Dota 2
DOTA TD - Six Major Modes, Thousand Draws Rewards!
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Update: Sep 5 @ 3:40am

【Difficulty】
Unlocked N14
Monster HP for N10-N12 reduced by approximately 10%
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【Others】
Optimized skill effects for heroes like Fake Fall Earth Cat
Improved some text descriptions
Attempted to optimize performance for excessive turns or too many heroes

Update: Sep 4 @ 3:28am

【Difficulty】
Unlock Endless Mode 2
Endless Mode reward tiers compressed from 70 floors to 50 floors
Starting from Endless 2, enemy health increases faster after floor 30
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【Balance】
Demon activation range reduced from 300 yards to 150 yards
Lumberjack
1-1 Skill damage coefficient 30→40
2-1 Skill 1 75→80
3-1 Skill 1 150→160 3-1A Skill 1 450→480
3-2 Skill 1 105→120 3-2A Skill 1 105→120
2-2 Skill damage coefficient 120→160
3-3 Skill damage coefficient 320→400 3-3A Skill damage coefficient 1080→1200
3-4 Skill damage coefficient 300→320 3-3A Skill damage coefficient 750→800
Great Sage Clone
1-1 Skill damage coefficient 150→200
2-1 Skill damage coefficient 480→540
3-1 Skill damage coefficient 720→810 3-1A Skill damage coefficient 2160→2430
3-2 Skill damage coefficient 1080→1215 3-2A Skill damage coefficient 3780→3888
Great Sage
1-1 Skill damage coefficient 75→125
2-1 Skill damage coefficient 225→250
3-1 Skill damage coefficient 495→550 3-1A Skill damage coefficient 990→1100
3-2 Skill damage coefficient 540→600 3-2A Skill damage coefficient 1080→1200
2-2 Attack bonus 50%→60% Exclusive 75%→90%
3-3 Range bonus 50%→80% (Exclusive 120% Aghanims 160% Exclusive Aghanims 240%) Aghanims no longer increases penetration
3-4 Boss damage bonus 100%→160% (Exclusive 240% Aghanims 240% Exclusive Aghanims 360%)

Update: Sep 2 @ 8:48pm

Update: Sep 2 @ 3:18am

Update: Sep 1 @ 3:22am

【Difficulty】
Unlocked N13
The difficulty of N10 and N11 has been reduced by another 10%
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【Other】
Enhancement limit increased to 135 levels
Implemented Endless Mode badges
Fixed some known issues

Update: Aug 28 @ 8:18pm

【Difficulty】
Boss N2 has been unlocked.
N12 and Tier 3 equipment have been unlocked.
The difficulty of N10 and N11 has been reduced by 10%.
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【Fixes】
Fixed an issue where the Little Elf 3-1 could exceed 180 floors under specific conditions, now aligning with the text description.
Rewards for the Like event have been distributed via mail.

Update: Aug 28 @ 3:57am

【New Feature】
Expedition (Endless) Mode is now available.
The Expedition Mode leaderboard will be settled at 24:00 ( UTC+8 ) on Tuesday.

Update: Aug 27 @ 4:03am

【Difficulty】
Open N11
Reduced the difficulty of N10
【Optimization】
Now pressing shortcut keys 1-6 can use the corresponding consumables, but there are still some issues with the interface display.

Update: Aug 26 @ 3:37am

【Optimization】
Added shortcut key D for refreshing.
Auto-upgrade can now be toggled on the main interface.
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【Balance】
Tinker Buffs:
2-1 Laser damage multiplier: 600 → 700
3-1 Laser damage multiplier: 225 → 245, Aghanim's Scepter damage multiplier: 450 → 490
3-2 Laser damage multiplier: 600 → 700, Aghanim's Scepter laser end explosion multiplier: 2100 → 3500
2-2 Laser multiplier no longer decreases.
3-3 Laser damage multiplier: 240 → 300
3-4 Missile damage multiplier: 1000 → 1500, Aghanim's Scepter missile damage multiplier: 3000 → 4500, Refresh cooldown interval: 7 → 6
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【Announcement】
New mode coming soon.

Update: Aug 25 @ 4:10am

[New Feature]
Added card gifting in multiplayer mode
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[Difficulty]
Enabled N10
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[Other]
Reduced the HP bonus gained by enemies from Burning
Slightly increased enemy HP multipliers in multiplayer mode to 1/1.8/2.7/3.6 (for 1–4 players)
Enemy HP in N10 now scales with path length; when higher difficulties are released, N10 will be adjusted to be easier
Fixed an issue where the gifting button was mistakenly shown in single-player mode (will be corrected in a future update)