Natural Selection 2

Natural Selection 2

ns2_Jambi
36 Comments
The Boogeyman Nov 11, 2018 @ 7:25am 
The game doesn't want to start .-.
Tishka Dront | top-clan.ru Jun 9, 2018 @ 8:09pm 
xtcmen, hello! Please, rename to true name ns2_jambi
because noob admins (aka me) have problem with mistake name
i tested many maps,your map me very like :))) Good work, good result!
Xale00 Apr 23, 2018 @ 1:33pm 
Very Nice map, all I got to say is that everyrooms tends too look a bit too much the same. Anyway nice map 9/10
The Last Methbender Feb 10, 2018 @ 1:56am 
wow its been a long time since i worked on this project... is NS2 even still alive?
Mephilles  [author] Feb 12, 2017 @ 8:36am 
I had a request by NSL to fix some stuck spots in the map. Am I allowed to fix them and publish that as own mod or do you want me to send the file to you for an update?
Putrefax Mar 13, 2016 @ 9:29pm 
The north side of the map mostly between Pipeworks and Waste Processing and everywhere in between has consistantly had buggy cyst placement. In pub games and even league matches, aliens have often had to reset the game because they couldn't cyst out of their hive because of wierd buggy geometry with all the gantry's and stuff. Surprised it hasn't been fixed yet.
Jamb0t Aug 11, 2015 @ 5:27pm 
hello xtcmen had reports the rts and comm chairs arnt showing on minimap. Please fix!
-MCG- HiddenSniper Jan 28, 2015 @ 4:54pm 
Hey xtcmen is there any possibility of a patch to fix the low framerate drops in some rooms around the map? I run it on my 24/man server everyone enjoys the map I would love to see that corrected.
xtcmen  [author] Jan 24, 2015 @ 1:52am 
pretty much you want it?
Hellrunner Jan 23, 2015 @ 11:41pm 
so is this map abandoned?
izO Apr 15, 2014 @ 5:09am 
that is the pictures of the wallhack sponts on this map, please fix it i even added description in pain
http://www29.zippyshare.com/v/715151/file.html
Kilo Apr 14, 2014 @ 2:11am 
Can you please put the vent in bay wing onto the map please. Also the light changing option doesnt seem to work, the map has NSL lights no matter what setting you have it on...
xtcmen  [author] Apr 13, 2014 @ 9:32pm 
Message me with pictures
izO Apr 9, 2014 @ 7:08pm 
i found several bugs/glitches who does fix that?
Kilo Mar 5, 2014 @ 4:15am 
The vent in bay needs to be added to the map xD
artem Jan 8, 2014 @ 3:21am 
Mod ID: 7b986f5
AndyA96 Dec 28, 2013 @ 11:50am 
After playing this map, I've determined it to be way too dark....And Much likes NS1, the corridors are way too long. I don't know if it would be easy to fix the brightness but alot of the areas especially the middle of the map is way too dark. The overall play is 50/50 from what i've seen. But aliens have a good advantage early on.
Pav Dec 28, 2013 @ 11:03am 
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░░░░Add it now UWE!░░░
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░░░Because it's ░░░░░░░
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Wooza Dec 20, 2013 @ 9:22am 
Mod ID ?
Zimph Nov 12, 2013 @ 8:37pm 
fun map I wish more people played it :welder:
Samoose Nov 11, 2013 @ 12:13am 
TSF* :>
remi.D May 21, 2013 @ 8:26am 
This is a good map. Favoriting. ;)
Kat µC May 13, 2013 @ 1:40pm 
This map refuses to load. I get dropped from the server giving me the very helpful message that my content does not match the servers' even though I have subscribed. I am displeased.
xtcmen  [author] Apr 25, 2013 @ 8:19pm 
lol my bad
NG | TechnIckS Apr 25, 2013 @ 7:53pm 
Thanks for patching it 30 sec before an ENSL game lol
MULKMULKMULK Mar 21, 2013 @ 11:46am 
guud!
xtcmen  [author] Mar 20, 2013 @ 12:26pm 
This was recently patched.
siriusly Mar 20, 2013 @ 3:01am 
Drifter can go through wall in skylights to exit c too.
MULKMULKMULK Mar 17, 2013 @ 9:50am 
arcs go through wall in skylights to exit c. please fix.
wedge Mar 3, 2013 @ 5:36am 
Awesome map, seems very balanced after the removal of Electrical Core as an alien spawn.
[8B]-nvvsa-davidro7 Mar 3, 2013 @ 2:40am 
seem to be a map full of danger but not for the humans but the aliens i see what sherlock means not much room to do climbing but its ok for multi person mappers
hearpars Mar 2, 2013 @ 5:36pm 
map?
eternityComplex Mar 2, 2013 @ 4:51pm 
I'm personally not a fan of this map. Because each area was made by a different mapper, and then they were placed together like a jigsaw, each area is too intricate and doesn't flow nicely from one to the other. The map would benefit from a "lead mapper" going over the whole build - smoothing transitions from room to room, removing excessive graphical 'niceties' that just serve as distractions, and generally try and make the whole map truly feel like one large complex. It's extremely hard to learn this map as each room throws so much at you.

From a playing perspective, the endless multi-tier rooms and angled ceilings/floors make Alien play extremely difficult.
Retrofraction Mar 1, 2013 @ 10:59pm 
Thant you! I missed some of the larger Maps from NS1 that I use to play on badclan.

This map is tons of fun!!!
Shimon AA Mar 1, 2013 @ 10:27pm 
actually the best community map
Darkrapture Mar 1, 2013 @ 6:03am 
shit looks tight yo!