Portal 2

Portal 2

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Practical duck Jan 10 @ 10:27am 
Fun but small
^0UK ' #^3K^0alink^3A^0. Jun 7, 2017 @ 11:15am 
Funny but really short and easy!:p2cube::p2wheatley::p2chell:
TJ  [author] Jan 25, 2017 @ 11:44am 
A lifetime of regret?
PowerON Jan 25, 2017 @ 1:37am 
What's the price for this map?
ahmadsyar Dec 12, 2016 @ 6:49am 
+10 creativity
Flibbertynugget #42 Dec 6, 2016 @ 2:37pm 
Nice, simple map. My only beef is the blue/orange wires were hard to follow, especially at one point where the two wires meet and criss-cross. Other than that, great map!
Mr. MeeSeeks ::: enstillfear Mar 23, 2016 @ 1:09am 
Cool little map. Had fun. Was really easy took us about 10 min
[ phenom.pl ] Sir_Fred May 23, 2015 @ 8:21am 
Nicely twisted ;) :candycane:
alkoGOAL | d1rtyd1saster Feb 12, 2015 @ 8:18am 
Too easy
wildgoosespeeder Jun 1, 2014 @ 12:26am 
I wasn't arguing. I thought we were discussing?
TJ  [author] May 31, 2014 @ 3:08pm 
All complaining aside i never expected my map to ever get viewed or even played as much as it has its not the best work ive ever done but the community says its the best chamber ive made showing up on the 2nd page of the most popular, ive had fun trying to defend it and in the end its not going to please everyone, its been a pleasure arguing with you.
p0rtalthumper May 31, 2014 @ 2:57pm 
@wildgoosespeeder, please stop (I know I would never go that far).
TJ  [author] May 31, 2014 @ 2:54pm 
Wow you 2 are a bunch of dicks arent you.
TJ  [author] May 31, 2014 @ 7:30am 
Im not even sure what you are arguing about now. Getting both of you to the same floor isnt an exploit it just wont help you, i wasnt happy with the antlines either but its the only thing i could do to give a clear visual as to what certain "tedious activations" did, yes it is also messy feel free to create your own version of this chamber to show me how i should have layed it out, yes your vision is impared that is the point of the chamber you are completly isolated and need communication or at least to look at your partners camera, portals arent the point of this chamber the portal gun is is simply a helpful tool for that one instance you actually need the portals.
This map is not about portals its about isolation its hard to co-operativly use portals when you are isolated so i limited the usage, if all you care about is where the next portal is going then re-evaluate your definition of co-op because it doesnt mean 'use lots of portals'
I'm done with this now.
p0rtalthumper May 30, 2014 @ 10:35pm 
It seems wildgoosespeeder found a clever exploit where one player can kill themselves....
The exploit can be prevented like so: hook up both pedestal buttons to both laser fields (4 connections) instead of one button per laserfield.
wildgoosespeeder May 30, 2014 @ 9:58pm 
It's a confusing mess. Antlines are going whichever way and in a confusing web. Vision is being impaired between the two floors. There is not enough logic to get out. It is just a bunch of tedious activations. An extra pair of portals didn't matter as p0rtalmaster pointed out, but one of us has to be the "cube". I can sacrifice myself to go to the other floor with my buddy being on that floor too!
p0rtalthumper May 30, 2014 @ 9:52pm 
As the coop partner of wildgoosespeeder, I have to say, I didn't notice much usage in the second pair of portals.
TJ  [author] May 30, 2014 @ 9:44pm 
Of course there is, like pressing buttons to help your partner progress and passing the appropriate cubes to help him/her get you both out.
wildgoosespeeder May 30, 2014 @ 7:41pm 
There is more to cooperation than just having an extra pair of portals.
TJ  [author] May 30, 2014 @ 7:11pm 
Seriously? The fact you need another person to actually solve the puzzle makes it co-operative. I dont care if you spoke or not the point is you both had to do things to help the other get further through the puzzle making it a co-operative effort.
wildgoosespeeder May 30, 2014 @ 11:27am 
I don't remember talking to my partner to solve. I just remember activating whatever I could until we exited. Too bots needed to solve? Yes. Cooperative effort? No.
TJ  [author] May 29, 2014 @ 9:59pm 
That emancipation grille isnt going to turn itself off is it.
Those cubes and balls arent going to just walk onto their respective buttons.
Hardly cooperative? Try doing it by your self.
wildgoosespeeder May 29, 2014 @ 3:11pm 
Tedious activations everywhere! Me and my partner were trying to activate whatever we could! Hardly cooperative.
PastaPillows Feb 5, 2014 @ 2:22pm 
Me and my girlfriend thoroughly enjoyed this one. A very interesting idea, to separate the bots like that!

One thing I found a tad annoying was communicating what buttons did what. Perhaps you could put symbols instead of the antline trail for the buttons? That way one person could say "Step on the button marked with an x" and the other know exactly which one to go to, instead of "step on the button that disables the fizzlers" and the other person not know which button that is.

Aside from that, excellent map!
Eater Jul 9, 2013 @ 9:25pm 
100% COOPERATION NEEDED! 10/10 great map, do more
[Tom K] Jun 28, 2013 @ 3:51pm 
Great map, enjoyed it a lot!
[ToT]Krutor Mar 25, 2013 @ 2:16am 
Good Map for our LetsPlay ( http://youtu.be/-UkU1hIuCns ) :-)
Xam10 Dec 20, 2012 @ 12:42am 
That was tough. I ended up being able to toss a cube into tractor beam while I stood on the laser emitter button... Was that how you supposed to do it?
Usually Oct 29, 2012 @ 10:07am 
Ca1igu1a Oct 25, 2012 @ 3:13pm 
paginatus Oct 25, 2012 @ 11:57am 
Can anyone help me testing my latest?
"Ultima Thule": (Hard)

If you liked "Ultima Thule" - please playtest these too. If you leave a comment, I will playtest yours and give you a comment.

"Armageddon - Advanced SE": (Medium)

"Aripiprazole": (Easy)
СЛЮНИ Oct 24, 2012 @ 5:54am 
хорошая игра
Kozaaa Oct 24, 2012 @ 5:36am 
ta gra jest super!