Counter-Strike 2

Counter-Strike 2

Fachwerk
Showing 1-10 of 32 entries
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Update: Aug 10 @ 7:47am

-No need to jump onto the roof at backsite of A
-Realigned some materials
-Clipping improvements
-Closed some gaps in Kaffee
-Updated radar
-Misc fixes and improvements

Update: Jul 27 @ 7:23am

-Closed one of doorways in A backsite
-Cleaned some vines on A site for better visibility
-Moved bench in droproom
-Fixed boost on souvenirladen sign pole (Thanks Ante and Hjortron)
-Fixed gap in mid that could swallow weapons and utility
-Fixed gap behind white box on A site
-Slightly boosted lighting in apps to improve visibility
-Changed gates model on CT spawn to improve visibility
-Disabled falling leaves particles
-More material alignment fixes and surfaceprop improvements
-Better clipping around cart on B site
-Better clipping around Kaffee building (Thanks duduck)
-Various clipping fixes (Thanks Joaokaka1998)
-Misc fixes and improvements

Update: Jul 20 @ 6:49am

-Reblended all ground materials to support correct surfaceprops
-Replaced steps on CT mid with drop
-Slightly increased bomb power on both A and B plants
-Added dirt to flower pot in apps
-Attempt to reenable some sounds which were not playing on official servers for some reason
-Attempt to fix radar leak through doors in kaffee
-Clipping improvements
-Fixed a couple of geometry gaps (Thanks HelMap and zeph1re)
-Moved bar stool in kaffee for a better visibility
-Raised up crates in B main to prevent some unintentional wallbangs
-Reduced amount of interactive roof tiles to reduce load on server
-Removed artificial pink tinting from the safe on A plant
-Realigned some materials
-Misc fixes

Update: Jul 14 @ 7:28am

-Fixed stalls in Mid could swallow grenades (Thanks GalluZ)

Update: Jul 13 @ 5:35am

-Additional grenade clipping on kaffee doorways
-Added small wooden plank to windows in apps to prevent some unintentional angles
-Fixed radar leak on A site
-Fixed bad geometry on A site which prevented consistent jumping to A long
-Fixed small portion of apps collision was unintentionally considered as default instead of wood and plaster due to bug with clipping
-Fixed clipping in various spots
-Fixed scaffoldings could swallow grenades
-Removed wooden plank in scaffoldings on B to make it more obvious it's not penetrable
-Recolored books in apps for better player visibility

Update: Jul 11 @ 6:24am

-Enabled new C4 explosion shockwave
-Added missing covers to the radar
-Added concrete bags in scaffoldings to prevent unintentional wallbangs
-Additional grenade clipping in A and apps (Thanks Ansimist)
-Replaced some wooden boxes to metal ones on A site
-Slightly better clipping at T spawn (Thanks Ansimist)
-Fixed some signs(Thanks YAS_426 and MisterMe)
-Fixed pixelboost on mid above the Kaffee (Thanks Edaqo)
-Fixed one specific unintentional silly position on A long
-Fixed bomb stuck on A long
-Fixed tiny gap from A short to CT spawn (Thanks g3om)

Update: Jul 2 @ 1:34pm

-Reduced filesize by few kb

Update: Jul 2 @ 6:24am

-Fixed floating box in apps which was added accidently in one of previous updates

Update: Jun 28 @ 10:40pm

-Fixed some materials alignment

Update: May 8 @ 7:02am

-Updated all indoor lightings
-Attempt to slightly boost performance by cutting some unneccesary geometry here and there
-Fixed black spots which appeared after de_cache update
-Misc fixes