Portal 2
Self Reflection
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37 則回應
nock 3 月 19 日 7:44 AM 
Sort and sweet - Nice work

Blind Run: https://youtu.be/2aqRLBWP3Aw
SkyGlass 3 月 4 日 8:44 PM 
Beautifully creative and fun.Thanks
cochetmichel49 2017 年 5 月 11 日 2:50 AM 
NICE §§§ Thanks for creating
Petutski 2017 年 1 月 25 日 3:31 AM 
Nice dual use of the light bridge! Thanks!
jandlml 2016 年 9 月 22 日 6:42 PM 
good one!
lfairban 2014 年 6 月 6 日 1:11 PM 
It was pretty easy once I figured out what the white jell was for. It sould be a different color, like yellow maybe.
Nano! 2014 年 5 月 17 日 1:37 PM 
I spent too much time wondering why I couldn't place portals on the gel. ¯\_(ツ)_/¯
kimist108 2014 年 5 月 17 日 12:33 PM 
HA! Funny when Glados asked me if I was going to blatantly cheat. Was looking for a way into the secret area when she said that. Success getting into the secret area by careful hopping and placing portals.
quatrus 2014 年 4 月 22 日 4:38 PM 
Another Excellent map....thanks
GraveNoX 2014 年 4 月 17 日 3:08 AM 
Nice and easy.
Malfaction 2014 年 1 月 27 日 9:23 AM 
Upon reflection, I liked it! Thumbs up!
wildgoosespeeder 2013 年 12 月 13 日 10:04 PM 
Read my profile before reading the rest of my comment!

Great test for reflection gel. The only thing that annoyed me is two different rotations for the portal redirection of the light bridge. I didn't think that would happen.

Try my SP map?
Try my COOP map?
Der Verschollene Preußische 2013 年 10 月 26 日 3:20 PM 
Once I master hammer, art therapy is the only style i'm making.
p0rtalthumper 2013 年 9 月 20 日 8:03 PM 
I was able to solve it using the light bridge coming out only on the top end (an info_placement_helper can correct any intentions you may have) :P Thus I found a non-solid prop "bug."

Other than that, it's an awesome test, and yes, the art therapy style is underrated, probably because it's not listed on the developer's wiki.
| \_/ () 2013 年 8 月 7 日 3:55 AM 
love the style! please make more in art therapy style, no matter what kind of a test it is!
srs bsnss  [作者] 2013 年 2 月 2 日 7:49 AM 
Replied on TWP.
SUCHE flexible HomeOffice-Arbeit 2013 年 2 月 2 日 2:17 AM 
a little bit buggy and not difficult.

i think i found an alternative way.

look at twp forum for gameplay later ;)
daloboy 2013 年 2 月 1 日 5:53 PM 
Easy...when you take the time to read the description!!!! Had fun anyway! Great looks!
Please try one of mine and comment! Thanks.
Bacon, God of business lunch 2013 年 1 月 31 日 7:40 AM 
thanks man!
srs bsnss  [作者] 2013 年 1 月 30 日 8:58 PM 
@Seras Victoria Yeah, it's through the door. I'll give you a hint - it involves using the light bridge.
Bacon, God of business lunch 2013 年 1 月 30 日 12:43 PM 
what is the secret area i have looked everywhere exept behind a door in the backround i cant get there
srs bsnss  [作者] 2013 年 1 月 29 日 10:14 PM 
@Tyronis Another nice run! I'm almost tempted to leave that route available, though I probably oughta fix it. I could add invisible clips, but that'd be a bit odd so I'll put some more scaffolding/squarebeams around the area. If it's still possible (which I doubt), I'll leave it.

@Stimich Ah, I'll have to fix that up too.

@Rhadamanthe Well, that's a shame.

@knight of empremphis Hmm. That's probably just a one-off.
Rhadamanthe 2013 年 1 月 29 日 10:14 AM 
Nul et non avenu, absolument aucun intérêt !
Stimich 2013 年 1 月 29 日 9:27 AM 
New unintended solution (Not Tyronis' route).
Chaos Wright 2013 年 1 月 29 日 8:12 AM 
yeah 2 cubes they both fell out at the same time
Schmidli 2013 年 1 月 29 日 8:01 AM 
Speedran updated version in 30 seconds
You need more player clips. Also there were some floating error signs in your map, might just be a problem on my end though. I really liked the GLaDOS quote you added there :)
srs bsnss  [作者] 2013 年 1 月 29 日 5:45 AM 
Ok, as cool as the speedrun route was, I've fixed it. Try it again, though, and you might find a small surprise waiting up above the cube dropper ;)

I also fixed the other route using the door as a ledge.

srs bsnss  [作者] 2013 年 1 月 28 日 10:16 PM 
Ah, I see. I might put a clip brush or something across the exit door when it's closed.
SkyRoots 2013 年 1 月 28 日 10:13 PM 
I used the reflection cube and pointed it toward the area where I placed my final blue portal (see image). I then used the light bridge to get to the exit door. While still standing on that thin surface edge of the door, I made the blue and orange portals as shown. Exit door opens behind me.

srs bsnss  [作者] 2013 年 1 月 28 日 9:53 PM 
@SkyRoots how did you do that?

@Tyronis Nice run! I thought I'd put some player clips to stop that but apparently not.

@knight of empremphis 2 reflection cubes? There's only meant to be one.
SkyRoots 2013 年 1 月 28 日 9:00 PM 
I solved this without using any gel at all.
Schmidli 2013 年 1 月 28 日 4:14 PM 
Chaos Wright 2013 年 1 月 28 日 8:20 AM 
ok thanks for clearing that up i just used the 2 reflection cubes to activate the exit
srs bsnss  [作者] 2013 年 1 月 28 日 4:33 AM 
@Berni Yeah, that was my main gripe on this map. It was the first time I usedreflection gel in a test so I wasn't very creative with it :(

@knight of empremphis Neither - it's reflection gel! Point a laser at it and see what happens ;)

@dante Thanks! :)
KodenejmBerni 2013 年 1 月 27 日 10:39 AM 
Map looks just awesome! but test is little... too easy :)
Chaos Wright 2013 年 1 月 27 日 2:04 AM 
good map but some problems with the gel is it converstion or propulsion either way it doesn't work
Nobody No-One 2013 年 1 月 26 日 12:08 PM 
Really good!