The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Weapons of Fury: A Fully integrated Fury Enchantment
   
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Category: Gameplay, Weapons
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131.827 KB
Dec 18, 2012 @ 10:06pm
Dec 22, 2012 @ 9:28pm
6 Change Notes ( view )

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Weapons of Fury: A Fully integrated Fury Enchantment

Description
One night I was waiting to fall asleep and suddenly asked myself, "Self, where are the weapons enchanted with Fury effects in Skyrim?" I wrote the thought down and went to sleep.

The next day I took it upon myself to make a fully integrated Fury enchantment for Skyrim, for every material type, and with 9 tiers of ranks.

The Fury weapons can be found in shops, loot, on NPCs, et cetera, and are ranked thusly:

Rank 1: Discord - Enemies level 5 and under attack anyone for 30 seconds. Found on Iron, Steel and Imperial weapons

Rank 2: Fury - Enemies level 7 and under attack anyone for 30 seconds. Found on Steel, Iron, Orcish and Imperial Weapons

Rank 3: Frenzy - Enemies level 10 and under attack anyone for 30 seconds. Found on Steel, Iron, Orcish and Imperial weapons.

Rank 4: Turmoil - Enemies level 13 and under attack anyone for 30 seconds. Found on Honed Ancient Nord, Orcish, Dwarven and Imperial weapons.

Rank 5: Melée - Enemies level 16 and under attack anyone for 30 seconds. Found on Honed Ancient Nord, Dwarven and Elven weapons.

Rank 6: Mayhem - Enemies level 20 and under attack anyone for 30 seconds. Found on Honed Ancient Nord, Dwarven, Elven and Glass weapons.

Rank 7: Aberration - Enemies level 25 and under attack anyone for 30 seconds. Found on Elven, Glass and Ebony weapons

Rank 8: Chaos - Enemies level 42 and under attack anyone for 30 seconds. Found on Glass, Ebony and Daedric weapons.

Rank 9: Mass Hysteria - Enemies of any level will attack anyone for 60 seconds. Found only on Daedric weapons and a uniquely named weapon hidden somewhere in Solitude.

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These weapons are integrated into leveled lists, so WryeBash is highly recommended! There is a chance that a Daedric weapon spawned at the Atronach Forge will have this enchantment!
The enchantment can be removed and applied like any other enchantment, and changes strength with Enchanting skill.
Also, bows are awesome with it. :D

NOTE: The fury effect makes enemies attack anything within reach, and yes, that does mean the player, but it also means everybody else. So if you hit a bandit with your Orcish Mace of Turmoil, and move back, the bandit could very well start attacking other bandits. The effect works best in large groups if it is on a melée weapon.
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Let me know if there are any bugs or anything I missed! The enchantment seemed to work fine when I tested it.
Oh, and if anyone has a better, awesomer preview image let me know! My skills are sort of limited in that regard.

Version History:
1.12 - Fixed Honed Ancient Nord Swords from always being Turmoil even when listed as not (The Melée and Mayhem swords were much more weakly enchanted than they said they were).
Also fixed issue with enchantments using themselves as bases. Now the application of the enchantment depends on your level, and is based on Rank 3: Frenzy.
1.11 - Enchantment can no longer be stripped from the secret weapon.
1.10 - Honed Ancient Nord weapons can now be encountered with Turmoil, Melee and Mayhem enchantments!
1.02 - Fixed the two 9th rank weapons so they have more than two charges. :P
1.01 - Changed "Melée" to "Melee" to prevent missing characters.
1.00 - December 19th. First Release.