Portal 2
THE CORE: RELOADED 4 - Deadly Intermezzo
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53 comentários
SkinnyBowser 7 Dez, 2015 às 12:56 
Petutski 24 Mai, 2014 às 8:50 
Cool concepts!
oldguy 19 Abr, 2014 às 17:01 
That was a lot of fun Keep up the good work
Nox Deleo 22 Ago, 2013 às 9:36 
The turret bowling was a bit hit and miss , but otherwise fantastic.
Metzger Ben | GER 21 Ago, 2013 às 11:01 
Ravenscaur 28 Jul, 2013 às 17:47 
I loved it! The maze bit was great!
Truffleh0g 10 Jul, 2013 às 22:08 
Great test, but what did the sphere say?
dualeye 4 Jun, 2013 às 6:11 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [autor] 3 Jun, 2013 às 8:50 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3 Jun, 2013 às 8:05 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10 Mar, 2013 às 10:10 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25 Fev, 2013 às 19:03 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1 Fev, 2013 às 15:59 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18 Jan, 2013 às 9:21 
haha, awesome map - great idea! love it!!
Svallo 15 Jan, 2013 às 14:06 
Wow....! You are a Boss... :-D

Would somebody try mine...?
BabyCharmander 13 Jan, 2013 às 16:54 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13 Jan, 2013 às 4:47 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13 Jan, 2013 às 4:02 
Very original.
Pilchardo 13 Jan, 2013 às 3:19 
Undeniably cool.
tocguy 12 Jan, 2013 às 21:53 
Ingenius designs. Lovin the series!
mobbr 12 Jan, 2013 às 21:11 
Turret bowling FTW
JudgeRobot 12 Jan, 2013 às 17:26 
Grandmaster Adobe Flash 12 Jan, 2013 às 5:24 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11 Jan, 2013 às 22:31 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
Cassbloop 11 Jan, 2013 às 20:32 
i couldnt get past the first part :|
CosmicD  [autor] 11 Jan, 2013 às 1:35 
try the bonus map that's coming today :) :P
Shazayum 10 Jan, 2013 às 16:13 
Meh, thought it was too easy.
My_Dog 10 Jan, 2013 às 13:45 
epic map! thank you!
CosmicD  [autor] 10 Jan, 2013 às 10:28 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Gartral the Mystic Kitsune 10 Jan, 2013 às 4:04 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10 Jan, 2013 às 2:08 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9 Jan, 2013 às 17:36 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
Cyberization 9 Jan, 2013 às 17:22 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9 Jan, 2013 às 17:03 
Loved it!
Akion 9 Jan, 2013 às 10:08 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9 Jan, 2013 às 1:27 
very very interesting and quike difficult
CosmicD  [autor] 9 Jan, 2013 às 0:01 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8 Jan, 2013 às 23:56 
Had a ball playing that one. thanks!
Fallugaloog 8 Jan, 2013 às 19:00 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
TAS 8 Jan, 2013 às 8:07 
Карта с уклоном на TRON круто!
Raziel The Corpse 8 Jan, 2013 às 1:29 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Mc Rib 7 Jan, 2013 às 21:09 
ur pretty
Phrendon 7 Jan, 2013 às 14:39 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [autor] 7 Jan, 2013 às 14:07 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7 Jan, 2013 às 13:22 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
ZiggZagg 7 Jan, 2013 às 12:39 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
MR_R3TR0MAN 7 Jan, 2013 às 8:59 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [autor] 7 Jan, 2013 às 5:56 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7 Jan, 2013 às 5:15 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [autor] 7 Jan, 2013 às 2:24 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.