Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Me too! It's good! I think what ken.roberts is trying to say is that a fizzling laser cube (before 100% gone) will not redirect but rather block an incoming laser , thus solving a portion of this chamber. I say that trick needs a demonstration or training room. Even moreover, I don't know how I feel about this because any object that can be carried fizzles and can't be used, but this case shows usefullness for the last 1-2 seconds before it is gone.
Solution 2: Portals aim laser at catcher, cube blocks. Hit pedestal button to respawn and get on lift before the laser hits catcher
Should only have one solution.
One question: why I need portalable surface under ceil near laser?