Left 4 Dead 2

Left 4 Dead 2

-Helms Deep- Reborn
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Počet komentářů: 320
Krawalla před 8 hodinami 
I really enjoy this map. Its a cool design and a nice Quest. I have a question so i can only play it with a local server is it normal?
|2|Phew™ 20. kvě. v 18.39 
Things i noticed.
Mounted guns are much better to use, quicker dismount, not as risky now.
I actually made it inside with bots, maybe luck dunno.
SI seemed to disappear the moment you shot them from way down field, didnt see that before. No biggy though.
Ellis teleports to me quick? when i`m incapped, lookes weird.
Havent had much time but it still feels great.
SeriouS_Samurai  [autor] 20. kvě. v 16.09 
A new update has been released.
- Rayman1103 has updated the main script of the map: The error message "GetType" should no longer sometimes appear in console when a player joins or leaves the game. Also a crash related with Bill bot should now be fixed.
Please note that it needs to be tested more to make sure everything works as intended.
SeriouS_Samurai  [autor] 19. kvě. v 17.01 
It updates automatically if you have subscribed to the mod.
Destroyk 19. kvě. v 10.21 
how i can update?
SeriouS_Samurai  [autor] 18. kvě. v 12.30 
A new update is available!
- I've gone through all items in the map (see list below)

a) Remaining items that were floating or clipping through the ground/walls/objects have now been fixed.

b) Deleted 1 out of 2 pills that appears on the table in the armory after you win.

c) Deleted the incendiary ammo on the table inside the keep behind the mounted machine gun. Experienced players would save this incendiary ammo until the horses blocked the armory while inexperienced players would deploy it before respawning other players etc. The incendiary ammo outside the keep near the witch would often remain at the end due to some players not picking it up and many times the explosive ammo in the armory would remain at the end since players wouldn't pick it up.
SeriouS_Samurai  [autor] 18. kvě. v 12.30 
d) Deleted the magnum on the second floor inside the keep.

e) The chainsaw spawning in the armory at the start has now been moved up to the second floor inside the keep where the magnum used to be. It will be more fun and useable having it there even for experienced players who would normally never use chainsaws. The chainsaw that appears in the armory after you pass the witch has not been moved.
SeriouS_Samurai  [autor] 18. kvě. v 12.30 
- Minor optimizations: Optimized one of the platforms behind the wall.

- The mounted machine gun inside the keep will now be automatically set on fire 5 seconds later (increased minimum time interval) to make it easier but mainly more fair for everyone and less based on luck.

- Zoey will now automatically get laser sight for her rifle when players fall back (when the survival timer hits approximately 7 mins). This should make it slightly easier and I'm hoping this will prevent Zoey from sometimes walking off because she would previously sometimes go and get laser from the laser sight box above the gate and then walk around in circles rather than staying at her position where she is more useful. This also means that the rifle inside the keep on the second floor will now have laser sight attached to it because that's where Zoey dies and drops her items.
chris the crikey crocadile 17. kvě. v 18.09 
Scatman gamekit.com 17. kvě. v 16.18 
this is one of the best map that i've played with my friends and for those who hasent played it yet i recommend them playing it asap, 10/10 stars on my part,
[CN]|-Viper 16. kvě. v 1.03 
SeriouS_Samurai  [autor] 15. kvě. v 18.58 
Here are the Steam Workshop stats of Helm's Deep Reborn for those who are interested:

Total Unique (?) 1,570,928
Current 958,332
Total Unique (?) 1,207,903
Current 18,746
Total Unique (?) 21,366
Total ratings 17,581
Positive ratings 17,281 (98% of total)
Negative ratings 300 (2% of total)
你信不信我一脚 15. kvě. v 1.19 
SeriouS_Samurai  [autor] 10. kvě. v 10.00 
Another update has been released.
- Updated the list of donators displayed in the map and updated the Steam ID list for the chat commands !bill and !donator.

- Deleted 1 oxygen tank in the trap above the witch and slightly repositioned the other explosives so they land more in the middle of the doorway.

- Deleted reflections on the door on the left side of the wall because it looked unrealistic.
蒂文章鱼 10. kvě. v 9.19 
Capitaine John 10. kvě. v 2.29 
The best mod of L4D2 ! 100% recommanded :steamhappy:
SeriouS_Samurai  [autor] 9. kvě. v 6.00 
A new update is now available!
- Players should no longer sometimes get spitter goo (the anti-glitch Valve made for survival mode) for a couple of seconds when all enemies have been defeated at the end.

- Fixed infected dying too early in the armory when the horses are about to go on a rampage.

- Replaced an overlay with an identical one that's already in the game in order to reduce the file size of the vpk.

- Names of donators appearing at the end are now displayed longer.

- Fixed a visual issue with cobwebs.

- Deleted an m60 on the wall near one of the ladders. It's simply not a good location for an m60, far too many players were unable to find their previous main weapon after picking up this particular m60.

- Updated the Steam ID list for the chat commands !bill and !donator.
lxysnd 6. kvě. v 4.16 
Lucy 6. kvě. v 3.47 
Nightmare 28. dub. v 5.07 
its so fun awsome job
♥Harry+Hermione5eva♥ 24. dub. v 10.22 
Thanks SeriouS_Samurai, this is my favourite map by far. Much fun!
SeriouS_Samurai  [autor] 24. dub. v 8.19 
A new update has been released!
- Deleted some unused files/folders in the vpk.

- Updated the Steam ID list for the chat commands !bill and !donator.

- More optimizations due to the game crashing to desktop with no error message appearing (see list below):

a) Deleted the silenced SMG near the witch.

b) 2 boxes have been deleted and reduced the number of military snipers from 2 to 1 in the weapon entity near the first lever which you use to respawn players (teleport dead players).

c) The smoke above the gate has been deleted.

d) Deleted one of the bushes near the gate below.

e) Optimized the way the rock path accessible to infected next to the long stairs is blocked.

f) Optimized some brushes/invisible walls.

If you are crashing to the desktop with no error message appearing you should try to disable or delete other addons you have installed.
SeriouS_Samurai  [autor] 20. dub. v 16.57 
A minor update has been released.
- Updated the Steam ID list for the chat commands !bill and !donator.
Synida Pry 20. dub. v 12.11 
Actually he is doing a great job, i just cant use the map on the server, that's all the problem. And I'm wating for that for years :D
|2|Phew™ 19. dub. v 14.06 
ops Samurai typo sry
|2|Phew™ 19. dub. v 14.05 
ah then your not just an average user of the map like me, beg your pardon. and lol at the new update :D i did see samuria in the auth tool earlier and thought ..lol
SeriouS_Samurai  [autor] 19. dub. v 13.16 
I've released another update!
- Fixed a cubemap error displayed in console.

- Final copyright sweep. Deleted the description seen when selecting the map when setting up a lobby, having a description there serves no purpose anyway. Changed some more entity names in the map. Deleted one of the loading screen files.

- Optimized the design of the wall for improved performance.

- Fixed some visual issues in the area by the wall.
Synida Pry 18. dub. v 2.50 
The problem actually not the servre update, but the map update. Cuz as far as I know it's not possible to autoupdate the maps from the cloud as it's working from in the client software now. Cuz when you log into your client app, then the steam automatically checking the subscribed workshop item list, and if there is a difference in the checksum, it's updates the addons. It's possible that there is a tool for that, but when I'm tried to find something like this I didn't find anything.
Now what I see, as the easiest sollution for this, is to build up a database from the existing maps on the server, then set up a scheduler, and using the pooling logic, checking the site every day with a script, parse the updated at date field and send an email, if it's outdated. It might would be possible to update automatically, but I just dont wanna kill that much time on this task.
gycci 17. dub. v 3.09 
taking the hobbits to isengard)
|2|Phew™ 16. dub. v 14.00 
@Synida Pry
In that case your clearly Not getting the update to work in the first place.
https://steamcommunity.com/discussions/#tools search
SeriouS_Samurai  [autor] 16. dub. v 4.34 
More updates are here!
- Fixed a bug: If Bill died with a pistol or magnum in his inventory, upon defibbing him, the secondary weapon would be deleted and he would be given a machete instead. Special thanks to Rayman1103 for updating the bot script for Bill.

- All mounted machine guns outdoors can now be seen from a greater distance. This should make it easier to tell which ones are still usable as most of the mounted machine guns eventually break.

- Delayed unstucking of players holding mounted machine guns when they break. Testing if this might solve the issue with players becoming stuck when playing on modded servers.
Synida Pry 15. dub. v 8.07 
I cant upload this to my VPS because when I download it and upload to the server it's already out of date.
Ignis of Ice 13. dub. v 6.18 
Ay look an update!
马儿 10. dub. v 20.38 
Pyrus 8. dub. v 22.50 
铃兰 8. dub. v 10.56 
DeathEric_Q_Q_FrogCat 6. dub. v 0.46 
cool very good design thank you
Salika 4. dub. v 5.44 
Man, I didn't know you were still working on this. I have been using v.16 for a while because I never bothered to check here.
SeriouS_Samurai  [autor] 2. dub. v 10.59 
Another update has been released!
- Chat messages by the map are now sent using a Vscript. This means that all chat messages by the map should now be sent from "Console:" rather than the host (player) when playing on a Local server. As a result chat messages sent by players should no longer get deleted when sent at the same time as a message is sent by the map, and vice versa. It also solves the issue with chat messages being cut off when playing on a Local server due to the host of the server having a long name.
It needs to be tested more to make sure everything works as intended.
提笔画流年 1. dub. v 22.35 
SeriouS_Samurai  [autor] 30. bře. v 8.37 
A new update has been released.
- Introducing a new perk for donators! Type !bill in the chat when playing to spawn Bill.
Bill is a normal bot which means that his health is displayed on the HUD, he follows other survivors and revives them, he uses medkits, pills and adrenaline and shares these as well. He leaves a corpse behind when he dies so he can be resurrected using a defib. Bill has been programmed to use secondary weapons (melee, pistols) and he starts with a machete.
At the end of reach round (when all players die or when you call a vote to restart the round) Bill will despawn, simply type !bill in the chat to spawn him again when a new round begins. You can type !bill in the chat any time during a game, you can for instance join a game already in progress and just type !bill in the chat and he will spawn at your location.
The script is made by Rayman1103 and it is a solid script as I have not been able to find any bugs. If you do manage to find a bug please share it.
SeriouS_Samurai  [autor] 30. bře. v 8.36 
If you donated before this update was released and if you had access to the chat command !donator you will now also have access to the chat command !bill.

- Updated the list of donators displayed in the map and more donators now have access to the chat commands !bill and !donator.
SeriouS_Samurai  [autor] 29. bře. v 10.04 
A new update is here!
- Updated the Steam ID list for the chat command !donator.

- A new chat command !bill is now displayed in the chat message that appears when you start the survival timer. The script which actives when you type !bill will hopefully be added soon, in other words typing !bill in the chat doesn't do anything yet.
丿脚滑的狐狸 28. bře. v 8.55 
ki 27. bře. v 15.54 
a lot of great memories playing this map with friends. i also love how you're still constantly updating it to this day. keep it up man!
Rinka9527 25. bře. v 9.34 
SeriouS_Samurai  [autor] 25. bře. v 8.00 
A new update has been released.
- The witch now spawns slightly later, more in sync with the doors opening. This should make it harder for experienced players to shoot the witch through the doors as soon as she spawns causing the doors to get stuck.

- The secret melee weapon model is no longer textured inside (deleted unnecessary nocull setting).

- Replaced a texture with an identical one that's already in the game in order to reduce the file size of the vpk. In addition, all vmt files and all custom melee weapon scripts have been greatly optimized and 17 cubemaps have been deleted. Total file size has been reduced from 105.129 mb to 103.237 mb.
SeriouS_Samurai  [autor] 25. bře. v 8.00 
- Changed placement of several cubemaps.

- Copyright sweep. Renamed a few textures and entities. Certain links have been deleted from the Steam Workshop page.

- Slightly moved the 2 gas cans just outside the keep since they were sometimes accidentally pushed through nearby walls.

- Bill's corpse has mysteriously disappeared! Did someone defib him, is he alive somewhere?
辰御丶 24. bře. v 23.02