Portal 2
Chamber 3 : Ravenous
댓글 12
SpielSatzFail 2018년 9월 3일 오후 1시 35분 
This one gets a thumbs up not because it is especially challenging but because of the neat concept! I like how the player has to complete different areas as well as the mechanics that happen in the background, producing turning panels etc. visible for the player :-)
Petutski 2014년 11월 6일 오후 8시 37분 
Great job. A nice tricky adventure. The jumps, etc, can be a bit tedious, but with a little practice you can get through it.
EvanED 2012년 11월 22일 오후 8시 30분 
The frankencube was kind of annoying in the last segment. The first time I was traversing back to the button, it walked off the moving platform. I was surprised that it would do that (e.g. they stop walking if you put them on a button and won't walk off other edges from what I've seen), so I tried it again: the second one not just walked off, but pushed me with it! I take some solice in the fact that both cubes perished in the attempt. Serves them right. :-)
Wrathful Monk 2012년 11월 20일 오후 5시 50분 
Found an issue The 1st (if there is more than one) Fanken-cub, if it lands on it's back there is no way to get it down without restarting. Perhaps a reseter button is nessary?
Yil  [작성자] 2012년 11월 14일 오후 12시 06분 
Totally understandable.
Mr Fraggle (UK) 2012년 11월 14일 오전 9시 03분 
I figured out the sequence,just could not be bothered to be quite honest. That type of 'puzzle' does not do it for me.
Yil  [작성자] 2012년 11월 14일 오전 8시 49분 
Mr. Fraggle, I understand, the twitchy stuff isn't for everyone. I don't particularly like that part myself...my first build was sadisticly hard there.

SPOILER :
The pattern in that is (1 being the closest platform and 3 being the furthest) 1 3 2 3 1, so make your jump when either 3 is starting to drop.

Anyway, thanks for giving it a go!
Mr Fraggle (UK) 2012년 11월 14일 오전 7시 29분 
Gave up on the the three part bridge rising and dropping just found that annoying and tedious.
Narsuaq 2012년 11월 14일 오전 5시 59분 
Cool, can't wait. :D
Yil  [작성자] 2012년 11월 13일 오후 6시 38분 
Thanks guys! Yeah, so far everythings been pretty simple. Think I'm more interested in getting people through the puzzles than I am in stumping them. I try to get at least one challenenging puzzle in each chamber, but I think I can start turning it up a little bit! ;)
StraightFlame 2012년 11월 13일 오전 11시 03분 
Whatever Narsuaq said.

For a simple editor test, the "programming" is amazingly well done. Especially in the first bit, with the laser.
Narsuaq 2012년 11월 13일 오전 9시 58분 
Wow, this one is my favourite so far. Love the fact that you use the lightbridge multiple times for the sphere. Feels like I'm using a very large vending machine. One thing I would like to see in future chambers, is harder challenges. I like to give my brain a real workout. Something to really make me think outside the box. If you'd do that, then these chambers would be ideal! Thanks for making these. They are great fun! :D