Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Ruins Expanded
Mostrando 1-6 de 6 aportaciones
Actualización: 23 MAY 2015 a las 16:18

Version 5 Updates:

- Changed the Barbarian trap reward to spawn fewer units closer to cities
- Added the probability that a Barbarian trap reward will spawn units appropriate to the player's current era
- Fixed an issue that allowed the settler reward to be given when One City Challenge is enabled
- Changed the population/food rewards so that they won't be given if the civilization is already unhappy
- Fixed an issue that prevented ruins from being flagged as an archaeological site

Actualización: 3 MAY 2015 a las 17:49

Version 4 Updates:

- Changed the unit upgrade reward to work only if the upgrade unit type is from the Ancient/Classical era
- Fixed an issue that allowed Venice to receive the settler reward
- Fixed a bug that allowed the reveal ruins reward to be given even if all ruins have already been revealed
- Made a variety of changes to improve performance

Actualización: 30 ABR 2015 a las 16:20

Version 3 Updates:

- Fixed an issue that prevented previously revealed strategic resources from being shown after loading a saved game
- Fixed an issue that allowed rewards to be received multiple times in succession by saving/reloading a game

Actualización: 26 ABR 2015 a las 13:46

- Fixed a bug that occasionally caused Pathfinder units not to be shown a reward choice
- Fixed a bug that allowed the Production reward to be given when training units
- Changed the Reveal Resource reward so that it won't reveal luxury resources on plots owned by other civs

Actualización: 25 ABR 2015 a las 12:24

Actualización: 25 ABR 2015 a las 10:48