Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 15. nov. 2017 kl. 14:03

- Max mana pool increased to 40 (forgot about the overcharged superspells that need 40 mana, hehe)
- Lowered spell cast time across the board. Spellcasting should now feel more immediate and targeting will be easier.
- Minor fixes

Opdatering: 15. nov. 2017 kl. 11:15

- Changed speed for many cavalry and hound units.
- Minor fixes

Opdatering: 13. nov. 2017 kl. 16:24

- Nerfed Marauder Horsemasters very slightly
- Made changes to the mana pool again. Max amount is now 30. I'm also working on a way to make the pool replenish faster with more wizards on the field to make multiple wizards useful.
- Knights of the Blazing Sun capped at two units.
- All special buildings (Chapterhouse of the Blazing Sun, Tournament Grounds, Grand Temple of Ulric, Grand Slayer Shrine etc) are now available at Tier 4.
- May have solved the issue with chaos starting with tons of hellcannons.
- Witch Hunters are now recruited from imperial Tier 4 and 5 cities and each one of those will increase their cap by 1.

Opdatering: 13. nov. 2017 kl. 13:12

- Minor fixes
- Removed dismounted knights of the hammer/blazing sun
- Possibly vastly reduced max amount of followers of the same type in a faction's pool. Only 3 burghers for example (was 12), which should stop the spam of followers and make their distribution more strategic.

Opdatering: 12. nov. 2017 kl. 18:36

- Minor fixes

Opdatering: 12. nov. 2017 kl. 11:12

- Minor Fixes

Opdatering: 10. nov. 2017 kl. 7:30

- Minor fixes
- Hellblasters now available before Hellstorm Rockets are
- Giants, Dragons etc have an easier time knocking down gates now

Opdatering: 9. nov. 2017 kl. 10:07

- minor fixes
- increased range for javelins, throwing axes and grenades

Opdatering: 8. nov. 2017 kl. 7:00

- minor fixes
- possibly fixed winds of magic

Opdatering: 5. nov. 2017 kl. 9:06

- overhauled (grand) soulfire