RimWorld

RimWorld

RimTalk
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Opdatering: 24. okt. kl. 17:08

Fixed AI mixing up attacker/defender roles during raids.
Player dialogue movement now uses normal speed.
Minor fixes for player-initiated dialogue.

Opdatering: 24. okt. kl. 6:08

Fixed bug where player initiated dialogue did not execute properly

Opdatering: 23. okt. kl. 20:36

Add Player dialogue to overlay, and few minor bug fixes

Opdatering: 21. okt. kl. 8:54

Adds mod option to turn off simultaneous conversations.

When enabled, multiple groups of pawns can talk at the same time. Turn this off if you prefer to see only one conversation at a time or if too many are happening at once.

Opdatering: 19. okt. kl. 16:36

Adjusted logic for detecting threats to reduce false alerts and overreactions to minor or inactive dangers

Opdatering: 19. okt. kl. 13:04

Fixed 1.5 compatibility

Opdatering: 19. okt. kl. 12:44

Fixed bug where a slave could be incorrectly marked as a master

Opdatering: 19. okt. kl. 12:32

Increased AI cooldown range from 20 → 60
Fixed occasional NPE when starting a custom conversation with another pawn
Fixed Simplified Chinese translation (thanks to lzw-723)

Opdatering: 18. okt. kl. 18:50

Add option toggle in mod settings to allow custom conversations between characters

Opdatering: 18. okt. kl. 17:34

Implement player-initiated dialogue system
Right-click pawns to talk or write custom conversations