Total War: WARHAMMER II

Total War: WARHAMMER II

Apollo's Ironsiders port (Just for Nuln gunnery school)
55 Comments
chicken Dec 29, 2019 @ 7:02am 
Update the mod please
Wyvernfall Sep 15, 2019 @ 12:53pm 
@★★Ī℟₳₦★★ because suprisingly no ironsides mods like these have been madee
Boopwuffliesnoot Jun 30, 2019 @ 8:34am 
People still try to use the mod because people enjoy it @★★Ī℟₳₦★★and none of them have ironsiders.
CaptainSnafu Mar 14, 2019 @ 7:28am 
Guys, i have finished my updated and remaked version of this mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=1682437385
welcome to give me advice and bugs report.
Thanks apollo and ★★Ī℟₳₦★★
Trustee Mar 11, 2019 @ 4:44am 
Hey ask zombieflanders if he would like to take these mods you ported and keep them going.
robo123456 Mar 10, 2019 @ 12:25pm 
there is no ironside mod from any of them
**IRAN**  [author] Mar 10, 2019 @ 12:16pm 
Why anybody still use this mod? There is just no reason to. Aren't there much better ones by Mixu, Willemsen and others?
CaptainSnafu Mar 9, 2019 @ 3:58am 
Hi,every one. I check the code of the original mod. find some bugs and balanced problems.So i would like to spend some time to fix them ,it's not easy because they have some special mode-changing skills.But i will try my best.
robo123456 Feb 27, 2019 @ 2:42pm 
can someone update this mod?
Trustee Feb 10, 2019 @ 6:57am 
this was my fav mod when playing as empire :(
graham Jan 30, 2019 @ 3:30pm 
sad to see you go this has been an empire fav for a while, time to unsub i guess.
GIGroundNPound Jan 15, 2019 @ 2:02pm 
@DUUM SALYER

You can do so pretty easily but you will need the PFM, it is under main_unit_stat table I believe, you will then scroll right and look for CAMPAIGN CAP on the top row, then you can change the number to whatever you like
Quigmman the Turkey Vulture Dec 15, 2018 @ 10:25am 
Is there a way we can manually remove the unit cap?
Emperor Cheesius Secundus Nov 15, 2018 @ 9:53pm 
Ok, hope you're doing ok
**IRAN**  [author] Nov 15, 2018 @ 9:43pm 
probably not (. I have no time to mod anymore
Emperor Cheesius Secundus Nov 15, 2018 @ 6:24pm 
Is this not going to get updated? Just want to know.
Puggly the Grey Oct 12, 2018 @ 6:54am 
If I wanted to make a custom version of this mod, just for my own use of course, that added these units to Estalia, how would I go about doing so?

If you don't mind that is.
Saphinara Sep 14, 2018 @ 8:39am 
I love this mod for themeatic reasons, playing as Wissenland and retaking the Empire however I wish to ask if it's possible to add their units to the research tree and the Lord Red Abilities, as of now unless you get a general "Ranged Infantry +X" research, nothing really affects them.
337054940 Sep 2, 2018 @ 6:25am 
it's a cool mod.But I met a little problem that when I update the Nuln gunnery school to the highest level I cannot recruit the ironside stormbringer and infantry any more
Draw Call Saul Aug 13, 2018 @ 12:00pm 
I have that pale face problem too
Camadorski Aug 13, 2018 @ 2:21am 
I'm really not sure what causes it. It might just be my graphical settings maybe? It's just weird.
**IRAN**  [author] Aug 10, 2018 @ 5:15pm 
@Cam That’s strange cause it doesn’t happen to me with only this mod enabled.
sagepryhorocki Aug 9, 2018 @ 6:51pm 
possible to make a no cap version? also, can you recruit these with other empire factions using an unlocker? would be fun to make a wissenland playthrough with mainly nuln units
Camadorski Aug 6, 2018 @ 3:45pm 
Great mod but I've noticed a small issue. With your mod as the only active mod, some of the empire troops end up having very pale faces and beards.They almost look albino. I'm not sure what could be causing it, but it is definitely the result of this mod. It's not a big deal, but it is very noticeable.
RoyalCommander Jul 3, 2018 @ 12:26am 
I agree with @Glykool, extremly cool mod but the Stormbringers are a bit too OP, it could be good ro reduce there range to around 100-80 in Slamfire and/or to reduce ther Accuracy in that mode because they are pretty darn accurate
⭕Gavrak Daelin Jun 29, 2018 @ 5:33am 
Extremly cool mod. Great job really! However i would recomand doing something about "Ironside Stormbringers" Did some testing the other night and the "Slamfire" ability is way too strong.

It is capable of destroying 1 Chosen fully vetted before they even reach my 1 Stormbringer squad. I like the ability on these guys but i think you need to tweak that ability so that it gets half the range it currently has to balance this unit. My motivation for this is that ranged units need backup from another melee unit in order to melt the opposition. It would be ok in its current state if you limited this unit to a maximum of 1 or 2. But if they are spammable you need to take a look at its ability range and dmg.

Thanks a bunch love the new units!
vaa Jun 3, 2018 @ 9:57am 
do you know any mod adding in Emmanuelle von Liebwitz countess of nuln?
**IRAN**  [author] Mar 9, 2018 @ 10:49am 
@CommissarApollyon it is not easy to do
**IRAN**  [author] Mar 9, 2018 @ 10:48am 
No
ArchangelTyrael Mar 9, 2018 @ 8:53am 
SFO compatible?
Môrthē Mar 3, 2018 @ 3:27am 
Hey, could You please tell me how can I make a port of WH1 mod ? Thanks :)
aimdru Mar 2, 2018 @ 5:02am 
SFO compability ?
**IRAN**  [author] Jan 26, 2018 @ 1:40pm 
Fixed unit cap with help of Decomposed.
**IRAN**  [author] Jan 25, 2018 @ 7:51am 
It is 2 for vet. and 4,7 for others.
acv55555 Jan 25, 2018 @ 6:24am 
I'll try a new game then. I started after the tomb king update. I can recruit the veterans, but nothing else.

Yeah, isn't it 2 per each unit?
**IRAN**  [author] Jan 25, 2018 @ 6:15am 
It is strange. Your save may be broken because of this update. And there is limit on these units.
acv55555 Jan 25, 2018 @ 5:51am 
I'm not able to recruit the units for some reason. It says I've recruited the maximum. I have built a gunnery school and an armory. Am I missing something?
**IRAN**  [author] Jan 25, 2018 @ 12:00am 
Yes


No
acv55555 Jan 24, 2018 @ 3:52pm 
Do these units benefit from any Lord buffs? Asking on account of ammunition or fire rate.

Will mods that increase ammunition or fire rate affect these units?
MrWhite Jan 24, 2018 @ 10:24am 
True, i think a hard cap would a good solution from AI spam and also to represent how elite are some of these units
North-Irish Jan 19, 2018 @ 4:09pm 
I love this mod but the skins bug out when used with the [ME] Reiklander: Imperial Vanguard (GFX) mod, is there any way the skins could be reworked in a compatible submod please?
.Dog with a Hat on the Nose. Jan 16, 2018 @ 6:55pm 
Can you either lower the stats of these guys to be more inline with the rest of the Empire or cut their unit cap in half? They are way, way, way too good against the VC and once the Empire spams Ironside Infantry its game over. There's strong, and then there's killing Grave Guard in CC with a Necromancer's regen backing them up strong.
888 Jan 5, 2018 @ 9:34am 
yessss
**IRAN**  [author] Jan 5, 2018 @ 9:33am 
New unit
**IRAN**  [author] Jan 5, 2018 @ 9:33am 
Yep
888 Jan 5, 2018 @ 9:32am 
Depredators?
**IRAN**  [author] Jan 5, 2018 @ 8:17am 
Do anybody like Depredators?
TheCheeseBandit Jan 5, 2018 @ 6:22am 
absoloutly anincredible mod, thank you so much. I basically just play the empire and i love the hell out of their aesthetic
888 Jan 5, 2018 @ 3:32am 
they are well balanced, I would say
**IRAN**  [author] Jan 5, 2018 @ 2:25am 
Which one?