RimWorld

RimWorld

Dombie's Trait Balance Changes
Showing 1-8 of 8 entries
Update: Jun 16 @ 7:43am

[Auto-generated text]: Update on 6/16/2025 10:43:39 AM.



News: Updated to 1.6 with no notable issues seen.

Update: Apr 13 @ 9:35am

[Auto-generated text]: Update on 4/13/2025 12:35:37 PM.

Nimble has been reverted back to its original form. Instead, Nimble pawns will take less time to aim their shots without penalty to accuracy, albeit less noticeable than Trigger-Happy. This was to make the trait more versatile outside of melee fighters.

Tough has been somewhat reverted back to its toughness roots. This is to make the mod more compatible and also reliable. Armor rating seemed too unreliable and confusing to base the trait off of. Tough pawns retain their increased healing and immunity to preserve their new survivalist nature.

Movement speed traits have been doubled to create a more distinct difference between pawns who have them and those who don't. As much as I hear how powerful these traits are, I only notice a difference when using drugs. Rimworld is more of a tactics/RPG game where remaining in cover is more important than running around. Melee pawns are a different story, but these changes will hopefully make them more comparable to Tough or Nimble.

Update: Apr 13 @ 9:28am

[Auto-generated text]: Update on 4/13/2025 12:28:17 PM.

DO NOT USE; Fix didn't apply for some reason :P

Update: Apr 13 @ 8:36am

[Auto-generated text]: Update on 4/13/2025 11:36:18 AM.

Note to Self: DO NOT USE. XML Error causes black screen due to </operations> being accidentally placed before the Fast Runner xpatch.

Update: Mar 25 @ 3:41am

[Auto-generated text]: Update on 3/25/2025 6:41:23 AM.

Reverted Wimp to being as wimpy as before. The Wimp trait can be seen as a positive under the right circumstances, likely due to them being poor at combat.

Update: Mar 25 @ 3:28am

[Auto-generated text]: Update on 3/25/2025 6:28:08 AM.

Nimble trait was been reworked and is no longer called Light-Footed. Dodge chance is still removed. Nimble now grants 0.6 Movement speed and 4 to both Shooting and Melee skills for added versatility between ranged and melee pawns.

Update: Mar 23 @ 11:33pm

[Auto-generated text]: Update on 3/24/2025 2:33:39 AM.

Tough trait has been rebuffed. It now grants some armor, healing speed, and immunity speed buffs to compensate for their increased likelihood to die.

Update: Mar 23 @ 3:38pm

[Auto-generated text]: Initial upload.