Portal 2
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14 comentário(s)
lfairban 27 de jan às 10:11 
Had the same problem as cloudeh. OK puzzle, but somewhat tedious.
jandlml 21/mai/2017 às 20:42 
not sure i did it right. but it sure took me a long time getting just enough gel where i needed it to get me up to the funnel
Petutski 13/fev/2017 às 4:07 
Barely a thumbs up because it is too hard to see where the portable and splashable panels are. Very frustrating! Used noclip to explore the usable panels. Clever the way the conversion gel splashes the final panel when the gel hit it! Thanks for your work!
󰀉cloudeh󰀉 12/nov/2014 às 22:08 
Not bad, once the oramge portal decides to cooperate. Until I restarted, it liked to send the gel and cube into oblivion, with nothing emerging from the blue end. Maybe that's a cause for confusion among other players here?

Or maybe it just looked like it went to oblivion because [/spoiler]I couldn't see the funnel on the other end and the wall/floor segment the first portal sends the cube to obstructs the view of the cube.[/spoiler] Either way, when there's only one thing the player can do, and it doesn't appear to do anything, frustration climbs quickly.
wildgoosespeeder  [autor(a)] 14/mai/2014 às 14:45 
Not exactly, but replace you with the cube and you get the same result. I'm not going to fix that. To be sure I understand what you said, record a replay either using the demo feature of Source Engine or upload an AVI recording to YouTube.
p0rtalthumper 14/mai/2014 às 13:44 
Towards the end, I put myself into the funnel and then waited for a blob of conversion gel to hit me while I was up against the grating. The surafce nearby got coated allowing me to exit. Was this intended?
wildgoosespeeder  [autor(a)] 14/mai/2014 às 13:21 
How did you solve?
p0rtalthumper 14/mai/2014 às 13:17 
Wow.. it's the ol' Paint-bomb-in-your-face to solve the test trick :P
Blue 18/dez/2013 às 17:36 
Good puzzle, I just found this entirely double lasered area very annoying. It ruins your sight and the flashing annoys me, got no clue why you put it in there, can't find any way to make it useful. I also found 1 square, where is the other one (supposed to be)? This kept me busy a long time (for nothing). I 60% liked this chamber, so you do get my thumbs up.
LittleFinchy 11/dez/2013 às 13:30 
I played this test but i could not see what to do, partly because of the lasers blocked my view.
Scoundrel 30/nov/2013 às 14:38 
I liked this one. I admit, I had almost given up on doing more wildgoosespeeder maps, particularly ones that didn't have a lot of ratings. I like maps that require a bit of thinking and use elements in unusual ways, but I gave up on a couple of them. When it is not only unclear how to do the map, but even WHAT the objectives ARE, well, then I get frustrated. This one was a bit tricky for me because all of the gratings, glass walls, and lasers seemed to be skewing the colors. Took me a long time to realize that I was looking at conversion gel, not bounce gel. I kept expecting something to happen when I dropped a ball of gel on to the cube after it had gone through the portal, but nothing happened. Once I figured out it was conversion gel I was looking at, it got a lot easier. I still had a few problems with the angles, getting the cube to go where I wanted it, but I got there in the end.
stormsend 22/nov/2012 às 12:22 
This was a tricky one but I finally got the results I was looking for. Whew. Great puzzle.
wildgoosespeeder  [autor(a)] 19/nov/2012 às 19:52 
I had someone else play through it and they found some things to improve on.

And what you are describing to me is the classic game design problem of getting players to look up. It is solvable in its current condition. I know better not to publish an unsolvable chamber. Requires thinking, which is what you are supposed to do in the Portal series.
Juggernaut 19/nov/2012 às 19:15 
This one makes absolutely no sense. The only thing I could do was push two buttons that only transported white gel and dropped a cube. I had no where to go and could not get to any place that needed to get to. Walk through your test chamber before your publish it.