Counter-Strike 2

Counter-Strike 2

ze_Last_Man_Standing_p
Showing 1-9 of 9 entries
Update: Nov 6, 2024 @ 12:57pm

ensure that the last man standing has their damage filter (and other modifiers) reset when picked
fixed apache helicopter event not working in stage5
attempt immunizer fix

Update: Nov 3, 2024 @ 8:26am

moved the warmup and spawn area down to alleviate vis issues (new adminroom location -5160 12200 -12255)
stupid dumb hyperboost might be fixed (?)
removed a bit of the curb for stage1 tank
added a small ramp on a step for stage4 tank
fixed being able to drive tank off stage5
adjust tank not going up cliffs on stage5
auto-break reinforcement crates quicker
adjust when the "defeat boss" objective text is killed
adjust zombie detection in the stage5 helicopter escape

Update: Oct 28, 2024 @ 5:45pm

fixed a skip on stage4
fixed a random door on stage4 that could not be closed
fixed a early trigger exploit on stage5

Update: Oct 28, 2024 @ 9:09am

fixed being able to exploit portalgun on stage5

Update: Oct 26, 2024 @ 9:39am

made items less likely to get players stuck and killed
adjusted stage1 surf skip
brightened stage2 factory-area lighting
fixed some stretched textures on stage3
slightly moved some props on stage4 to align better

Update: Oct 25, 2024 @ 10:13pm

adjusted stage2 autotrigger to instead kill the combine shield wall, rather than open the exit door

Update: Oct 25, 2024 @ 10:02pm

general:
smoothed tank movement drastically
added a phys_keepupright to tank, disabling it only on ramps
added a slight hurt on tank to deter people trolling and getting it stuck
fixed further spawn shenanigans
adjusted antifarm on dumpsters
automatically break reinforcement crates after 20s in case they glitch out
added a hudhint to indicate when the stage has loaded ("MISSION BEGINNING")

items:
items display the hudhint for a few seconds longer so players can read item uses
predator nuke particle now lasts 3 seconds before being killed
added a particle light to predator's plasma beam
fixed juggernaut spamming unecessary keyvalues
fixed immunizer backpack not working for the holder
fixed hyperboost not working
adjusted turret animations

stage 1:
adjusted normal mode tank spawn location
adjusted bridge surf skip
fixed missing collision on a railing
adjusted human helicopter path
"activate core generator" objective text is now killed after heli leaves
fix stuckspot on extreme

stage2:
lengthened autotrigger time
"activate core generator" objective text is now killed after trucks leave
removed bottom-of-vent-push due to unexpected falls and getting stuck

stage3:
boss can no longer use abilities after the trucks arrive
"defeat boss" objective text is now killed after you beat the boss

stage4:
fixed humans being able to ride the apache helicopter tracktrain after fueling it
adjust train driver slowdown mechanism, it should now only affect the picker of the weapon
"activate core generator" objective text is now killed after ultralisk sequence starts
kill the door that the ultralisk walks through during its sequence

stage5:
adjusted the hudhint when all events mode has been achieved
moved the big spinning saw down a little (riveting change)
adjusted flare particle effects
slightly unsquished some core gametext overlays

Update: Oct 25, 2024 @ 8:30am

Quick fix to address spawning issues when a stage loads too slowly

Update: Oct 22, 2024 @ 6:50pm

Created ze_Last_Man_Standing_p.