Orange Crush
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Foxysen Dec 22, 2017 @ 2:19pm 
Aha, it's pretty excellent. Nice maze idea. I liked some parts a lot. It has the best kamikaze (and railgunner) ambush rooms yet. And it feels quite fitting to the chain finisher mechanic of a game.

Though by the time I was done I felt my back hurting. It feels much longer than E1M6 while feeling much more corridor-like. It might be better off being broken into two maps or so. Not to mention that framerate was tanking for me at the second half.

Needs pistol too. Just because using shotgun all time gets tiring. I did enjoy few tough spots of peeking and shooting.
Drakiah Sep 21, 2017 @ 9:46am 
That was amazing. The level design was clever with all those shortcuts opening up, the detail in the areas far surpassed anything from the main game (in my opinion), and the crazy amounts of enemies made the combo system of Wrack a lot more useful and fun.
I don't think I can even come up with anything negative to say about it. Even the Mechron fight was very well done and fair. Great use of an existing boss in a new way.