki_467 8. jan 2016 kl. 15:26 
comend , VERY GOOD
NewTraX 8. jan 2016 kl. 13:37 
EMINƎM 25. aug 2015 kl. 23:14 
Apple 21. aug 2015 kl. 7:13 
pabloangelo 9. aug 2015 kl. 12:23 
that's a piti though.. :steambored:
big challenges 20. jun 2015 kl. 23:41 
Okay, I remember this. was funded--and simply vanished. Fair enough. Where the fuck did the $500k go though? It says funded on KS so I don't think people got their money back. What the fuck.
Lunar_Breeze 13. maj 2015 kl. 12:47 
This project failed because it's focused too much on a waggle controller.
See, Dark Souls 1 and 2 feel and play 100 times better even though you only use a controller.
And if you really want waggle there's a script to bind Wiimote gestures to the attack buttons and play like that.
MorganAngelo 11. apr 2015 kl. 8:06 
Been waiting for ages to find a good game ... shame it's called off . :(
patron33.78 8. apr 2015 kl. 15:20 
Camus 15. feb 2015 kl. 9:10 
nice gamer
♔ Bìg Bőss ♔ 30. jan 2015 kl. 7:31 
Нас набрили, расходимся. :split:
Edoom 22. jan 2015 kl. 18:43 
surprised with the quality, hopeful for the game on steam...CONGRATS DEVELOPERS
獨奏中間傢伙 4. jan 2015 kl. 10:12 
🌸 Colonel Nico 🌸 11. nov 2014 kl. 14:06 
People don't know a good game when it's rammed down their fucking throat, it's a shame this one's dead.
ZMEY76 10. nov 2014 kl. 7:31 
dungeonduck 8. nov 2014 kl. 0:58 
"a year has passed since the last update and I've decided that it's cleaner and simpler to cut the cord, and announce the termination of CLANG."
-Update #43 - Final Update, posted Sep 18 2014
By Kickstarter's TOS, "If a creator is absolutely unable to complete the project and fulfill rewards, they must make every reasonable effort to find another way of bringing the project to a satisfying conclusion for their backers in a reasonable timeframe."
The Lose Streak 5. okt 2014 kl. 17:58 
wobbler 19. sep 2014 kl. 10:17 
Officially dead
coliec 16. sep 2014 kl. 8:16 
cool very cool
ionn 5. sep 2014 kl. 22:06 
Considering that the game requires a usable controller which was going to be the Razer Hydra, it is no longer available for purchase and support for it is hidden on the Razer support pages. No one else has come forward to build a something similar or push the field. Nintendo has focused their Wii development in making the console smaller and the newer eye tracking 3DS, yet the controller is the same and has no additional features. Hopefully someone out there is trying to design a new motion controller geared towards hand to hand blade combat with some haptic feedback. Maybe a smartphone app and special phone case with a pommel. For now we'll need to tape up a steel pipe, put on a pair of Google Glasses or Oculus Rift and practice.
dungeonduck 4. sep 2014 kl. 14:29
Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
dungeonduck 2. sep 2014 kl. 21:47 
You have failed to fulfill your obligation of "a thank you credit on our website and within the game." and a "Download of the game".

The fact that the "download" provided is labeled "DEMO" does not support the claim that this is the intended reward. The fact that the "DEMO" is able to be downloaded without a "backer login" supports that this is NOT our "Download of the game" reward.

According to the following source, the last update to your site was on 2014-08-23:

A Google search ("[carl]") for the pledge fulfillment of "thank you credit on our website" turned up ZERO results.

With a "Survey sent: 7/14/2012" (via Kickstarter) and my survey: "Submitted: on July 15 2012." (via Kickstarter) and an "Estimated delivery: Feb 2013" (via Kickstarter).
As of 2014-09-03 EST, my pledge has not been fulfilled and I ask for a full and immediate refund.
Shooterman 31. aug 2014 kl. 13:23 
last update was november i wouldnt call that dead
sentient goo 12. aug 2014 kl. 22:27 
FYI to anyone curious about this game: this project is dead. D. E. A. D. Dead. Not going to happen. (Or, more specifically, there is no greater liklihood that this particular game concept will materialize into a real thing than any other random idea one might dream up. A game about sentient pudding, for example. There is an equal or better chance that gamers will be playing "TapiocaQuest: The Ascent" before anything resembling "Clang" ever comes on the market.)
michielvanderbauwhede 31. jul 2014 kl. 3:29 
Looks really nice, but how much would one special controller cost?
kAmA3 24. jul 2014 kl. 1:27 
da kruto
elem 22. jul 2014 kl. 3:13 
Can't wait for this!